#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif


#include <cstring>
#include <string.h>
#include <stdio.h>
#include <cmath>
#include <limits>
#include <assert.h>
#include <stdint.h>

#include "il2cpp-class-internals.h"
#include "codegen/il2cpp-codegen.h"
#include "il2cpp-object-internals.h"


// System.Char[]
struct CharU5BU5D_t3528271667;
// System.Collections.Generic.List`1<System.Int32>
struct List_1_t128053199;
// System.Collections.Generic.List`1<UnityEngine.Experimental.Rendering.ShaderPassName>
struct List_1_t1566003363;
// System.Collections.Generic.List`1<UnityEngine.Experimental.Rendering.VisibleLight>
struct List_1_t2176140814;
// System.Int32
struct Int32_t2950945753;
// System.Int32[]
struct Int32U5BU5D_t385246372;
// System.Single[]
struct SingleU5BU5D_t1444911251;
// System.String
struct String_t;
// System.String[]
struct StringU5BU5D_t1281789340;
// System.Void
struct Void_t1185182177;
// Unity.Collections.NativeListData
struct NativeListData_t941272027;
// Unity.Entities.BarrierSystem[]
struct BarrierSystemU5BU5D_t505516261;
// Unity.Entities.ComponentGroupArrayStaticCache[]
struct ComponentGroupArrayStaticCacheU5BU5D_t94897080;
// Unity.Entities.ComponentGroup[]
struct ComponentGroupU5BU5D_t879053961;
// Unity.Entities.ComponentJobSafetyManager
struct ComponentJobSafetyManager_t1920275903;
// Unity.Entities.EntityManager
struct EntityManager_t3845218210;
// Unity.Entities.InjectComponentGroupData[]
struct InjectComponentGroupDataU5BU5D_t2296022571;
// Unity.Entities.InjectionData[]
struct InjectionDataU5BU5D_t1192714610;
// Unity.Entities.World
struct World_t2142598979;
// UnityEngine.Camera
struct Camera_t4157153871;
// UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardRenderer
struct LightweightForwardRenderer_t94815316;
// UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowSliceData[]
struct ShadowSliceDataU5BU5D_t1489940496;
// UnityEngine.GameObject
struct GameObject_t1113636619;
// UnityEngine.LineRenderer
struct LineRenderer_t3154350270;
// UnityEngine.Material
struct Material_t340375123;
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t2302988098;
// UnityEngine.Mesh
struct Mesh_t3648964284;
// UnityEngine.RenderTexture
struct RenderTexture_t2108887433;
// UnityEngine.Rendering.PostProcessing.PostProcessLayer
struct PostProcessLayer_t4264744195;
// UnityEngine.Sprite
struct Sprite_t280657092;
// UnityEngine.Vector3[]
struct Vector3U5BU5D_t1718750761;
// UnityEngine.Vector4[]
struct Vector4U5BU5D_t934056436;

struct InjectionData_t1513885859_marshaled_com;
struct InjectionData_t1513885859_marshaled_pinvoke;



#ifndef U3CMODULEU3E_T692745566_H
#define U3CMODULEU3E_T692745566_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// <Module>
struct  U3CModuleU3E_t692745566 
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // U3CMODULEU3E_T692745566_H
#ifndef RUNTIMEOBJECT_H
#define RUNTIMEOBJECT_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// System.Object

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RUNTIMEOBJECT_H
#ifndef VALUETYPE_T3640485471_H
#define VALUETYPE_T3640485471_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// System.ValueType
struct  ValueType_t3640485471  : public RuntimeObject
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t3640485471_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t3640485471_marshaled_com
{
};
#endif // VALUETYPE_T3640485471_H
#ifndef SCRIPTBEHAVIOURMANAGER_T1544859973_H
#define SCRIPTBEHAVIOURMANAGER_T1544859973_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Entities.ScriptBehaviourManager
struct  ScriptBehaviourManager_t1544859973  : public RuntimeObject
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SCRIPTBEHAVIOURMANAGER_T1544859973_H
#ifndef CAMERACOMPARER_T3166570673_H
#define CAMERACOMPARER_T3166570673_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.CameraComparer
struct  CameraComparer_t3166570673  : public RuntimeObject
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // CAMERACOMPARER_T3166570673_H
#ifndef DIRECTIONALSHADOWCONSTANTBUFFER_T4115518952_H
#define DIRECTIONALSHADOWCONSTANTBUFFER_T4115518952_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer
struct  DirectionalShadowConstantBuffer_t4115518952  : public RuntimeObject
{
public:

public:
};

struct DirectionalShadowConstantBuffer_t4115518952_StaticFields
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_WorldToShadow
	int32_t ____WorldToShadow_0;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_ShadowData
	int32_t ____ShadowData_1;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_DirShadowSplitSpheres0
	int32_t ____DirShadowSplitSpheres0_2;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_DirShadowSplitSpheres1
	int32_t ____DirShadowSplitSpheres1_3;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_DirShadowSplitSpheres2
	int32_t ____DirShadowSplitSpheres2_4;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_DirShadowSplitSpheres3
	int32_t ____DirShadowSplitSpheres3_5;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_DirShadowSplitSphereRadii
	int32_t ____DirShadowSplitSphereRadii_6;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_ShadowOffset0
	int32_t ____ShadowOffset0_7;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_ShadowOffset1
	int32_t ____ShadowOffset1_8;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_ShadowOffset2
	int32_t ____ShadowOffset2_9;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_ShadowOffset3
	int32_t ____ShadowOffset3_10;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass/DirectionalShadowConstantBuffer::_ShadowmapSize
	int32_t ____ShadowmapSize_11;

public:
	inline static int32_t get_offset_of__WorldToShadow_0() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____WorldToShadow_0)); }
	inline int32_t get__WorldToShadow_0() const { return ____WorldToShadow_0; }
	inline int32_t* get_address_of__WorldToShadow_0() { return &____WorldToShadow_0; }
	inline void set__WorldToShadow_0(int32_t value)
	{
		____WorldToShadow_0 = value;
	}

	inline static int32_t get_offset_of__ShadowData_1() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____ShadowData_1)); }
	inline int32_t get__ShadowData_1() const { return ____ShadowData_1; }
	inline int32_t* get_address_of__ShadowData_1() { return &____ShadowData_1; }
	inline void set__ShadowData_1(int32_t value)
	{
		____ShadowData_1 = value;
	}

	inline static int32_t get_offset_of__DirShadowSplitSpheres0_2() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____DirShadowSplitSpheres0_2)); }
	inline int32_t get__DirShadowSplitSpheres0_2() const { return ____DirShadowSplitSpheres0_2; }
	inline int32_t* get_address_of__DirShadowSplitSpheres0_2() { return &____DirShadowSplitSpheres0_2; }
	inline void set__DirShadowSplitSpheres0_2(int32_t value)
	{
		____DirShadowSplitSpheres0_2 = value;
	}

	inline static int32_t get_offset_of__DirShadowSplitSpheres1_3() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____DirShadowSplitSpheres1_3)); }
	inline int32_t get__DirShadowSplitSpheres1_3() const { return ____DirShadowSplitSpheres1_3; }
	inline int32_t* get_address_of__DirShadowSplitSpheres1_3() { return &____DirShadowSplitSpheres1_3; }
	inline void set__DirShadowSplitSpheres1_3(int32_t value)
	{
		____DirShadowSplitSpheres1_3 = value;
	}

	inline static int32_t get_offset_of__DirShadowSplitSpheres2_4() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____DirShadowSplitSpheres2_4)); }
	inline int32_t get__DirShadowSplitSpheres2_4() const { return ____DirShadowSplitSpheres2_4; }
	inline int32_t* get_address_of__DirShadowSplitSpheres2_4() { return &____DirShadowSplitSpheres2_4; }
	inline void set__DirShadowSplitSpheres2_4(int32_t value)
	{
		____DirShadowSplitSpheres2_4 = value;
	}

	inline static int32_t get_offset_of__DirShadowSplitSpheres3_5() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____DirShadowSplitSpheres3_5)); }
	inline int32_t get__DirShadowSplitSpheres3_5() const { return ____DirShadowSplitSpheres3_5; }
	inline int32_t* get_address_of__DirShadowSplitSpheres3_5() { return &____DirShadowSplitSpheres3_5; }
	inline void set__DirShadowSplitSpheres3_5(int32_t value)
	{
		____DirShadowSplitSpheres3_5 = value;
	}

	inline static int32_t get_offset_of__DirShadowSplitSphereRadii_6() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____DirShadowSplitSphereRadii_6)); }
	inline int32_t get__DirShadowSplitSphereRadii_6() const { return ____DirShadowSplitSphereRadii_6; }
	inline int32_t* get_address_of__DirShadowSplitSphereRadii_6() { return &____DirShadowSplitSphereRadii_6; }
	inline void set__DirShadowSplitSphereRadii_6(int32_t value)
	{
		____DirShadowSplitSphereRadii_6 = value;
	}

	inline static int32_t get_offset_of__ShadowOffset0_7() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____ShadowOffset0_7)); }
	inline int32_t get__ShadowOffset0_7() const { return ____ShadowOffset0_7; }
	inline int32_t* get_address_of__ShadowOffset0_7() { return &____ShadowOffset0_7; }
	inline void set__ShadowOffset0_7(int32_t value)
	{
		____ShadowOffset0_7 = value;
	}

	inline static int32_t get_offset_of__ShadowOffset1_8() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____ShadowOffset1_8)); }
	inline int32_t get__ShadowOffset1_8() const { return ____ShadowOffset1_8; }
	inline int32_t* get_address_of__ShadowOffset1_8() { return &____ShadowOffset1_8; }
	inline void set__ShadowOffset1_8(int32_t value)
	{
		____ShadowOffset1_8 = value;
	}

	inline static int32_t get_offset_of__ShadowOffset2_9() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____ShadowOffset2_9)); }
	inline int32_t get__ShadowOffset2_9() const { return ____ShadowOffset2_9; }
	inline int32_t* get_address_of__ShadowOffset2_9() { return &____ShadowOffset2_9; }
	inline void set__ShadowOffset2_9(int32_t value)
	{
		____ShadowOffset2_9 = value;
	}

	inline static int32_t get_offset_of__ShadowOffset3_10() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____ShadowOffset3_10)); }
	inline int32_t get__ShadowOffset3_10() const { return ____ShadowOffset3_10; }
	inline int32_t* get_address_of__ShadowOffset3_10() { return &____ShadowOffset3_10; }
	inline void set__ShadowOffset3_10(int32_t value)
	{
		____ShadowOffset3_10 = value;
	}

	inline static int32_t get_offset_of__ShadowmapSize_11() { return static_cast<int32_t>(offsetof(DirectionalShadowConstantBuffer_t4115518952_StaticFields, ____ShadowmapSize_11)); }
	inline int32_t get__ShadowmapSize_11() const { return ____ShadowmapSize_11; }
	inline int32_t* get_address_of__ShadowmapSize_11() { return &____ShadowmapSize_11; }
	inline void set__ShadowmapSize_11(int32_t value)
	{
		____ShadowmapSize_11 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // DIRECTIONALSHADOWCONSTANTBUFFER_T4115518952_H
#ifndef LIGHTWEIGHTKEYWORDSTRINGS_T3199804416_H
#define LIGHTWEIGHTKEYWORDSTRINGS_T3199804416_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings
struct  LightweightKeywordStrings_t3199804416  : public RuntimeObject
{
public:

public:
};

struct LightweightKeywordStrings_t3199804416_StaticFields
{
public:
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::AdditionalLights
	String_t* ___AdditionalLights_0;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::VertexLights
	String_t* ___VertexLights_1;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::MixedLightingSubtractive
	String_t* ___MixedLightingSubtractive_2;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::MainLightCookie
	String_t* ___MainLightCookie_3;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::DirectionalShadows
	String_t* ___DirectionalShadows_4;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::LocalShadows
	String_t* ___LocalShadows_5;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::SoftShadows
	String_t* ___SoftShadows_6;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::CascadeShadows
	String_t* ___CascadeShadows_7;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::DepthNoMsaa
	String_t* ___DepthNoMsaa_8;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::DepthMsaa2
	String_t* ___DepthMsaa2_9;
	// System.String UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightKeywordStrings::DepthMsaa4
	String_t* ___DepthMsaa4_10;

public:
	inline static int32_t get_offset_of_AdditionalLights_0() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___AdditionalLights_0)); }
	inline String_t* get_AdditionalLights_0() const { return ___AdditionalLights_0; }
	inline String_t** get_address_of_AdditionalLights_0() { return &___AdditionalLights_0; }
	inline void set_AdditionalLights_0(String_t* value)
	{
		___AdditionalLights_0 = value;
		Il2CppCodeGenWriteBarrier((&___AdditionalLights_0), value);
	}

	inline static int32_t get_offset_of_VertexLights_1() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___VertexLights_1)); }
	inline String_t* get_VertexLights_1() const { return ___VertexLights_1; }
	inline String_t** get_address_of_VertexLights_1() { return &___VertexLights_1; }
	inline void set_VertexLights_1(String_t* value)
	{
		___VertexLights_1 = value;
		Il2CppCodeGenWriteBarrier((&___VertexLights_1), value);
	}

	inline static int32_t get_offset_of_MixedLightingSubtractive_2() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___MixedLightingSubtractive_2)); }
	inline String_t* get_MixedLightingSubtractive_2() const { return ___MixedLightingSubtractive_2; }
	inline String_t** get_address_of_MixedLightingSubtractive_2() { return &___MixedLightingSubtractive_2; }
	inline void set_MixedLightingSubtractive_2(String_t* value)
	{
		___MixedLightingSubtractive_2 = value;
		Il2CppCodeGenWriteBarrier((&___MixedLightingSubtractive_2), value);
	}

	inline static int32_t get_offset_of_MainLightCookie_3() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___MainLightCookie_3)); }
	inline String_t* get_MainLightCookie_3() const { return ___MainLightCookie_3; }
	inline String_t** get_address_of_MainLightCookie_3() { return &___MainLightCookie_3; }
	inline void set_MainLightCookie_3(String_t* value)
	{
		___MainLightCookie_3 = value;
		Il2CppCodeGenWriteBarrier((&___MainLightCookie_3), value);
	}

	inline static int32_t get_offset_of_DirectionalShadows_4() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___DirectionalShadows_4)); }
	inline String_t* get_DirectionalShadows_4() const { return ___DirectionalShadows_4; }
	inline String_t** get_address_of_DirectionalShadows_4() { return &___DirectionalShadows_4; }
	inline void set_DirectionalShadows_4(String_t* value)
	{
		___DirectionalShadows_4 = value;
		Il2CppCodeGenWriteBarrier((&___DirectionalShadows_4), value);
	}

	inline static int32_t get_offset_of_LocalShadows_5() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___LocalShadows_5)); }
	inline String_t* get_LocalShadows_5() const { return ___LocalShadows_5; }
	inline String_t** get_address_of_LocalShadows_5() { return &___LocalShadows_5; }
	inline void set_LocalShadows_5(String_t* value)
	{
		___LocalShadows_5 = value;
		Il2CppCodeGenWriteBarrier((&___LocalShadows_5), value);
	}

	inline static int32_t get_offset_of_SoftShadows_6() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___SoftShadows_6)); }
	inline String_t* get_SoftShadows_6() const { return ___SoftShadows_6; }
	inline String_t** get_address_of_SoftShadows_6() { return &___SoftShadows_6; }
	inline void set_SoftShadows_6(String_t* value)
	{
		___SoftShadows_6 = value;
		Il2CppCodeGenWriteBarrier((&___SoftShadows_6), value);
	}

	inline static int32_t get_offset_of_CascadeShadows_7() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___CascadeShadows_7)); }
	inline String_t* get_CascadeShadows_7() const { return ___CascadeShadows_7; }
	inline String_t** get_address_of_CascadeShadows_7() { return &___CascadeShadows_7; }
	inline void set_CascadeShadows_7(String_t* value)
	{
		___CascadeShadows_7 = value;
		Il2CppCodeGenWriteBarrier((&___CascadeShadows_7), value);
	}

	inline static int32_t get_offset_of_DepthNoMsaa_8() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___DepthNoMsaa_8)); }
	inline String_t* get_DepthNoMsaa_8() const { return ___DepthNoMsaa_8; }
	inline String_t** get_address_of_DepthNoMsaa_8() { return &___DepthNoMsaa_8; }
	inline void set_DepthNoMsaa_8(String_t* value)
	{
		___DepthNoMsaa_8 = value;
		Il2CppCodeGenWriteBarrier((&___DepthNoMsaa_8), value);
	}

	inline static int32_t get_offset_of_DepthMsaa2_9() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___DepthMsaa2_9)); }
	inline String_t* get_DepthMsaa2_9() const { return ___DepthMsaa2_9; }
	inline String_t** get_address_of_DepthMsaa2_9() { return &___DepthMsaa2_9; }
	inline void set_DepthMsaa2_9(String_t* value)
	{
		___DepthMsaa2_9 = value;
		Il2CppCodeGenWriteBarrier((&___DepthMsaa2_9), value);
	}

	inline static int32_t get_offset_of_DepthMsaa4_10() { return static_cast<int32_t>(offsetof(LightweightKeywordStrings_t3199804416_StaticFields, ___DepthMsaa4_10)); }
	inline String_t* get_DepthMsaa4_10() const { return ___DepthMsaa4_10; }
	inline String_t** get_address_of_DepthMsaa4_10() { return &___DepthMsaa4_10; }
	inline void set_DepthMsaa4_10(String_t* value)
	{
		___DepthMsaa4_10 = value;
		Il2CppCodeGenWriteBarrier((&___DepthMsaa4_10), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LIGHTWEIGHTKEYWORDSTRINGS_T3199804416_H
#ifndef LIGHTWEIGHTSHADERUTILS_T2293681725_H
#define LIGHTWEIGHTSHADERUTILS_T2293681725_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightShaderUtils
struct  LightweightShaderUtils_t2293681725  : public RuntimeObject
{
public:

public:
};

struct LightweightShaderUtils_t2293681725_StaticFields
{
public:
	// System.String[] UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightShaderUtils::m_ShaderPaths
	StringU5BU5D_t1281789340* ___m_ShaderPaths_0;

public:
	inline static int32_t get_offset_of_m_ShaderPaths_0() { return static_cast<int32_t>(offsetof(LightweightShaderUtils_t2293681725_StaticFields, ___m_ShaderPaths_0)); }
	inline StringU5BU5D_t1281789340* get_m_ShaderPaths_0() const { return ___m_ShaderPaths_0; }
	inline StringU5BU5D_t1281789340** get_address_of_m_ShaderPaths_0() { return &___m_ShaderPaths_0; }
	inline void set_m_ShaderPaths_0(StringU5BU5D_t1281789340* value)
	{
		___m_ShaderPaths_0 = value;
		Il2CppCodeGenWriteBarrier((&___m_ShaderPaths_0), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LIGHTWEIGHTSHADERUTILS_T2293681725_H
#ifndef LIGHTWEIGHTSHADOWUTILS_T1883746463_H
#define LIGHTWEIGHTSHADOWUTILS_T1883746463_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightShadowUtils
struct  LightweightShadowUtils_t1883746463  : public RuntimeObject
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LIGHTWEIGHTSHADOWUTILS_T1883746463_H
#ifndef LOCALSHADOWCONSTANTBUFFER_T1372550715_H
#define LOCALSHADOWCONSTANTBUFFER_T1372550715_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass/LocalShadowConstantBuffer
struct  LocalShadowConstantBuffer_t1372550715  : public RuntimeObject
{
public:

public:
};

struct LocalShadowConstantBuffer_t1372550715_StaticFields
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass/LocalShadowConstantBuffer::_LocalWorldToShadowAtlas
	int32_t ____LocalWorldToShadowAtlas_0;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass/LocalShadowConstantBuffer::_LocalShadowStrength
	int32_t ____LocalShadowStrength_1;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass/LocalShadowConstantBuffer::_LocalShadowOffset0
	int32_t ____LocalShadowOffset0_2;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass/LocalShadowConstantBuffer::_LocalShadowOffset1
	int32_t ____LocalShadowOffset1_3;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass/LocalShadowConstantBuffer::_LocalShadowOffset2
	int32_t ____LocalShadowOffset2_4;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass/LocalShadowConstantBuffer::_LocalShadowOffset3
	int32_t ____LocalShadowOffset3_5;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass/LocalShadowConstantBuffer::_LocalShadowmapSize
	int32_t ____LocalShadowmapSize_6;

public:
	inline static int32_t get_offset_of__LocalWorldToShadowAtlas_0() { return static_cast<int32_t>(offsetof(LocalShadowConstantBuffer_t1372550715_StaticFields, ____LocalWorldToShadowAtlas_0)); }
	inline int32_t get__LocalWorldToShadowAtlas_0() const { return ____LocalWorldToShadowAtlas_0; }
	inline int32_t* get_address_of__LocalWorldToShadowAtlas_0() { return &____LocalWorldToShadowAtlas_0; }
	inline void set__LocalWorldToShadowAtlas_0(int32_t value)
	{
		____LocalWorldToShadowAtlas_0 = value;
	}

	inline static int32_t get_offset_of__LocalShadowStrength_1() { return static_cast<int32_t>(offsetof(LocalShadowConstantBuffer_t1372550715_StaticFields, ____LocalShadowStrength_1)); }
	inline int32_t get__LocalShadowStrength_1() const { return ____LocalShadowStrength_1; }
	inline int32_t* get_address_of__LocalShadowStrength_1() { return &____LocalShadowStrength_1; }
	inline void set__LocalShadowStrength_1(int32_t value)
	{
		____LocalShadowStrength_1 = value;
	}

	inline static int32_t get_offset_of__LocalShadowOffset0_2() { return static_cast<int32_t>(offsetof(LocalShadowConstantBuffer_t1372550715_StaticFields, ____LocalShadowOffset0_2)); }
	inline int32_t get__LocalShadowOffset0_2() const { return ____LocalShadowOffset0_2; }
	inline int32_t* get_address_of__LocalShadowOffset0_2() { return &____LocalShadowOffset0_2; }
	inline void set__LocalShadowOffset0_2(int32_t value)
	{
		____LocalShadowOffset0_2 = value;
	}

	inline static int32_t get_offset_of__LocalShadowOffset1_3() { return static_cast<int32_t>(offsetof(LocalShadowConstantBuffer_t1372550715_StaticFields, ____LocalShadowOffset1_3)); }
	inline int32_t get__LocalShadowOffset1_3() const { return ____LocalShadowOffset1_3; }
	inline int32_t* get_address_of__LocalShadowOffset1_3() { return &____LocalShadowOffset1_3; }
	inline void set__LocalShadowOffset1_3(int32_t value)
	{
		____LocalShadowOffset1_3 = value;
	}

	inline static int32_t get_offset_of__LocalShadowOffset2_4() { return static_cast<int32_t>(offsetof(LocalShadowConstantBuffer_t1372550715_StaticFields, ____LocalShadowOffset2_4)); }
	inline int32_t get__LocalShadowOffset2_4() const { return ____LocalShadowOffset2_4; }
	inline int32_t* get_address_of__LocalShadowOffset2_4() { return &____LocalShadowOffset2_4; }
	inline void set__LocalShadowOffset2_4(int32_t value)
	{
		____LocalShadowOffset2_4 = value;
	}

	inline static int32_t get_offset_of__LocalShadowOffset3_5() { return static_cast<int32_t>(offsetof(LocalShadowConstantBuffer_t1372550715_StaticFields, ____LocalShadowOffset3_5)); }
	inline int32_t get__LocalShadowOffset3_5() const { return ____LocalShadowOffset3_5; }
	inline int32_t* get_address_of__LocalShadowOffset3_5() { return &____LocalShadowOffset3_5; }
	inline void set__LocalShadowOffset3_5(int32_t value)
	{
		____LocalShadowOffset3_5 = value;
	}

	inline static int32_t get_offset_of__LocalShadowmapSize_6() { return static_cast<int32_t>(offsetof(LocalShadowConstantBuffer_t1372550715_StaticFields, ____LocalShadowmapSize_6)); }
	inline int32_t get__LocalShadowmapSize_6() const { return ____LocalShadowmapSize_6; }
	inline int32_t* get_address_of__LocalShadowmapSize_6() { return &____LocalShadowmapSize_6; }
	inline void set__LocalShadowmapSize_6(int32_t value)
	{
		____LocalShadowmapSize_6 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LOCALSHADOWCONSTANTBUFFER_T1372550715_H
#ifndef SCRIPTABLERENDERPASS_T3231910016_H
#define SCRIPTABLERENDERPASS_T3231910016_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.ScriptableRenderPass
struct  ScriptableRenderPass_t3231910016  : public RuntimeObject
{
public:
	// UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardRenderer UnityEngine.Experimental.Rendering.LightweightPipeline.ScriptableRenderPass::<renderer>k__BackingField
	LightweightForwardRenderer_t94815316 * ___U3CrendererU3Ek__BackingField_0;
	// System.Collections.Generic.List`1<UnityEngine.Experimental.Rendering.ShaderPassName> UnityEngine.Experimental.Rendering.LightweightPipeline.ScriptableRenderPass::m_ShaderPassNames
	List_1_t1566003363 * ___m_ShaderPassNames_1;

public:
	inline static int32_t get_offset_of_U3CrendererU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScriptableRenderPass_t3231910016, ___U3CrendererU3Ek__BackingField_0)); }
	inline LightweightForwardRenderer_t94815316 * get_U3CrendererU3Ek__BackingField_0() const { return ___U3CrendererU3Ek__BackingField_0; }
	inline LightweightForwardRenderer_t94815316 ** get_address_of_U3CrendererU3Ek__BackingField_0() { return &___U3CrendererU3Ek__BackingField_0; }
	inline void set_U3CrendererU3Ek__BackingField_0(LightweightForwardRenderer_t94815316 * value)
	{
		___U3CrendererU3Ek__BackingField_0 = value;
		Il2CppCodeGenWriteBarrier((&___U3CrendererU3Ek__BackingField_0), value);
	}

	inline static int32_t get_offset_of_m_ShaderPassNames_1() { return static_cast<int32_t>(offsetof(ScriptableRenderPass_t3231910016, ___m_ShaderPassNames_1)); }
	inline List_1_t1566003363 * get_m_ShaderPassNames_1() const { return ___m_ShaderPassNames_1; }
	inline List_1_t1566003363 ** get_address_of_m_ShaderPassNames_1() { return &___m_ShaderPassNames_1; }
	inline void set_m_ShaderPassNames_1(List_1_t1566003363 * value)
	{
		___m_ShaderPassNames_1 = value;
		Il2CppCodeGenWriteBarrier((&___m_ShaderPassNames_1), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SCRIPTABLERENDERPASS_T3231910016_H
#ifndef PERCAMERABUFFER_T439951145_H
#define PERCAMERABUFFER_T439951145_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer
struct  PerCameraBuffer_t439951145  : public RuntimeObject
{
public:

public:
};

struct PerCameraBuffer_t439951145_StaticFields
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_MainLightPosition
	int32_t ____MainLightPosition_0;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_MainLightColor
	int32_t ____MainLightColor_1;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_MainLightCookie
	int32_t ____MainLightCookie_2;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_WorldToLight
	int32_t ____WorldToLight_3;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_AdditionalLightCount
	int32_t ____AdditionalLightCount_4;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_AdditionalLightPosition
	int32_t ____AdditionalLightPosition_5;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_AdditionalLightColor
	int32_t ____AdditionalLightColor_6;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_AdditionalLightDistanceAttenuation
	int32_t ____AdditionalLightDistanceAttenuation_7;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_AdditionalLightSpotDir
	int32_t ____AdditionalLightSpotDir_8;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_AdditionalLightSpotAttenuation
	int32_t ____AdditionalLightSpotAttenuation_9;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_LightIndexBuffer
	int32_t ____LightIndexBuffer_10;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass/PerCameraBuffer::_ScaledScreenParams
	int32_t ____ScaledScreenParams_11;

public:
	inline static int32_t get_offset_of__MainLightPosition_0() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____MainLightPosition_0)); }
	inline int32_t get__MainLightPosition_0() const { return ____MainLightPosition_0; }
	inline int32_t* get_address_of__MainLightPosition_0() { return &____MainLightPosition_0; }
	inline void set__MainLightPosition_0(int32_t value)
	{
		____MainLightPosition_0 = value;
	}

	inline static int32_t get_offset_of__MainLightColor_1() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____MainLightColor_1)); }
	inline int32_t get__MainLightColor_1() const { return ____MainLightColor_1; }
	inline int32_t* get_address_of__MainLightColor_1() { return &____MainLightColor_1; }
	inline void set__MainLightColor_1(int32_t value)
	{
		____MainLightColor_1 = value;
	}

	inline static int32_t get_offset_of__MainLightCookie_2() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____MainLightCookie_2)); }
	inline int32_t get__MainLightCookie_2() const { return ____MainLightCookie_2; }
	inline int32_t* get_address_of__MainLightCookie_2() { return &____MainLightCookie_2; }
	inline void set__MainLightCookie_2(int32_t value)
	{
		____MainLightCookie_2 = value;
	}

	inline static int32_t get_offset_of__WorldToLight_3() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____WorldToLight_3)); }
	inline int32_t get__WorldToLight_3() const { return ____WorldToLight_3; }
	inline int32_t* get_address_of__WorldToLight_3() { return &____WorldToLight_3; }
	inline void set__WorldToLight_3(int32_t value)
	{
		____WorldToLight_3 = value;
	}

	inline static int32_t get_offset_of__AdditionalLightCount_4() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____AdditionalLightCount_4)); }
	inline int32_t get__AdditionalLightCount_4() const { return ____AdditionalLightCount_4; }
	inline int32_t* get_address_of__AdditionalLightCount_4() { return &____AdditionalLightCount_4; }
	inline void set__AdditionalLightCount_4(int32_t value)
	{
		____AdditionalLightCount_4 = value;
	}

	inline static int32_t get_offset_of__AdditionalLightPosition_5() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____AdditionalLightPosition_5)); }
	inline int32_t get__AdditionalLightPosition_5() const { return ____AdditionalLightPosition_5; }
	inline int32_t* get_address_of__AdditionalLightPosition_5() { return &____AdditionalLightPosition_5; }
	inline void set__AdditionalLightPosition_5(int32_t value)
	{
		____AdditionalLightPosition_5 = value;
	}

	inline static int32_t get_offset_of__AdditionalLightColor_6() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____AdditionalLightColor_6)); }
	inline int32_t get__AdditionalLightColor_6() const { return ____AdditionalLightColor_6; }
	inline int32_t* get_address_of__AdditionalLightColor_6() { return &____AdditionalLightColor_6; }
	inline void set__AdditionalLightColor_6(int32_t value)
	{
		____AdditionalLightColor_6 = value;
	}

	inline static int32_t get_offset_of__AdditionalLightDistanceAttenuation_7() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____AdditionalLightDistanceAttenuation_7)); }
	inline int32_t get__AdditionalLightDistanceAttenuation_7() const { return ____AdditionalLightDistanceAttenuation_7; }
	inline int32_t* get_address_of__AdditionalLightDistanceAttenuation_7() { return &____AdditionalLightDistanceAttenuation_7; }
	inline void set__AdditionalLightDistanceAttenuation_7(int32_t value)
	{
		____AdditionalLightDistanceAttenuation_7 = value;
	}

	inline static int32_t get_offset_of__AdditionalLightSpotDir_8() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____AdditionalLightSpotDir_8)); }
	inline int32_t get__AdditionalLightSpotDir_8() const { return ____AdditionalLightSpotDir_8; }
	inline int32_t* get_address_of__AdditionalLightSpotDir_8() { return &____AdditionalLightSpotDir_8; }
	inline void set__AdditionalLightSpotDir_8(int32_t value)
	{
		____AdditionalLightSpotDir_8 = value;
	}

	inline static int32_t get_offset_of__AdditionalLightSpotAttenuation_9() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____AdditionalLightSpotAttenuation_9)); }
	inline int32_t get__AdditionalLightSpotAttenuation_9() const { return ____AdditionalLightSpotAttenuation_9; }
	inline int32_t* get_address_of__AdditionalLightSpotAttenuation_9() { return &____AdditionalLightSpotAttenuation_9; }
	inline void set__AdditionalLightSpotAttenuation_9(int32_t value)
	{
		____AdditionalLightSpotAttenuation_9 = value;
	}

	inline static int32_t get_offset_of__LightIndexBuffer_10() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____LightIndexBuffer_10)); }
	inline int32_t get__LightIndexBuffer_10() const { return ____LightIndexBuffer_10; }
	inline int32_t* get_address_of__LightIndexBuffer_10() { return &____LightIndexBuffer_10; }
	inline void set__LightIndexBuffer_10(int32_t value)
	{
		____LightIndexBuffer_10 = value;
	}

	inline static int32_t get_offset_of__ScaledScreenParams_11() { return static_cast<int32_t>(offsetof(PerCameraBuffer_t439951145_StaticFields, ____ScaledScreenParams_11)); }
	inline int32_t get__ScaledScreenParams_11() const { return ____ScaledScreenParams_11; }
	inline int32_t* get_address_of__ScaledScreenParams_11() { return &____ScaledScreenParams_11; }
	inline void set__ScaledScreenParams_11(int32_t value)
	{
		____ScaledScreenParams_11 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // PERCAMERABUFFER_T439951145_H
#ifndef U24ARRAYTYPEU3D16_T3253128245_H
#define U24ARRAYTYPEU3D16_T3253128245_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// <PrivateImplementationDetails>/$ArrayType=16
#pragma pack(push, tp, 1)
struct  U24ArrayTypeU3D16_t3253128245 
{
public:
	union
	{
		struct
		{
		};
		uint8_t U24ArrayTypeU3D16_t3253128245__padding[16];
	};

public:
};
#pragma pack(pop, tp)

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // U24ARRAYTYPEU3D16_T3253128245_H
#ifndef U24ARRAYTYPEU3D24_T2467506693_H
#define U24ARRAYTYPEU3D24_T2467506693_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// <PrivateImplementationDetails>/$ArrayType=24
#pragma pack(push, tp, 1)
struct  U24ArrayTypeU3D24_t2467506693 
{
public:
	union
	{
		struct
		{
		};
		uint8_t U24ArrayTypeU3D24_t2467506693__padding[24];
	};

public:
};
#pragma pack(pop, tp)

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // U24ARRAYTYPEU3D24_T2467506693_H
#ifndef PARTICLECOMPONENTDATA_T1558431805_H
#define PARTICLECOMPONENTDATA_T1558431805_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Contents.ECS.ParticleComponentData
struct  ParticleComponentData_t1558431805 
{
public:
	// System.Double Contents.ECS.ParticleComponentData::x
	double ___x_0;
	// System.Double Contents.ECS.ParticleComponentData::y
	double ___y_1;
	// System.Double Contents.ECS.ParticleComponentData::z
	double ___z_2;

public:
	inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(ParticleComponentData_t1558431805, ___x_0)); }
	inline double get_x_0() const { return ___x_0; }
	inline double* get_address_of_x_0() { return &___x_0; }
	inline void set_x_0(double value)
	{
		___x_0 = value;
	}

	inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(ParticleComponentData_t1558431805, ___y_1)); }
	inline double get_y_1() const { return ___y_1; }
	inline double* get_address_of_y_1() { return &___y_1; }
	inline void set_y_1(double value)
	{
		___y_1 = value;
	}

	inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(ParticleComponentData_t1558431805, ___z_2)); }
	inline double get_z_2() const { return ___z_2; }
	inline double* get_address_of_z_2() { return &___z_2; }
	inline void set_z_2(double value)
	{
		___z_2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // PARTICLECOMPONENTDATA_T1558431805_H
#ifndef DERIVATIVEJOB_T439473129_H
#define DERIVATIVEJOB_T439473129_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Contents.ECS.ParticleComponentJobSystem/DerivativeJob
struct  DerivativeJob_t439473129 
{
public:
	union
	{
		struct
		{
		};
		uint8_t DerivativeJob_t439473129__padding[1];
	};

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // DERIVATIVEJOB_T439473129_H
#ifndef ENUM_T4135868527_H
#define ENUM_T4135868527_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// System.Enum
struct  Enum_t4135868527  : public ValueType_t3640485471
{
public:

public:
};

struct Enum_t4135868527_StaticFields
{
public:
	// System.Char[] System.Enum::enumSeperatorCharArray
	CharU5BU5D_t3528271667* ___enumSeperatorCharArray_0;

public:
	inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t4135868527_StaticFields, ___enumSeperatorCharArray_0)); }
	inline CharU5BU5D_t3528271667* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
	inline CharU5BU5D_t3528271667** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
	inline void set_enumSeperatorCharArray_0(CharU5BU5D_t3528271667* value)
	{
		___enumSeperatorCharArray_0 = value;
		Il2CppCodeGenWriteBarrier((&___enumSeperatorCharArray_0), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t4135868527_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t4135868527_marshaled_com
{
};
#endif // ENUM_T4135868527_H
#ifndef INTPTR_T_H
#define INTPTR_T_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// System.IntPtr
struct  IntPtr_t 
{
public:
	// System.Void* System.IntPtr::m_value
	void* ___m_value_0;

public:
	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
	inline void* get_m_value_0() const { return ___m_value_0; }
	inline void** get_address_of_m_value_0() { return &___m_value_0; }
	inline void set_m_value_0(void* value)
	{
		___m_value_0 = value;
	}
};

struct IntPtr_t_StaticFields
{
public:
	// System.IntPtr System.IntPtr::Zero
	intptr_t ___Zero_1;

public:
	inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
	inline intptr_t get_Zero_1() const { return ___Zero_1; }
	inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
	inline void set_Zero_1(intptr_t value)
	{
		___Zero_1 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // INTPTR_T_H
#ifndef INJECTFROMENTITYDATA_T191496190_H
#define INJECTFROMENTITYDATA_T191496190_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Entities.InjectFromEntityData
struct  InjectFromEntityData_t191496190 
{
public:
	// Unity.Entities.InjectionData[] Unity.Entities.InjectFromEntityData::m_InjectComponentDataFromEntity
	InjectionDataU5BU5D_t1192714610* ___m_InjectComponentDataFromEntity_0;
	// Unity.Entities.InjectionData[] Unity.Entities.InjectFromEntityData::m_InjectBufferFromEntity
	InjectionDataU5BU5D_t1192714610* ___m_InjectBufferFromEntity_1;

public:
	inline static int32_t get_offset_of_m_InjectComponentDataFromEntity_0() { return static_cast<int32_t>(offsetof(InjectFromEntityData_t191496190, ___m_InjectComponentDataFromEntity_0)); }
	inline InjectionDataU5BU5D_t1192714610* get_m_InjectComponentDataFromEntity_0() const { return ___m_InjectComponentDataFromEntity_0; }
	inline InjectionDataU5BU5D_t1192714610** get_address_of_m_InjectComponentDataFromEntity_0() { return &___m_InjectComponentDataFromEntity_0; }
	inline void set_m_InjectComponentDataFromEntity_0(InjectionDataU5BU5D_t1192714610* value)
	{
		___m_InjectComponentDataFromEntity_0 = value;
		Il2CppCodeGenWriteBarrier((&___m_InjectComponentDataFromEntity_0), value);
	}

	inline static int32_t get_offset_of_m_InjectBufferFromEntity_1() { return static_cast<int32_t>(offsetof(InjectFromEntityData_t191496190, ___m_InjectBufferFromEntity_1)); }
	inline InjectionDataU5BU5D_t1192714610* get_m_InjectBufferFromEntity_1() const { return ___m_InjectBufferFromEntity_1; }
	inline InjectionDataU5BU5D_t1192714610** get_address_of_m_InjectBufferFromEntity_1() { return &___m_InjectBufferFromEntity_1; }
	inline void set_m_InjectBufferFromEntity_1(InjectionDataU5BU5D_t1192714610* value)
	{
		___m_InjectBufferFromEntity_1 = value;
		Il2CppCodeGenWriteBarrier((&___m_InjectBufferFromEntity_1), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of Unity.Entities.InjectFromEntityData
struct InjectFromEntityData_t191496190_marshaled_pinvoke
{
	InjectionData_t1513885859_marshaled_pinvoke* ___m_InjectComponentDataFromEntity_0;
	InjectionData_t1513885859_marshaled_pinvoke* ___m_InjectBufferFromEntity_1;
};
// Native definition for COM marshalling of Unity.Entities.InjectFromEntityData
struct InjectFromEntityData_t191496190_marshaled_com
{
	InjectionData_t1513885859_marshaled_com* ___m_InjectComponentDataFromEntity_0;
	InjectionData_t1513885859_marshaled_com* ___m_InjectBufferFromEntity_1;
};
#endif // INJECTFROMENTITYDATA_T191496190_H
#ifndef FLOAT4_T4272085500_H
#define FLOAT4_T4272085500_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Mathematics.float4
struct  float4_t4272085500 
{
public:
	// System.Single Unity.Mathematics.float4::x
	float ___x_0;
	// System.Single Unity.Mathematics.float4::y
	float ___y_1;
	// System.Single Unity.Mathematics.float4::z
	float ___z_2;
	// System.Single Unity.Mathematics.float4::w
	float ___w_3;

public:
	inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(float4_t4272085500, ___x_0)); }
	inline float get_x_0() const { return ___x_0; }
	inline float* get_address_of_x_0() { return &___x_0; }
	inline void set_x_0(float value)
	{
		___x_0 = value;
	}

	inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(float4_t4272085500, ___y_1)); }
	inline float get_y_1() const { return ___y_1; }
	inline float* get_address_of_y_1() { return &___y_1; }
	inline void set_y_1(float value)
	{
		___y_1 = value;
	}

	inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(float4_t4272085500, ___z_2)); }
	inline float get_z_2() const { return ___z_2; }
	inline float* get_address_of_z_2() { return &___z_2; }
	inline void set_z_2(float value)
	{
		___z_2 = value;
	}

	inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(float4_t4272085500, ___w_3)); }
	inline float get_w_3() const { return ___w_3; }
	inline float* get_address_of_w_3() { return &___w_3; }
	inline void set_w_3(float value)
	{
		___w_3 = value;
	}
};

struct float4_t4272085500_StaticFields
{
public:
	// Unity.Mathematics.float4 Unity.Mathematics.float4::zero
	float4_t4272085500  ___zero_4;

public:
	inline static int32_t get_offset_of_zero_4() { return static_cast<int32_t>(offsetof(float4_t4272085500_StaticFields, ___zero_4)); }
	inline float4_t4272085500  get_zero_4() const { return ___zero_4; }
	inline float4_t4272085500 * get_address_of_zero_4() { return &___zero_4; }
	inline void set_zero_4(float4_t4272085500  value)
	{
		___zero_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // FLOAT4_T4272085500_H
#ifndef COLOR_T2555686324_H
#define COLOR_T2555686324_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Color
struct  Color_t2555686324 
{
public:
	// System.Single UnityEngine.Color::r
	float ___r_0;
	// System.Single UnityEngine.Color::g
	float ___g_1;
	// System.Single UnityEngine.Color::b
	float ___b_2;
	// System.Single UnityEngine.Color::a
	float ___a_3;

public:
	inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_t2555686324, ___r_0)); }
	inline float get_r_0() const { return ___r_0; }
	inline float* get_address_of_r_0() { return &___r_0; }
	inline void set_r_0(float value)
	{
		___r_0 = value;
	}

	inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_t2555686324, ___g_1)); }
	inline float get_g_1() const { return ___g_1; }
	inline float* get_address_of_g_1() { return &___g_1; }
	inline void set_g_1(float value)
	{
		___g_1 = value;
	}

	inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_t2555686324, ___b_2)); }
	inline float get_b_2() const { return ___b_2; }
	inline float* get_address_of_b_2() { return &___b_2; }
	inline void set_b_2(float value)
	{
		___b_2 = value;
	}

	inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_t2555686324, ___a_3)); }
	inline float get_a_3() const { return ___a_3; }
	inline float* get_address_of_a_3() { return &___a_3; }
	inline void set_a_3(float value)
	{
		___a_3 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // COLOR_T2555686324_H
#ifndef BEGINXRRENDERINGPASS_T4122675669_H
#define BEGINXRRENDERINGPASS_T4122675669_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.BeginXRRenderingPass
struct  BeginXRRenderingPass_t4122675669  : public ScriptableRenderPass_t3231910016
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // BEGINXRRENDERINGPASS_T4122675669_H
#ifndef DRAWSKYBOXPASS_T705056231_H
#define DRAWSKYBOXPASS_T705056231_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.DrawSkyboxPass
struct  DrawSkyboxPass_t705056231  : public ScriptableRenderPass_t3231910016
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // DRAWSKYBOXPASS_T705056231_H
#ifndef ENDXRRENDERINGPASS_T1600478297_H
#define ENDXRRENDERINGPASS_T1600478297_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.EndXRRenderingPass
struct  EndXRRenderingPass_t1600478297  : public ScriptableRenderPass_t3231910016
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // ENDXRRENDERINGPASS_T1600478297_H
#ifndef LIGHTDATA_T718835846_H
#define LIGHTDATA_T718835846_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.LightData
struct  LightData_t718835846 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LightData::pixelAdditionalLightsCount
	int32_t ___pixelAdditionalLightsCount_0;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LightData::totalAdditionalLightsCount
	int32_t ___totalAdditionalLightsCount_1;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.LightData::mainLightIndex
	int32_t ___mainLightIndex_2;
	// System.Collections.Generic.List`1<UnityEngine.Experimental.Rendering.VisibleLight> UnityEngine.Experimental.Rendering.LightweightPipeline.LightData::visibleLights
	List_1_t2176140814 * ___visibleLights_3;
	// System.Collections.Generic.List`1<System.Int32> UnityEngine.Experimental.Rendering.LightweightPipeline.LightData::visibleLocalLightIndices
	List_1_t128053199 * ___visibleLocalLightIndices_4;

public:
	inline static int32_t get_offset_of_pixelAdditionalLightsCount_0() { return static_cast<int32_t>(offsetof(LightData_t718835846, ___pixelAdditionalLightsCount_0)); }
	inline int32_t get_pixelAdditionalLightsCount_0() const { return ___pixelAdditionalLightsCount_0; }
	inline int32_t* get_address_of_pixelAdditionalLightsCount_0() { return &___pixelAdditionalLightsCount_0; }
	inline void set_pixelAdditionalLightsCount_0(int32_t value)
	{
		___pixelAdditionalLightsCount_0 = value;
	}

	inline static int32_t get_offset_of_totalAdditionalLightsCount_1() { return static_cast<int32_t>(offsetof(LightData_t718835846, ___totalAdditionalLightsCount_1)); }
	inline int32_t get_totalAdditionalLightsCount_1() const { return ___totalAdditionalLightsCount_1; }
	inline int32_t* get_address_of_totalAdditionalLightsCount_1() { return &___totalAdditionalLightsCount_1; }
	inline void set_totalAdditionalLightsCount_1(int32_t value)
	{
		___totalAdditionalLightsCount_1 = value;
	}

	inline static int32_t get_offset_of_mainLightIndex_2() { return static_cast<int32_t>(offsetof(LightData_t718835846, ___mainLightIndex_2)); }
	inline int32_t get_mainLightIndex_2() const { return ___mainLightIndex_2; }
	inline int32_t* get_address_of_mainLightIndex_2() { return &___mainLightIndex_2; }
	inline void set_mainLightIndex_2(int32_t value)
	{
		___mainLightIndex_2 = value;
	}

	inline static int32_t get_offset_of_visibleLights_3() { return static_cast<int32_t>(offsetof(LightData_t718835846, ___visibleLights_3)); }
	inline List_1_t2176140814 * get_visibleLights_3() const { return ___visibleLights_3; }
	inline List_1_t2176140814 ** get_address_of_visibleLights_3() { return &___visibleLights_3; }
	inline void set_visibleLights_3(List_1_t2176140814 * value)
	{
		___visibleLights_3 = value;
		Il2CppCodeGenWriteBarrier((&___visibleLights_3), value);
	}

	inline static int32_t get_offset_of_visibleLocalLightIndices_4() { return static_cast<int32_t>(offsetof(LightData_t718835846, ___visibleLocalLightIndices_4)); }
	inline List_1_t128053199 * get_visibleLocalLightIndices_4() const { return ___visibleLocalLightIndices_4; }
	inline List_1_t128053199 ** get_address_of_visibleLocalLightIndices_4() { return &___visibleLocalLightIndices_4; }
	inline void set_visibleLocalLightIndices_4(List_1_t128053199 * value)
	{
		___visibleLocalLightIndices_4 = value;
		Il2CppCodeGenWriteBarrier((&___visibleLocalLightIndices_4), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of UnityEngine.Experimental.Rendering.LightweightPipeline.LightData
struct LightData_t718835846_marshaled_pinvoke
{
	int32_t ___pixelAdditionalLightsCount_0;
	int32_t ___totalAdditionalLightsCount_1;
	int32_t ___mainLightIndex_2;
	List_1_t2176140814 * ___visibleLights_3;
	List_1_t128053199 * ___visibleLocalLightIndices_4;
};
// Native definition for COM marshalling of UnityEngine.Experimental.Rendering.LightweightPipeline.LightData
struct LightData_t718835846_marshaled_com
{
	int32_t ___pixelAdditionalLightsCount_0;
	int32_t ___totalAdditionalLightsCount_1;
	int32_t ___mainLightIndex_2;
	List_1_t2176140814 * ___visibleLights_3;
	List_1_t128053199 * ___visibleLocalLightIndices_4;
};
#endif // LIGHTDATA_T718835846_H
#ifndef RENDERTARGETHANDLE_T3987358924_H
#define RENDERTARGETHANDLE_T3987358924_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle
struct  RenderTargetHandle_t3987358924 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle::<id>k__BackingField
	int32_t ___U3CidU3Ek__BackingField_0;

public:
	inline static int32_t get_offset_of_U3CidU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(RenderTargetHandle_t3987358924, ___U3CidU3Ek__BackingField_0)); }
	inline int32_t get_U3CidU3Ek__BackingField_0() const { return ___U3CidU3Ek__BackingField_0; }
	inline int32_t* get_address_of_U3CidU3Ek__BackingField_0() { return &___U3CidU3Ek__BackingField_0; }
	inline void set_U3CidU3Ek__BackingField_0(int32_t value)
	{
		___U3CidU3Ek__BackingField_0 = value;
	}
};

struct RenderTargetHandle_t3987358924_StaticFields
{
public:
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle::CameraTarget
	RenderTargetHandle_t3987358924  ___CameraTarget_1;

public:
	inline static int32_t get_offset_of_CameraTarget_1() { return static_cast<int32_t>(offsetof(RenderTargetHandle_t3987358924_StaticFields, ___CameraTarget_1)); }
	inline RenderTargetHandle_t3987358924  get_CameraTarget_1() const { return ___CameraTarget_1; }
	inline RenderTargetHandle_t3987358924 * get_address_of_CameraTarget_1() { return &___CameraTarget_1; }
	inline void set_CameraTarget_1(RenderTargetHandle_t3987358924  value)
	{
		___CameraTarget_1 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RENDERTARGETHANDLE_T3987358924_H
#ifndef SETUPFORWARDRENDERINGPASS_T3177828444_H
#define SETUPFORWARDRENDERINGPASS_T3177828444_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.SetupForwardRenderingPass
struct  SetupForwardRenderingPass_t3177828444  : public ScriptableRenderPass_t3231910016
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SETUPFORWARDRENDERINGPASS_T3177828444_H
#ifndef MATRIX4X4_T1817901843_H
#define MATRIX4X4_T1817901843_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Matrix4x4
struct  Matrix4x4_t1817901843 
{
public:
	// System.Single UnityEngine.Matrix4x4::m00
	float ___m00_0;
	// System.Single UnityEngine.Matrix4x4::m10
	float ___m10_1;
	// System.Single UnityEngine.Matrix4x4::m20
	float ___m20_2;
	// System.Single UnityEngine.Matrix4x4::m30
	float ___m30_3;
	// System.Single UnityEngine.Matrix4x4::m01
	float ___m01_4;
	// System.Single UnityEngine.Matrix4x4::m11
	float ___m11_5;
	// System.Single UnityEngine.Matrix4x4::m21
	float ___m21_6;
	// System.Single UnityEngine.Matrix4x4::m31
	float ___m31_7;
	// System.Single UnityEngine.Matrix4x4::m02
	float ___m02_8;
	// System.Single UnityEngine.Matrix4x4::m12
	float ___m12_9;
	// System.Single UnityEngine.Matrix4x4::m22
	float ___m22_10;
	// System.Single UnityEngine.Matrix4x4::m32
	float ___m32_11;
	// System.Single UnityEngine.Matrix4x4::m03
	float ___m03_12;
	// System.Single UnityEngine.Matrix4x4::m13
	float ___m13_13;
	// System.Single UnityEngine.Matrix4x4::m23
	float ___m23_14;
	// System.Single UnityEngine.Matrix4x4::m33
	float ___m33_15;

public:
	inline static int32_t get_offset_of_m00_0() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m00_0)); }
	inline float get_m00_0() const { return ___m00_0; }
	inline float* get_address_of_m00_0() { return &___m00_0; }
	inline void set_m00_0(float value)
	{
		___m00_0 = value;
	}

	inline static int32_t get_offset_of_m10_1() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m10_1)); }
	inline float get_m10_1() const { return ___m10_1; }
	inline float* get_address_of_m10_1() { return &___m10_1; }
	inline void set_m10_1(float value)
	{
		___m10_1 = value;
	}

	inline static int32_t get_offset_of_m20_2() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m20_2)); }
	inline float get_m20_2() const { return ___m20_2; }
	inline float* get_address_of_m20_2() { return &___m20_2; }
	inline void set_m20_2(float value)
	{
		___m20_2 = value;
	}

	inline static int32_t get_offset_of_m30_3() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m30_3)); }
	inline float get_m30_3() const { return ___m30_3; }
	inline float* get_address_of_m30_3() { return &___m30_3; }
	inline void set_m30_3(float value)
	{
		___m30_3 = value;
	}

	inline static int32_t get_offset_of_m01_4() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m01_4)); }
	inline float get_m01_4() const { return ___m01_4; }
	inline float* get_address_of_m01_4() { return &___m01_4; }
	inline void set_m01_4(float value)
	{
		___m01_4 = value;
	}

	inline static int32_t get_offset_of_m11_5() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m11_5)); }
	inline float get_m11_5() const { return ___m11_5; }
	inline float* get_address_of_m11_5() { return &___m11_5; }
	inline void set_m11_5(float value)
	{
		___m11_5 = value;
	}

	inline static int32_t get_offset_of_m21_6() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m21_6)); }
	inline float get_m21_6() const { return ___m21_6; }
	inline float* get_address_of_m21_6() { return &___m21_6; }
	inline void set_m21_6(float value)
	{
		___m21_6 = value;
	}

	inline static int32_t get_offset_of_m31_7() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m31_7)); }
	inline float get_m31_7() const { return ___m31_7; }
	inline float* get_address_of_m31_7() { return &___m31_7; }
	inline void set_m31_7(float value)
	{
		___m31_7 = value;
	}

	inline static int32_t get_offset_of_m02_8() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m02_8)); }
	inline float get_m02_8() const { return ___m02_8; }
	inline float* get_address_of_m02_8() { return &___m02_8; }
	inline void set_m02_8(float value)
	{
		___m02_8 = value;
	}

	inline static int32_t get_offset_of_m12_9() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m12_9)); }
	inline float get_m12_9() const { return ___m12_9; }
	inline float* get_address_of_m12_9() { return &___m12_9; }
	inline void set_m12_9(float value)
	{
		___m12_9 = value;
	}

	inline static int32_t get_offset_of_m22_10() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m22_10)); }
	inline float get_m22_10() const { return ___m22_10; }
	inline float* get_address_of_m22_10() { return &___m22_10; }
	inline void set_m22_10(float value)
	{
		___m22_10 = value;
	}

	inline static int32_t get_offset_of_m32_11() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m32_11)); }
	inline float get_m32_11() const { return ___m32_11; }
	inline float* get_address_of_m32_11() { return &___m32_11; }
	inline void set_m32_11(float value)
	{
		___m32_11 = value;
	}

	inline static int32_t get_offset_of_m03_12() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m03_12)); }
	inline float get_m03_12() const { return ___m03_12; }
	inline float* get_address_of_m03_12() { return &___m03_12; }
	inline void set_m03_12(float value)
	{
		___m03_12 = value;
	}

	inline static int32_t get_offset_of_m13_13() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m13_13)); }
	inline float get_m13_13() const { return ___m13_13; }
	inline float* get_address_of_m13_13() { return &___m13_13; }
	inline void set_m13_13(float value)
	{
		___m13_13 = value;
	}

	inline static int32_t get_offset_of_m23_14() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m23_14)); }
	inline float get_m23_14() const { return ___m23_14; }
	inline float* get_address_of_m23_14() { return &___m23_14; }
	inline void set_m23_14(float value)
	{
		___m23_14 = value;
	}

	inline static int32_t get_offset_of_m33_15() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m33_15)); }
	inline float get_m33_15() const { return ___m33_15; }
	inline float* get_address_of_m33_15() { return &___m33_15; }
	inline void set_m33_15(float value)
	{
		___m33_15 = value;
	}
};

struct Matrix4x4_t1817901843_StaticFields
{
public:
	// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix
	Matrix4x4_t1817901843  ___zeroMatrix_16;
	// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix
	Matrix4x4_t1817901843  ___identityMatrix_17;

public:
	inline static int32_t get_offset_of_zeroMatrix_16() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843_StaticFields, ___zeroMatrix_16)); }
	inline Matrix4x4_t1817901843  get_zeroMatrix_16() const { return ___zeroMatrix_16; }
	inline Matrix4x4_t1817901843 * get_address_of_zeroMatrix_16() { return &___zeroMatrix_16; }
	inline void set_zeroMatrix_16(Matrix4x4_t1817901843  value)
	{
		___zeroMatrix_16 = value;
	}

	inline static int32_t get_offset_of_identityMatrix_17() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843_StaticFields, ___identityMatrix_17)); }
	inline Matrix4x4_t1817901843  get_identityMatrix_17() const { return ___identityMatrix_17; }
	inline Matrix4x4_t1817901843 * get_address_of_identityMatrix_17() { return &___identityMatrix_17; }
	inline void set_identityMatrix_17(Matrix4x4_t1817901843  value)
	{
		___identityMatrix_17 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // MATRIX4X4_T1817901843_H
#ifndef VECTOR3_T3722313464_H
#define VECTOR3_T3722313464_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Vector3
struct  Vector3_t3722313464 
{
public:
	// System.Single UnityEngine.Vector3::x
	float ___x_2;
	// System.Single UnityEngine.Vector3::y
	float ___y_3;
	// System.Single UnityEngine.Vector3::z
	float ___z_4;

public:
	inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___x_2)); }
	inline float get_x_2() const { return ___x_2; }
	inline float* get_address_of_x_2() { return &___x_2; }
	inline void set_x_2(float value)
	{
		___x_2 = value;
	}

	inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___y_3)); }
	inline float get_y_3() const { return ___y_3; }
	inline float* get_address_of_y_3() { return &___y_3; }
	inline void set_y_3(float value)
	{
		___y_3 = value;
	}

	inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___z_4)); }
	inline float get_z_4() const { return ___z_4; }
	inline float* get_address_of_z_4() { return &___z_4; }
	inline void set_z_4(float value)
	{
		___z_4 = value;
	}
};

struct Vector3_t3722313464_StaticFields
{
public:
	// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
	Vector3_t3722313464  ___zeroVector_5;
	// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
	Vector3_t3722313464  ___oneVector_6;
	// UnityEngine.Vector3 UnityEngine.Vector3::upVector
	Vector3_t3722313464  ___upVector_7;
	// UnityEngine.Vector3 UnityEngine.Vector3::downVector
	Vector3_t3722313464  ___downVector_8;
	// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
	Vector3_t3722313464  ___leftVector_9;
	// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
	Vector3_t3722313464  ___rightVector_10;
	// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
	Vector3_t3722313464  ___forwardVector_11;
	// UnityEngine.Vector3 UnityEngine.Vector3::backVector
	Vector3_t3722313464  ___backVector_12;
	// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
	Vector3_t3722313464  ___positiveInfinityVector_13;
	// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
	Vector3_t3722313464  ___negativeInfinityVector_14;

public:
	inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_5)); }
	inline Vector3_t3722313464  get_zeroVector_5() const { return ___zeroVector_5; }
	inline Vector3_t3722313464 * get_address_of_zeroVector_5() { return &___zeroVector_5; }
	inline void set_zeroVector_5(Vector3_t3722313464  value)
	{
		___zeroVector_5 = value;
	}

	inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_6)); }
	inline Vector3_t3722313464  get_oneVector_6() const { return ___oneVector_6; }
	inline Vector3_t3722313464 * get_address_of_oneVector_6() { return &___oneVector_6; }
	inline void set_oneVector_6(Vector3_t3722313464  value)
	{
		___oneVector_6 = value;
	}

	inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___upVector_7)); }
	inline Vector3_t3722313464  get_upVector_7() const { return ___upVector_7; }
	inline Vector3_t3722313464 * get_address_of_upVector_7() { return &___upVector_7; }
	inline void set_upVector_7(Vector3_t3722313464  value)
	{
		___upVector_7 = value;
	}

	inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___downVector_8)); }
	inline Vector3_t3722313464  get_downVector_8() const { return ___downVector_8; }
	inline Vector3_t3722313464 * get_address_of_downVector_8() { return &___downVector_8; }
	inline void set_downVector_8(Vector3_t3722313464  value)
	{
		___downVector_8 = value;
	}

	inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_9)); }
	inline Vector3_t3722313464  get_leftVector_9() const { return ___leftVector_9; }
	inline Vector3_t3722313464 * get_address_of_leftVector_9() { return &___leftVector_9; }
	inline void set_leftVector_9(Vector3_t3722313464  value)
	{
		___leftVector_9 = value;
	}

	inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_10)); }
	inline Vector3_t3722313464  get_rightVector_10() const { return ___rightVector_10; }
	inline Vector3_t3722313464 * get_address_of_rightVector_10() { return &___rightVector_10; }
	inline void set_rightVector_10(Vector3_t3722313464  value)
	{
		___rightVector_10 = value;
	}

	inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_11)); }
	inline Vector3_t3722313464  get_forwardVector_11() const { return ___forwardVector_11; }
	inline Vector3_t3722313464 * get_address_of_forwardVector_11() { return &___forwardVector_11; }
	inline void set_forwardVector_11(Vector3_t3722313464  value)
	{
		___forwardVector_11 = value;
	}

	inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___backVector_12)); }
	inline Vector3_t3722313464  get_backVector_12() const { return ___backVector_12; }
	inline Vector3_t3722313464 * get_address_of_backVector_12() { return &___backVector_12; }
	inline void set_backVector_12(Vector3_t3722313464  value)
	{
		___backVector_12 = value;
	}

	inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_13)); }
	inline Vector3_t3722313464  get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
	inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
	inline void set_positiveInfinityVector_13(Vector3_t3722313464  value)
	{
		___positiveInfinityVector_13 = value;
	}

	inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_14)); }
	inline Vector3_t3722313464  get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
	inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
	inline void set_negativeInfinityVector_14(Vector3_t3722313464  value)
	{
		___negativeInfinityVector_14 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // VECTOR3_T3722313464_H
#ifndef VECTOR4_T3319028937_H
#define VECTOR4_T3319028937_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Vector4
struct  Vector4_t3319028937 
{
public:
	// System.Single UnityEngine.Vector4::x
	float ___x_1;
	// System.Single UnityEngine.Vector4::y
	float ___y_2;
	// System.Single UnityEngine.Vector4::z
	float ___z_3;
	// System.Single UnityEngine.Vector4::w
	float ___w_4;

public:
	inline static int32_t get_offset_of_x_1() { return static_cast<int32_t>(offsetof(Vector4_t3319028937, ___x_1)); }
	inline float get_x_1() const { return ___x_1; }
	inline float* get_address_of_x_1() { return &___x_1; }
	inline void set_x_1(float value)
	{
		___x_1 = value;
	}

	inline static int32_t get_offset_of_y_2() { return static_cast<int32_t>(offsetof(Vector4_t3319028937, ___y_2)); }
	inline float get_y_2() const { return ___y_2; }
	inline float* get_address_of_y_2() { return &___y_2; }
	inline void set_y_2(float value)
	{
		___y_2 = value;
	}

	inline static int32_t get_offset_of_z_3() { return static_cast<int32_t>(offsetof(Vector4_t3319028937, ___z_3)); }
	inline float get_z_3() const { return ___z_3; }
	inline float* get_address_of_z_3() { return &___z_3; }
	inline void set_z_3(float value)
	{
		___z_3 = value;
	}

	inline static int32_t get_offset_of_w_4() { return static_cast<int32_t>(offsetof(Vector4_t3319028937, ___w_4)); }
	inline float get_w_4() const { return ___w_4; }
	inline float* get_address_of_w_4() { return &___w_4; }
	inline void set_w_4(float value)
	{
		___w_4 = value;
	}
};

struct Vector4_t3319028937_StaticFields
{
public:
	// UnityEngine.Vector4 UnityEngine.Vector4::zeroVector
	Vector4_t3319028937  ___zeroVector_5;
	// UnityEngine.Vector4 UnityEngine.Vector4::oneVector
	Vector4_t3319028937  ___oneVector_6;
	// UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector
	Vector4_t3319028937  ___positiveInfinityVector_7;
	// UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector
	Vector4_t3319028937  ___negativeInfinityVector_8;

public:
	inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector4_t3319028937_StaticFields, ___zeroVector_5)); }
	inline Vector4_t3319028937  get_zeroVector_5() const { return ___zeroVector_5; }
	inline Vector4_t3319028937 * get_address_of_zeroVector_5() { return &___zeroVector_5; }
	inline void set_zeroVector_5(Vector4_t3319028937  value)
	{
		___zeroVector_5 = value;
	}

	inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector4_t3319028937_StaticFields, ___oneVector_6)); }
	inline Vector4_t3319028937  get_oneVector_6() const { return ___oneVector_6; }
	inline Vector4_t3319028937 * get_address_of_oneVector_6() { return &___oneVector_6; }
	inline void set_oneVector_6(Vector4_t3319028937  value)
	{
		___oneVector_6 = value;
	}

	inline static int32_t get_offset_of_positiveInfinityVector_7() { return static_cast<int32_t>(offsetof(Vector4_t3319028937_StaticFields, ___positiveInfinityVector_7)); }
	inline Vector4_t3319028937  get_positiveInfinityVector_7() const { return ___positiveInfinityVector_7; }
	inline Vector4_t3319028937 * get_address_of_positiveInfinityVector_7() { return &___positiveInfinityVector_7; }
	inline void set_positiveInfinityVector_7(Vector4_t3319028937  value)
	{
		___positiveInfinityVector_7 = value;
	}

	inline static int32_t get_offset_of_negativeInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector4_t3319028937_StaticFields, ___negativeInfinityVector_8)); }
	inline Vector4_t3319028937  get_negativeInfinityVector_8() const { return ___negativeInfinityVector_8; }
	inline Vector4_t3319028937 * get_address_of_negativeInfinityVector_8() { return &___negativeInfinityVector_8; }
	inline void set_negativeInfinityVector_8(Vector4_t3319028937  value)
	{
		___negativeInfinityVector_8 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // VECTOR4_T3319028937_H
#ifndef U3CPRIVATEIMPLEMENTATIONDETAILSU3E_T3057255370_H
#define U3CPRIVATEIMPLEMENTATIONDETAILSU3E_T3057255370_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// <PrivateImplementationDetails>
struct  U3CPrivateImplementationDetailsU3E_t3057255370  : public RuntimeObject
{
public:

public:
};

struct U3CPrivateImplementationDetailsU3E_t3057255370_StaticFields
{
public:
	// <PrivateImplementationDetails>/$ArrayType=24 <PrivateImplementationDetails>::$field-898C2022A0C02FCE602BF05E1C09BD48301606E5
	U24ArrayTypeU3D24_t2467506693  ___U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0;
	// <PrivateImplementationDetails>/$ArrayType=16 <PrivateImplementationDetails>::$field-295DE5F80AAB8DD796EAD8330F4E26A70AC95009
	U24ArrayTypeU3D16_t3253128245  ___U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1;

public:
	inline static int32_t get_offset_of_U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0() { return static_cast<int32_t>(offsetof(U3CPrivateImplementationDetailsU3E_t3057255370_StaticFields, ___U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0)); }
	inline U24ArrayTypeU3D24_t2467506693  get_U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0() const { return ___U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0; }
	inline U24ArrayTypeU3D24_t2467506693 * get_address_of_U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0() { return &___U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0; }
	inline void set_U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0(U24ArrayTypeU3D24_t2467506693  value)
	{
		___U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0 = value;
	}

	inline static int32_t get_offset_of_U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1() { return static_cast<int32_t>(offsetof(U3CPrivateImplementationDetailsU3E_t3057255370_StaticFields, ___U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1)); }
	inline U24ArrayTypeU3D16_t3253128245  get_U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1() const { return ___U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1; }
	inline U24ArrayTypeU3D16_t3253128245 * get_address_of_U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1() { return &___U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1; }
	inline void set_U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1(U24ArrayTypeU3D16_t3253128245  value)
	{
		___U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // U3CPRIVATEIMPLEMENTATIONDETAILSU3E_T3057255370_H
#ifndef ALLOCATOR_T2786602303_H
#define ALLOCATOR_T2786602303_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Collections.Allocator
struct  Allocator_t2786602303 
{
public:
	// System.Int32 Unity.Collections.Allocator::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Allocator_t2786602303, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // ALLOCATOR_T2786602303_H
#ifndef JOBHANDLE_T3812578709_H
#define JOBHANDLE_T3812578709_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Jobs.JobHandle
struct  JobHandle_t3812578709 
{
public:
	// System.IntPtr Unity.Jobs.JobHandle::jobGroup
	intptr_t ___jobGroup_0;
	// System.Int32 Unity.Jobs.JobHandle::version
	int32_t ___version_1;

public:
	inline static int32_t get_offset_of_jobGroup_0() { return static_cast<int32_t>(offsetof(JobHandle_t3812578709, ___jobGroup_0)); }
	inline intptr_t get_jobGroup_0() const { return ___jobGroup_0; }
	inline intptr_t* get_address_of_jobGroup_0() { return &___jobGroup_0; }
	inline void set_jobGroup_0(intptr_t value)
	{
		___jobGroup_0 = value;
	}

	inline static int32_t get_offset_of_version_1() { return static_cast<int32_t>(offsetof(JobHandle_t3812578709, ___version_1)); }
	inline int32_t get_version_1() const { return ___version_1; }
	inline int32_t* get_address_of_version_1() { return &___version_1; }
	inline void set_version_1(int32_t value)
	{
		___version_1 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // JOBHANDLE_T3812578709_H
#ifndef QUATERNION_T2487769139_H
#define QUATERNION_T2487769139_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Mathematics.quaternion
struct  quaternion_t2487769139 
{
public:
	// Unity.Mathematics.float4 Unity.Mathematics.quaternion::value
	float4_t4272085500  ___value_0;

public:
	inline static int32_t get_offset_of_value_0() { return static_cast<int32_t>(offsetof(quaternion_t2487769139, ___value_0)); }
	inline float4_t4272085500  get_value_0() const { return ___value_0; }
	inline float4_t4272085500 * get_address_of_value_0() { return &___value_0; }
	inline void set_value_0(float4_t4272085500  value)
	{
		___value_0 = value;
	}
};

struct quaternion_t2487769139_StaticFields
{
public:
	// Unity.Mathematics.quaternion Unity.Mathematics.quaternion::identity
	quaternion_t2487769139  ___identity_1;

public:
	inline static int32_t get_offset_of_identity_1() { return static_cast<int32_t>(offsetof(quaternion_t2487769139_StaticFields, ___identity_1)); }
	inline quaternion_t2487769139  get_identity_1() const { return ___identity_1; }
	inline quaternion_t2487769139 * get_address_of_identity_1() { return &___identity_1; }
	inline void set_identity_1(quaternion_t2487769139  value)
	{
		___identity_1 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // QUATERNION_T2487769139_H
#ifndef CLEARFLAG_T2207768290_H
#define CLEARFLAG_T2207768290_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.ClearFlag
struct  ClearFlag_t2207768290 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.ClearFlag::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ClearFlag_t2207768290, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // CLEARFLAG_T2207768290_H
#ifndef COPYCOLORPASS_T3734904897_H
#define COPYCOLORPASS_T3734904897_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.CopyColorPass
struct  CopyColorPass_t3734904897  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Material UnityEngine.Experimental.Rendering.LightweightPipeline.CopyColorPass::m_SamplingMaterial
	Material_t340375123 * ___m_SamplingMaterial_2;
	// System.Single[] UnityEngine.Experimental.Rendering.LightweightPipeline.CopyColorPass::m_OpaqueScalerValues
	SingleU5BU5D_t1444911251* ___m_OpaqueScalerValues_3;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.CopyColorPass::m_SampleOffsetShaderHandle
	int32_t ___m_SampleOffsetShaderHandle_4;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.CopyColorPass::<source>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CsourceU3Ek__BackingField_5;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.CopyColorPass::<destination>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CdestinationU3Ek__BackingField_6;

public:
	inline static int32_t get_offset_of_m_SamplingMaterial_2() { return static_cast<int32_t>(offsetof(CopyColorPass_t3734904897, ___m_SamplingMaterial_2)); }
	inline Material_t340375123 * get_m_SamplingMaterial_2() const { return ___m_SamplingMaterial_2; }
	inline Material_t340375123 ** get_address_of_m_SamplingMaterial_2() { return &___m_SamplingMaterial_2; }
	inline void set_m_SamplingMaterial_2(Material_t340375123 * value)
	{
		___m_SamplingMaterial_2 = value;
		Il2CppCodeGenWriteBarrier((&___m_SamplingMaterial_2), value);
	}

	inline static int32_t get_offset_of_m_OpaqueScalerValues_3() { return static_cast<int32_t>(offsetof(CopyColorPass_t3734904897, ___m_OpaqueScalerValues_3)); }
	inline SingleU5BU5D_t1444911251* get_m_OpaqueScalerValues_3() const { return ___m_OpaqueScalerValues_3; }
	inline SingleU5BU5D_t1444911251** get_address_of_m_OpaqueScalerValues_3() { return &___m_OpaqueScalerValues_3; }
	inline void set_m_OpaqueScalerValues_3(SingleU5BU5D_t1444911251* value)
	{
		___m_OpaqueScalerValues_3 = value;
		Il2CppCodeGenWriteBarrier((&___m_OpaqueScalerValues_3), value);
	}

	inline static int32_t get_offset_of_m_SampleOffsetShaderHandle_4() { return static_cast<int32_t>(offsetof(CopyColorPass_t3734904897, ___m_SampleOffsetShaderHandle_4)); }
	inline int32_t get_m_SampleOffsetShaderHandle_4() const { return ___m_SampleOffsetShaderHandle_4; }
	inline int32_t* get_address_of_m_SampleOffsetShaderHandle_4() { return &___m_SampleOffsetShaderHandle_4; }
	inline void set_m_SampleOffsetShaderHandle_4(int32_t value)
	{
		___m_SampleOffsetShaderHandle_4 = value;
	}

	inline static int32_t get_offset_of_U3CsourceU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(CopyColorPass_t3734904897, ___U3CsourceU3Ek__BackingField_5)); }
	inline RenderTargetHandle_t3987358924  get_U3CsourceU3Ek__BackingField_5() const { return ___U3CsourceU3Ek__BackingField_5; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CsourceU3Ek__BackingField_5() { return &___U3CsourceU3Ek__BackingField_5; }
	inline void set_U3CsourceU3Ek__BackingField_5(RenderTargetHandle_t3987358924  value)
	{
		___U3CsourceU3Ek__BackingField_5 = value;
	}

	inline static int32_t get_offset_of_U3CdestinationU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(CopyColorPass_t3734904897, ___U3CdestinationU3Ek__BackingField_6)); }
	inline RenderTargetHandle_t3987358924  get_U3CdestinationU3Ek__BackingField_6() const { return ___U3CdestinationU3Ek__BackingField_6; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CdestinationU3Ek__BackingField_6() { return &___U3CdestinationU3Ek__BackingField_6; }
	inline void set_U3CdestinationU3Ek__BackingField_6(RenderTargetHandle_t3987358924  value)
	{
		___U3CdestinationU3Ek__BackingField_6 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // COPYCOLORPASS_T3734904897_H
#ifndef COPYDEPTHPASS_T304079192_H
#define COPYDEPTHPASS_T304079192_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.CopyDepthPass
struct  CopyDepthPass_t304079192  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Material UnityEngine.Experimental.Rendering.LightweightPipeline.CopyDepthPass::m_DepthCopyMaterial
	Material_t340375123 * ___m_DepthCopyMaterial_2;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.CopyDepthPass::<source>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CsourceU3Ek__BackingField_3;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.CopyDepthPass::<destination>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CdestinationU3Ek__BackingField_4;

public:
	inline static int32_t get_offset_of_m_DepthCopyMaterial_2() { return static_cast<int32_t>(offsetof(CopyDepthPass_t304079192, ___m_DepthCopyMaterial_2)); }
	inline Material_t340375123 * get_m_DepthCopyMaterial_2() const { return ___m_DepthCopyMaterial_2; }
	inline Material_t340375123 ** get_address_of_m_DepthCopyMaterial_2() { return &___m_DepthCopyMaterial_2; }
	inline void set_m_DepthCopyMaterial_2(Material_t340375123 * value)
	{
		___m_DepthCopyMaterial_2 = value;
		Il2CppCodeGenWriteBarrier((&___m_DepthCopyMaterial_2), value);
	}

	inline static int32_t get_offset_of_U3CsourceU3Ek__BackingField_3() { return static_cast<int32_t>(offsetof(CopyDepthPass_t304079192, ___U3CsourceU3Ek__BackingField_3)); }
	inline RenderTargetHandle_t3987358924  get_U3CsourceU3Ek__BackingField_3() const { return ___U3CsourceU3Ek__BackingField_3; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CsourceU3Ek__BackingField_3() { return &___U3CsourceU3Ek__BackingField_3; }
	inline void set_U3CsourceU3Ek__BackingField_3(RenderTargetHandle_t3987358924  value)
	{
		___U3CsourceU3Ek__BackingField_3 = value;
	}

	inline static int32_t get_offset_of_U3CdestinationU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(CopyDepthPass_t304079192, ___U3CdestinationU3Ek__BackingField_4)); }
	inline RenderTargetHandle_t3987358924  get_U3CdestinationU3Ek__BackingField_4() const { return ___U3CdestinationU3Ek__BackingField_4; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CdestinationU3Ek__BackingField_4() { return &___U3CdestinationU3Ek__BackingField_4; }
	inline void set_U3CdestinationU3Ek__BackingField_4(RenderTargetHandle_t3987358924  value)
	{
		___U3CdestinationU3Ek__BackingField_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // COPYDEPTHPASS_T304079192_H
#ifndef DOWNSAMPLING_T3130013916_H
#define DOWNSAMPLING_T3130013916_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.Downsampling
struct  Downsampling_t3130013916 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.Downsampling::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Downsampling_t3130013916, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // DOWNSAMPLING_T3130013916_H
#ifndef MATERIALHANDLES_T3674233906_H
#define MATERIALHANDLES_T3674233906_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.MaterialHandles
struct  MaterialHandles_t3674233906 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.MaterialHandles::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(MaterialHandles_t3674233906, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // MATERIALHANDLES_T3674233906_H
#ifndef MIXEDLIGHTINGSETUP_T2219919647_H
#define MIXEDLIGHTINGSETUP_T2219919647_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.MixedLightingSetup
struct  MixedLightingSetup_t2219919647 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.MixedLightingSetup::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(MixedLightingSetup_t2219919647, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // MIXEDLIGHTINGSETUP_T2219919647_H
#ifndef SAMPLECOUNT_T923198274_H
#define SAMPLECOUNT_T923198274_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.SampleCount
struct  SampleCount_t923198274 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.SampleCount::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(SampleCount_t923198274, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SAMPLECOUNT_T923198274_H
#ifndef SCENEVIEWDEPTHCOPYPASS_T1517279723_H
#define SCENEVIEWDEPTHCOPYPASS_T1517279723_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.SceneViewDepthCopyPass
struct  SceneViewDepthCopyPass_t1517279723  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.SceneViewDepthCopyPass::<source>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CsourceU3Ek__BackingField_2;

public:
	inline static int32_t get_offset_of_U3CsourceU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(SceneViewDepthCopyPass_t1517279723, ___U3CsourceU3Ek__BackingField_2)); }
	inline RenderTargetHandle_t3987358924  get_U3CsourceU3Ek__BackingField_2() const { return ___U3CsourceU3Ek__BackingField_2; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CsourceU3Ek__BackingField_2() { return &___U3CsourceU3Ek__BackingField_2; }
	inline void set_U3CsourceU3Ek__BackingField_2(RenderTargetHandle_t3987358924  value)
	{
		___U3CsourceU3Ek__BackingField_2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SCENEVIEWDEPTHCOPYPASS_T1517279723_H
#ifndef SHADERPATHID_T2494934061_H
#define SHADERPATHID_T2494934061_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.ShaderPathID
struct  ShaderPathID_t2494934061 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShaderPathID::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ShaderPathID_t2494934061, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SHADERPATHID_T2494934061_H
#ifndef SHADOWSLICEDATA_T800660445_H
#define SHADOWSLICEDATA_T800660445_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowSliceData
struct  ShadowSliceData_t800660445 
{
public:
	// UnityEngine.Matrix4x4 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowSliceData::shadowTransform
	Matrix4x4_t1817901843  ___shadowTransform_0;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowSliceData::offsetX
	int32_t ___offsetX_1;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowSliceData::offsetY
	int32_t ___offsetY_2;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowSliceData::resolution
	int32_t ___resolution_3;

public:
	inline static int32_t get_offset_of_shadowTransform_0() { return static_cast<int32_t>(offsetof(ShadowSliceData_t800660445, ___shadowTransform_0)); }
	inline Matrix4x4_t1817901843  get_shadowTransform_0() const { return ___shadowTransform_0; }
	inline Matrix4x4_t1817901843 * get_address_of_shadowTransform_0() { return &___shadowTransform_0; }
	inline void set_shadowTransform_0(Matrix4x4_t1817901843  value)
	{
		___shadowTransform_0 = value;
	}

	inline static int32_t get_offset_of_offsetX_1() { return static_cast<int32_t>(offsetof(ShadowSliceData_t800660445, ___offsetX_1)); }
	inline int32_t get_offsetX_1() const { return ___offsetX_1; }
	inline int32_t* get_address_of_offsetX_1() { return &___offsetX_1; }
	inline void set_offsetX_1(int32_t value)
	{
		___offsetX_1 = value;
	}

	inline static int32_t get_offset_of_offsetY_2() { return static_cast<int32_t>(offsetof(ShadowSliceData_t800660445, ___offsetY_2)); }
	inline int32_t get_offsetY_2() const { return ___offsetY_2; }
	inline int32_t* get_address_of_offsetY_2() { return &___offsetY_2; }
	inline void set_offsetY_2(int32_t value)
	{
		___offsetY_2 = value;
	}

	inline static int32_t get_offset_of_resolution_3() { return static_cast<int32_t>(offsetof(ShadowSliceData_t800660445, ___resolution_3)); }
	inline int32_t get_resolution_3() const { return ___resolution_3; }
	inline int32_t* get_address_of_resolution_3() { return &___resolution_3; }
	inline void set_resolution_3(int32_t value)
	{
		___resolution_3 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SHADOWSLICEDATA_T800660445_H
#ifndef RENDERERCONFIGURATION_T426365263_H
#define RENDERERCONFIGURATION_T426365263_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.RendererConfiguration
struct  RendererConfiguration_t426365263 
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.RendererConfiguration::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(RendererConfiguration_t426365263, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RENDERERCONFIGURATION_T426365263_H
#ifndef LIGHTSHADOWS_T1089484200_H
#define LIGHTSHADOWS_T1089484200_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.LightShadows
struct  LightShadows_t1089484200 
{
public:
	// System.Int32 UnityEngine.LightShadows::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(LightShadows_t1089484200, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LIGHTSHADOWS_T1089484200_H
#ifndef OBJECT_T631007953_H
#define OBJECT_T631007953_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Object
struct  Object_t631007953  : public RuntimeObject
{
public:
	// System.IntPtr UnityEngine.Object::m_CachedPtr
	intptr_t ___m_CachedPtr_0;

public:
	inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_t631007953, ___m_CachedPtr_0)); }
	inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
	inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
	inline void set_m_CachedPtr_0(intptr_t value)
	{
		___m_CachedPtr_0 = value;
	}
};

struct Object_t631007953_StaticFields
{
public:
	// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
	int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;

public:
	inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
	inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
	inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
	inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
	{
		___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_t631007953_marshaled_pinvoke
{
	intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_t631007953_marshaled_com
{
	intptr_t ___m_CachedPtr_0;
};
#endif // OBJECT_T631007953_H
#ifndef RENDERTEXTURECREATIONFLAGS_T557679221_H
#define RENDERTEXTURECREATIONFLAGS_T557679221_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.RenderTextureCreationFlags
struct  RenderTextureCreationFlags_t557679221 
{
public:
	// System.Int32 UnityEngine.RenderTextureCreationFlags::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(RenderTextureCreationFlags_t557679221, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RENDERTEXTURECREATIONFLAGS_T557679221_H
#ifndef RENDERTEXTUREFORMAT_T962350765_H
#define RENDERTEXTUREFORMAT_T962350765_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.RenderTextureFormat
struct  RenderTextureFormat_t962350765 
{
public:
	// System.Int32 UnityEngine.RenderTextureFormat::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(RenderTextureFormat_t962350765, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RENDERTEXTUREFORMAT_T962350765_H
#ifndef RENDERTEXTUREMEMORYLESS_T852891252_H
#define RENDERTEXTUREMEMORYLESS_T852891252_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.RenderTextureMemoryless
struct  RenderTextureMemoryless_t852891252 
{
public:
	// System.Int32 UnityEngine.RenderTextureMemoryless::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(RenderTextureMemoryless_t852891252, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RENDERTEXTUREMEMORYLESS_T852891252_H
#ifndef SHADOWCASTINGMODE_T2280965600_H
#define SHADOWCASTINGMODE_T2280965600_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Rendering.ShadowCastingMode
struct  ShadowCastingMode_t2280965600 
{
public:
	// System.Int32 UnityEngine.Rendering.ShadowCastingMode::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ShadowCastingMode_t2280965600, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SHADOWCASTINGMODE_T2280965600_H
#ifndef SHADOWSAMPLINGMODE_T838715745_H
#define SHADOWSAMPLINGMODE_T838715745_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Rendering.ShadowSamplingMode
struct  ShadowSamplingMode_t838715745 
{
public:
	// System.Int32 UnityEngine.Rendering.ShadowSamplingMode::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ShadowSamplingMode_t838715745, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SHADOWSAMPLINGMODE_T838715745_H
#ifndef TEXTUREDIMENSION_T3933106086_H
#define TEXTUREDIMENSION_T3933106086_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Rendering.TextureDimension
struct  TextureDimension_t3933106086 
{
public:
	// System.Int32 UnityEngine.Rendering.TextureDimension::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(TextureDimension_t3933106086, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // TEXTUREDIMENSION_T3933106086_H
#ifndef VRTEXTUREUSAGE_T3142149582_H
#define VRTEXTUREUSAGE_T3142149582_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.VRTextureUsage
struct  VRTextureUsage_t3142149582 
{
public:
	// System.Int32 UnityEngine.VRTextureUsage::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(VRTextureUsage_t3142149582, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // VRTEXTUREUSAGE_T3142149582_H
#ifndef DEFAULTMEMORYMANAGER_T920496797_H
#define DEFAULTMEMORYMANAGER_T920496797_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Collections.DefaultMemoryManager
struct  DefaultMemoryManager_t920496797 
{
public:
	// Unity.Collections.Allocator Unity.Collections.DefaultMemoryManager::<Label>k__BackingField
	int32_t ___U3CLabelU3Ek__BackingField_0;

public:
	inline static int32_t get_offset_of_U3CLabelU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(DefaultMemoryManager_t920496797, ___U3CLabelU3Ek__BackingField_0)); }
	inline int32_t get_U3CLabelU3Ek__BackingField_0() const { return ___U3CLabelU3Ek__BackingField_0; }
	inline int32_t* get_address_of_U3CLabelU3Ek__BackingField_0() { return &___U3CLabelU3Ek__BackingField_0; }
	inline void set_U3CLabelU3Ek__BackingField_0(int32_t value)
	{
		___U3CLabelU3Ek__BackingField_0 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // DEFAULTMEMORYMANAGER_T920496797_H
#ifndef MESHINSTANCERENDERER_T1374477304_H
#define MESHINSTANCERENDERER_T1374477304_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Rendering.MeshInstanceRenderer
struct  MeshInstanceRenderer_t1374477304 
{
public:
	// UnityEngine.Mesh Unity.Rendering.MeshInstanceRenderer::mesh
	Mesh_t3648964284 * ___mesh_0;
	// UnityEngine.Material Unity.Rendering.MeshInstanceRenderer::material
	Material_t340375123 * ___material_1;
	// System.Int32 Unity.Rendering.MeshInstanceRenderer::subMesh
	int32_t ___subMesh_2;
	// UnityEngine.Rendering.ShadowCastingMode Unity.Rendering.MeshInstanceRenderer::castShadows
	int32_t ___castShadows_3;
	// System.Boolean Unity.Rendering.MeshInstanceRenderer::receiveShadows
	bool ___receiveShadows_4;

public:
	inline static int32_t get_offset_of_mesh_0() { return static_cast<int32_t>(offsetof(MeshInstanceRenderer_t1374477304, ___mesh_0)); }
	inline Mesh_t3648964284 * get_mesh_0() const { return ___mesh_0; }
	inline Mesh_t3648964284 ** get_address_of_mesh_0() { return &___mesh_0; }
	inline void set_mesh_0(Mesh_t3648964284 * value)
	{
		___mesh_0 = value;
		Il2CppCodeGenWriteBarrier((&___mesh_0), value);
	}

	inline static int32_t get_offset_of_material_1() { return static_cast<int32_t>(offsetof(MeshInstanceRenderer_t1374477304, ___material_1)); }
	inline Material_t340375123 * get_material_1() const { return ___material_1; }
	inline Material_t340375123 ** get_address_of_material_1() { return &___material_1; }
	inline void set_material_1(Material_t340375123 * value)
	{
		___material_1 = value;
		Il2CppCodeGenWriteBarrier((&___material_1), value);
	}

	inline static int32_t get_offset_of_subMesh_2() { return static_cast<int32_t>(offsetof(MeshInstanceRenderer_t1374477304, ___subMesh_2)); }
	inline int32_t get_subMesh_2() const { return ___subMesh_2; }
	inline int32_t* get_address_of_subMesh_2() { return &___subMesh_2; }
	inline void set_subMesh_2(int32_t value)
	{
		___subMesh_2 = value;
	}

	inline static int32_t get_offset_of_castShadows_3() { return static_cast<int32_t>(offsetof(MeshInstanceRenderer_t1374477304, ___castShadows_3)); }
	inline int32_t get_castShadows_3() const { return ___castShadows_3; }
	inline int32_t* get_address_of_castShadows_3() { return &___castShadows_3; }
	inline void set_castShadows_3(int32_t value)
	{
		___castShadows_3 = value;
	}

	inline static int32_t get_offset_of_receiveShadows_4() { return static_cast<int32_t>(offsetof(MeshInstanceRenderer_t1374477304, ___receiveShadows_4)); }
	inline bool get_receiveShadows_4() const { return ___receiveShadows_4; }
	inline bool* get_address_of_receiveShadows_4() { return &___receiveShadows_4; }
	inline void set_receiveShadows_4(bool value)
	{
		___receiveShadows_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of Unity.Rendering.MeshInstanceRenderer
struct MeshInstanceRenderer_t1374477304_marshaled_pinvoke
{
	Mesh_t3648964284 * ___mesh_0;
	Material_t340375123 * ___material_1;
	int32_t ___subMesh_2;
	int32_t ___castShadows_3;
	int32_t ___receiveShadows_4;
};
// Native definition for COM marshalling of Unity.Rendering.MeshInstanceRenderer
struct MeshInstanceRenderer_t1374477304_marshaled_com
{
	Mesh_t3648964284 * ___mesh_0;
	Material_t340375123 * ___material_1;
	int32_t ___subMesh_2;
	int32_t ___castShadows_3;
	int32_t ___receiveShadows_4;
};
#endif // MESHINSTANCERENDERER_T1374477304_H
#ifndef COMPONENT_T1923634451_H
#define COMPONENT_T1923634451_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Component
struct  Component_t1923634451  : public Object_t631007953
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // COMPONENT_T1923634451_H
#ifndef CAMERADATA_T2373231130_H
#define CAMERADATA_T2373231130_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData
struct  CameraData_t2373231130 
{
public:
	// UnityEngine.Camera UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::camera
	Camera_t4157153871 * ___camera_0;
	// System.Single UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::renderScale
	float ___renderScale_1;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::msaaSamples
	int32_t ___msaaSamples_2;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::isSceneViewCamera
	bool ___isSceneViewCamera_3;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::isDefaultViewport
	bool ___isDefaultViewport_4;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::isOffscreenRender
	bool ___isOffscreenRender_5;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::isHdrEnabled
	bool ___isHdrEnabled_6;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::requiresDepthTexture
	bool ___requiresDepthTexture_7;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::requiresSoftParticles
	bool ___requiresSoftParticles_8;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::requiresOpaqueTexture
	bool ___requiresOpaqueTexture_9;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.Downsampling UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::opaqueTextureDownsampling
	int32_t ___opaqueTextureDownsampling_10;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::isStereoEnabled
	bool ___isStereoEnabled_11;
	// System.Single UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::maxShadowDistance
	float ___maxShadowDistance_12;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::postProcessEnabled
	bool ___postProcessEnabled_13;
	// UnityEngine.Rendering.PostProcessing.PostProcessLayer UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData::postProcessLayer
	PostProcessLayer_t4264744195 * ___postProcessLayer_14;

public:
	inline static int32_t get_offset_of_camera_0() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___camera_0)); }
	inline Camera_t4157153871 * get_camera_0() const { return ___camera_0; }
	inline Camera_t4157153871 ** get_address_of_camera_0() { return &___camera_0; }
	inline void set_camera_0(Camera_t4157153871 * value)
	{
		___camera_0 = value;
		Il2CppCodeGenWriteBarrier((&___camera_0), value);
	}

	inline static int32_t get_offset_of_renderScale_1() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___renderScale_1)); }
	inline float get_renderScale_1() const { return ___renderScale_1; }
	inline float* get_address_of_renderScale_1() { return &___renderScale_1; }
	inline void set_renderScale_1(float value)
	{
		___renderScale_1 = value;
	}

	inline static int32_t get_offset_of_msaaSamples_2() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___msaaSamples_2)); }
	inline int32_t get_msaaSamples_2() const { return ___msaaSamples_2; }
	inline int32_t* get_address_of_msaaSamples_2() { return &___msaaSamples_2; }
	inline void set_msaaSamples_2(int32_t value)
	{
		___msaaSamples_2 = value;
	}

	inline static int32_t get_offset_of_isSceneViewCamera_3() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___isSceneViewCamera_3)); }
	inline bool get_isSceneViewCamera_3() const { return ___isSceneViewCamera_3; }
	inline bool* get_address_of_isSceneViewCamera_3() { return &___isSceneViewCamera_3; }
	inline void set_isSceneViewCamera_3(bool value)
	{
		___isSceneViewCamera_3 = value;
	}

	inline static int32_t get_offset_of_isDefaultViewport_4() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___isDefaultViewport_4)); }
	inline bool get_isDefaultViewport_4() const { return ___isDefaultViewport_4; }
	inline bool* get_address_of_isDefaultViewport_4() { return &___isDefaultViewport_4; }
	inline void set_isDefaultViewport_4(bool value)
	{
		___isDefaultViewport_4 = value;
	}

	inline static int32_t get_offset_of_isOffscreenRender_5() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___isOffscreenRender_5)); }
	inline bool get_isOffscreenRender_5() const { return ___isOffscreenRender_5; }
	inline bool* get_address_of_isOffscreenRender_5() { return &___isOffscreenRender_5; }
	inline void set_isOffscreenRender_5(bool value)
	{
		___isOffscreenRender_5 = value;
	}

	inline static int32_t get_offset_of_isHdrEnabled_6() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___isHdrEnabled_6)); }
	inline bool get_isHdrEnabled_6() const { return ___isHdrEnabled_6; }
	inline bool* get_address_of_isHdrEnabled_6() { return &___isHdrEnabled_6; }
	inline void set_isHdrEnabled_6(bool value)
	{
		___isHdrEnabled_6 = value;
	}

	inline static int32_t get_offset_of_requiresDepthTexture_7() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___requiresDepthTexture_7)); }
	inline bool get_requiresDepthTexture_7() const { return ___requiresDepthTexture_7; }
	inline bool* get_address_of_requiresDepthTexture_7() { return &___requiresDepthTexture_7; }
	inline void set_requiresDepthTexture_7(bool value)
	{
		___requiresDepthTexture_7 = value;
	}

	inline static int32_t get_offset_of_requiresSoftParticles_8() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___requiresSoftParticles_8)); }
	inline bool get_requiresSoftParticles_8() const { return ___requiresSoftParticles_8; }
	inline bool* get_address_of_requiresSoftParticles_8() { return &___requiresSoftParticles_8; }
	inline void set_requiresSoftParticles_8(bool value)
	{
		___requiresSoftParticles_8 = value;
	}

	inline static int32_t get_offset_of_requiresOpaqueTexture_9() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___requiresOpaqueTexture_9)); }
	inline bool get_requiresOpaqueTexture_9() const { return ___requiresOpaqueTexture_9; }
	inline bool* get_address_of_requiresOpaqueTexture_9() { return &___requiresOpaqueTexture_9; }
	inline void set_requiresOpaqueTexture_9(bool value)
	{
		___requiresOpaqueTexture_9 = value;
	}

	inline static int32_t get_offset_of_opaqueTextureDownsampling_10() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___opaqueTextureDownsampling_10)); }
	inline int32_t get_opaqueTextureDownsampling_10() const { return ___opaqueTextureDownsampling_10; }
	inline int32_t* get_address_of_opaqueTextureDownsampling_10() { return &___opaqueTextureDownsampling_10; }
	inline void set_opaqueTextureDownsampling_10(int32_t value)
	{
		___opaqueTextureDownsampling_10 = value;
	}

	inline static int32_t get_offset_of_isStereoEnabled_11() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___isStereoEnabled_11)); }
	inline bool get_isStereoEnabled_11() const { return ___isStereoEnabled_11; }
	inline bool* get_address_of_isStereoEnabled_11() { return &___isStereoEnabled_11; }
	inline void set_isStereoEnabled_11(bool value)
	{
		___isStereoEnabled_11 = value;
	}

	inline static int32_t get_offset_of_maxShadowDistance_12() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___maxShadowDistance_12)); }
	inline float get_maxShadowDistance_12() const { return ___maxShadowDistance_12; }
	inline float* get_address_of_maxShadowDistance_12() { return &___maxShadowDistance_12; }
	inline void set_maxShadowDistance_12(float value)
	{
		___maxShadowDistance_12 = value;
	}

	inline static int32_t get_offset_of_postProcessEnabled_13() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___postProcessEnabled_13)); }
	inline bool get_postProcessEnabled_13() const { return ___postProcessEnabled_13; }
	inline bool* get_address_of_postProcessEnabled_13() { return &___postProcessEnabled_13; }
	inline void set_postProcessEnabled_13(bool value)
	{
		___postProcessEnabled_13 = value;
	}

	inline static int32_t get_offset_of_postProcessLayer_14() { return static_cast<int32_t>(offsetof(CameraData_t2373231130, ___postProcessLayer_14)); }
	inline PostProcessLayer_t4264744195 * get_postProcessLayer_14() const { return ___postProcessLayer_14; }
	inline PostProcessLayer_t4264744195 ** get_address_of_postProcessLayer_14() { return &___postProcessLayer_14; }
	inline void set_postProcessLayer_14(PostProcessLayer_t4264744195 * value)
	{
		___postProcessLayer_14 = value;
		Il2CppCodeGenWriteBarrier((&___postProcessLayer_14), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData
struct CameraData_t2373231130_marshaled_pinvoke
{
	Camera_t4157153871 * ___camera_0;
	float ___renderScale_1;
	int32_t ___msaaSamples_2;
	int32_t ___isSceneViewCamera_3;
	int32_t ___isDefaultViewport_4;
	int32_t ___isOffscreenRender_5;
	int32_t ___isHdrEnabled_6;
	int32_t ___requiresDepthTexture_7;
	int32_t ___requiresSoftParticles_8;
	int32_t ___requiresOpaqueTexture_9;
	int32_t ___opaqueTextureDownsampling_10;
	int32_t ___isStereoEnabled_11;
	float ___maxShadowDistance_12;
	int32_t ___postProcessEnabled_13;
	PostProcessLayer_t4264744195 * ___postProcessLayer_14;
};
// Native definition for COM marshalling of UnityEngine.Experimental.Rendering.LightweightPipeline.CameraData
struct CameraData_t2373231130_marshaled_com
{
	Camera_t4157153871 * ___camera_0;
	float ___renderScale_1;
	int32_t ___msaaSamples_2;
	int32_t ___isSceneViewCamera_3;
	int32_t ___isDefaultViewport_4;
	int32_t ___isOffscreenRender_5;
	int32_t ___isHdrEnabled_6;
	int32_t ___requiresDepthTexture_7;
	int32_t ___requiresSoftParticles_8;
	int32_t ___requiresOpaqueTexture_9;
	int32_t ___opaqueTextureDownsampling_10;
	int32_t ___isStereoEnabled_11;
	float ___maxShadowDistance_12;
	int32_t ___postProcessEnabled_13;
	PostProcessLayer_t4264744195 * ___postProcessLayer_14;
};
#endif // CAMERADATA_T2373231130_H
#ifndef DIRECTIONALSHADOWSPASS_T4026755168_H
#define DIRECTIONALSHADOWSPASS_T4026755168_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass
struct  DirectionalShadowsPass_t4026755168  : public ScriptableRenderPass_t3231910016
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass::m_ShadowCasterCascadesCount
	int32_t ___m_ShadowCasterCascadesCount_4;
	// UnityEngine.RenderTexture UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass::m_DirectionalShadowmapTexture
	RenderTexture_t2108887433 * ___m_DirectionalShadowmapTexture_5;
	// UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass::m_ShadowmapFormat
	int32_t ___m_ShadowmapFormat_6;
	// UnityEngine.Matrix4x4[] UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass::m_DirectionalShadowMatrices
	Matrix4x4U5BU5D_t2302988098* ___m_DirectionalShadowMatrices_7;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowSliceData[] UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass::m_CascadeSlices
	ShadowSliceDataU5BU5D_t1489940496* ___m_CascadeSlices_8;
	// UnityEngine.Vector4[] UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass::m_CascadeSplitDistances
	Vector4U5BU5D_t934056436* ___m_CascadeSplitDistances_9;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.DirectionalShadowsPass::<destination>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CdestinationU3Ek__BackingField_11;

public:
	inline static int32_t get_offset_of_m_ShadowCasterCascadesCount_4() { return static_cast<int32_t>(offsetof(DirectionalShadowsPass_t4026755168, ___m_ShadowCasterCascadesCount_4)); }
	inline int32_t get_m_ShadowCasterCascadesCount_4() const { return ___m_ShadowCasterCascadesCount_4; }
	inline int32_t* get_address_of_m_ShadowCasterCascadesCount_4() { return &___m_ShadowCasterCascadesCount_4; }
	inline void set_m_ShadowCasterCascadesCount_4(int32_t value)
	{
		___m_ShadowCasterCascadesCount_4 = value;
	}

	inline static int32_t get_offset_of_m_DirectionalShadowmapTexture_5() { return static_cast<int32_t>(offsetof(DirectionalShadowsPass_t4026755168, ___m_DirectionalShadowmapTexture_5)); }
	inline RenderTexture_t2108887433 * get_m_DirectionalShadowmapTexture_5() const { return ___m_DirectionalShadowmapTexture_5; }
	inline RenderTexture_t2108887433 ** get_address_of_m_DirectionalShadowmapTexture_5() { return &___m_DirectionalShadowmapTexture_5; }
	inline void set_m_DirectionalShadowmapTexture_5(RenderTexture_t2108887433 * value)
	{
		___m_DirectionalShadowmapTexture_5 = value;
		Il2CppCodeGenWriteBarrier((&___m_DirectionalShadowmapTexture_5), value);
	}

	inline static int32_t get_offset_of_m_ShadowmapFormat_6() { return static_cast<int32_t>(offsetof(DirectionalShadowsPass_t4026755168, ___m_ShadowmapFormat_6)); }
	inline int32_t get_m_ShadowmapFormat_6() const { return ___m_ShadowmapFormat_6; }
	inline int32_t* get_address_of_m_ShadowmapFormat_6() { return &___m_ShadowmapFormat_6; }
	inline void set_m_ShadowmapFormat_6(int32_t value)
	{
		___m_ShadowmapFormat_6 = value;
	}

	inline static int32_t get_offset_of_m_DirectionalShadowMatrices_7() { return static_cast<int32_t>(offsetof(DirectionalShadowsPass_t4026755168, ___m_DirectionalShadowMatrices_7)); }
	inline Matrix4x4U5BU5D_t2302988098* get_m_DirectionalShadowMatrices_7() const { return ___m_DirectionalShadowMatrices_7; }
	inline Matrix4x4U5BU5D_t2302988098** get_address_of_m_DirectionalShadowMatrices_7() { return &___m_DirectionalShadowMatrices_7; }
	inline void set_m_DirectionalShadowMatrices_7(Matrix4x4U5BU5D_t2302988098* value)
	{
		___m_DirectionalShadowMatrices_7 = value;
		Il2CppCodeGenWriteBarrier((&___m_DirectionalShadowMatrices_7), value);
	}

	inline static int32_t get_offset_of_m_CascadeSlices_8() { return static_cast<int32_t>(offsetof(DirectionalShadowsPass_t4026755168, ___m_CascadeSlices_8)); }
	inline ShadowSliceDataU5BU5D_t1489940496* get_m_CascadeSlices_8() const { return ___m_CascadeSlices_8; }
	inline ShadowSliceDataU5BU5D_t1489940496** get_address_of_m_CascadeSlices_8() { return &___m_CascadeSlices_8; }
	inline void set_m_CascadeSlices_8(ShadowSliceDataU5BU5D_t1489940496* value)
	{
		___m_CascadeSlices_8 = value;
		Il2CppCodeGenWriteBarrier((&___m_CascadeSlices_8), value);
	}

	inline static int32_t get_offset_of_m_CascadeSplitDistances_9() { return static_cast<int32_t>(offsetof(DirectionalShadowsPass_t4026755168, ___m_CascadeSplitDistances_9)); }
	inline Vector4U5BU5D_t934056436* get_m_CascadeSplitDistances_9() const { return ___m_CascadeSplitDistances_9; }
	inline Vector4U5BU5D_t934056436** get_address_of_m_CascadeSplitDistances_9() { return &___m_CascadeSplitDistances_9; }
	inline void set_m_CascadeSplitDistances_9(Vector4U5BU5D_t934056436* value)
	{
		___m_CascadeSplitDistances_9 = value;
		Il2CppCodeGenWriteBarrier((&___m_CascadeSplitDistances_9), value);
	}

	inline static int32_t get_offset_of_U3CdestinationU3Ek__BackingField_11() { return static_cast<int32_t>(offsetof(DirectionalShadowsPass_t4026755168, ___U3CdestinationU3Ek__BackingField_11)); }
	inline RenderTargetHandle_t3987358924  get_U3CdestinationU3Ek__BackingField_11() const { return ___U3CdestinationU3Ek__BackingField_11; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CdestinationU3Ek__BackingField_11() { return &___U3CdestinationU3Ek__BackingField_11; }
	inline void set_U3CdestinationU3Ek__BackingField_11(RenderTargetHandle_t3987358924  value)
	{
		___U3CdestinationU3Ek__BackingField_11 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // DIRECTIONALSHADOWSPASS_T4026755168_H
#ifndef LOCALSHADOWSPASS_T2703335903_H
#define LOCALSHADOWSPASS_T2703335903_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass
struct  LocalShadowsPass_t2703335903  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.RenderTexture UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass::m_LocalShadowmapTexture
	RenderTexture_t2108887433 * ___m_LocalShadowmapTexture_3;
	// UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass::m_LocalShadowmapFormat
	int32_t ___m_LocalShadowmapFormat_4;
	// UnityEngine.Matrix4x4[] UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass::m_LocalShadowMatrices
	Matrix4x4U5BU5D_t2302988098* ___m_LocalShadowMatrices_5;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowSliceData[] UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass::m_LocalLightSlices
	ShadowSliceDataU5BU5D_t1489940496* ___m_LocalLightSlices_6;
	// System.Single[] UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass::m_LocalShadowStrength
	SingleU5BU5D_t1444911251* ___m_LocalShadowStrength_7;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.LocalShadowsPass::<destination>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CdestinationU3Ek__BackingField_9;

public:
	inline static int32_t get_offset_of_m_LocalShadowmapTexture_3() { return static_cast<int32_t>(offsetof(LocalShadowsPass_t2703335903, ___m_LocalShadowmapTexture_3)); }
	inline RenderTexture_t2108887433 * get_m_LocalShadowmapTexture_3() const { return ___m_LocalShadowmapTexture_3; }
	inline RenderTexture_t2108887433 ** get_address_of_m_LocalShadowmapTexture_3() { return &___m_LocalShadowmapTexture_3; }
	inline void set_m_LocalShadowmapTexture_3(RenderTexture_t2108887433 * value)
	{
		___m_LocalShadowmapTexture_3 = value;
		Il2CppCodeGenWriteBarrier((&___m_LocalShadowmapTexture_3), value);
	}

	inline static int32_t get_offset_of_m_LocalShadowmapFormat_4() { return static_cast<int32_t>(offsetof(LocalShadowsPass_t2703335903, ___m_LocalShadowmapFormat_4)); }
	inline int32_t get_m_LocalShadowmapFormat_4() const { return ___m_LocalShadowmapFormat_4; }
	inline int32_t* get_address_of_m_LocalShadowmapFormat_4() { return &___m_LocalShadowmapFormat_4; }
	inline void set_m_LocalShadowmapFormat_4(int32_t value)
	{
		___m_LocalShadowmapFormat_4 = value;
	}

	inline static int32_t get_offset_of_m_LocalShadowMatrices_5() { return static_cast<int32_t>(offsetof(LocalShadowsPass_t2703335903, ___m_LocalShadowMatrices_5)); }
	inline Matrix4x4U5BU5D_t2302988098* get_m_LocalShadowMatrices_5() const { return ___m_LocalShadowMatrices_5; }
	inline Matrix4x4U5BU5D_t2302988098** get_address_of_m_LocalShadowMatrices_5() { return &___m_LocalShadowMatrices_5; }
	inline void set_m_LocalShadowMatrices_5(Matrix4x4U5BU5D_t2302988098* value)
	{
		___m_LocalShadowMatrices_5 = value;
		Il2CppCodeGenWriteBarrier((&___m_LocalShadowMatrices_5), value);
	}

	inline static int32_t get_offset_of_m_LocalLightSlices_6() { return static_cast<int32_t>(offsetof(LocalShadowsPass_t2703335903, ___m_LocalLightSlices_6)); }
	inline ShadowSliceDataU5BU5D_t1489940496* get_m_LocalLightSlices_6() const { return ___m_LocalLightSlices_6; }
	inline ShadowSliceDataU5BU5D_t1489940496** get_address_of_m_LocalLightSlices_6() { return &___m_LocalLightSlices_6; }
	inline void set_m_LocalLightSlices_6(ShadowSliceDataU5BU5D_t1489940496* value)
	{
		___m_LocalLightSlices_6 = value;
		Il2CppCodeGenWriteBarrier((&___m_LocalLightSlices_6), value);
	}

	inline static int32_t get_offset_of_m_LocalShadowStrength_7() { return static_cast<int32_t>(offsetof(LocalShadowsPass_t2703335903, ___m_LocalShadowStrength_7)); }
	inline SingleU5BU5D_t1444911251* get_m_LocalShadowStrength_7() const { return ___m_LocalShadowStrength_7; }
	inline SingleU5BU5D_t1444911251** get_address_of_m_LocalShadowStrength_7() { return &___m_LocalShadowStrength_7; }
	inline void set_m_LocalShadowStrength_7(SingleU5BU5D_t1444911251* value)
	{
		___m_LocalShadowStrength_7 = value;
		Il2CppCodeGenWriteBarrier((&___m_LocalShadowStrength_7), value);
	}

	inline static int32_t get_offset_of_U3CdestinationU3Ek__BackingField_9() { return static_cast<int32_t>(offsetof(LocalShadowsPass_t2703335903, ___U3CdestinationU3Ek__BackingField_9)); }
	inline RenderTargetHandle_t3987358924  get_U3CdestinationU3Ek__BackingField_9() const { return ___U3CdestinationU3Ek__BackingField_9; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CdestinationU3Ek__BackingField_9() { return &___U3CdestinationU3Ek__BackingField_9; }
	inline void set_U3CdestinationU3Ek__BackingField_9(RenderTargetHandle_t3987358924  value)
	{
		___U3CdestinationU3Ek__BackingField_9 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LOCALSHADOWSPASS_T2703335903_H
#ifndef SETUPLIGHTWEIGHTCONSTANSTPASS_T1972706453_H
#define SETUPLIGHTWEIGHTCONSTANSTPASS_T1972706453_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass
struct  SetupLightweightConstanstPass_t1972706453  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Experimental.Rendering.LightweightPipeline.MixedLightingSetup UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::m_MixedLightingSetup
	int32_t ___m_MixedLightingSetup_2;
	// UnityEngine.Vector4 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::k_DefaultLightPosition
	Vector4_t3319028937  ___k_DefaultLightPosition_3;
	// UnityEngine.Vector4 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::k_DefaultLightColor
	Vector4_t3319028937  ___k_DefaultLightColor_4;
	// UnityEngine.Vector4 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::k_DefaultLightAttenuation
	Vector4_t3319028937  ___k_DefaultLightAttenuation_5;
	// UnityEngine.Vector4 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::k_DefaultLightSpotDirection
	Vector4_t3319028937  ___k_DefaultLightSpotDirection_6;
	// UnityEngine.Vector4 UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::k_DefaultLightSpotAttenuation
	Vector4_t3319028937  ___k_DefaultLightSpotAttenuation_7;
	// UnityEngine.Vector4[] UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::m_LightPositions
	Vector4U5BU5D_t934056436* ___m_LightPositions_8;
	// UnityEngine.Vector4[] UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::m_LightColors
	Vector4U5BU5D_t934056436* ___m_LightColors_9;
	// UnityEngine.Vector4[] UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::m_LightDistanceAttenuations
	Vector4U5BU5D_t934056436* ___m_LightDistanceAttenuations_10;
	// UnityEngine.Vector4[] UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::m_LightSpotDirections
	Vector4U5BU5D_t934056436* ___m_LightSpotDirections_11;
	// UnityEngine.Vector4[] UnityEngine.Experimental.Rendering.LightweightPipeline.SetupLightweightConstanstPass::m_LightSpotAttenuations
	Vector4U5BU5D_t934056436* ___m_LightSpotAttenuations_12;

public:
	inline static int32_t get_offset_of_m_MixedLightingSetup_2() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___m_MixedLightingSetup_2)); }
	inline int32_t get_m_MixedLightingSetup_2() const { return ___m_MixedLightingSetup_2; }
	inline int32_t* get_address_of_m_MixedLightingSetup_2() { return &___m_MixedLightingSetup_2; }
	inline void set_m_MixedLightingSetup_2(int32_t value)
	{
		___m_MixedLightingSetup_2 = value;
	}

	inline static int32_t get_offset_of_k_DefaultLightPosition_3() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___k_DefaultLightPosition_3)); }
	inline Vector4_t3319028937  get_k_DefaultLightPosition_3() const { return ___k_DefaultLightPosition_3; }
	inline Vector4_t3319028937 * get_address_of_k_DefaultLightPosition_3() { return &___k_DefaultLightPosition_3; }
	inline void set_k_DefaultLightPosition_3(Vector4_t3319028937  value)
	{
		___k_DefaultLightPosition_3 = value;
	}

	inline static int32_t get_offset_of_k_DefaultLightColor_4() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___k_DefaultLightColor_4)); }
	inline Vector4_t3319028937  get_k_DefaultLightColor_4() const { return ___k_DefaultLightColor_4; }
	inline Vector4_t3319028937 * get_address_of_k_DefaultLightColor_4() { return &___k_DefaultLightColor_4; }
	inline void set_k_DefaultLightColor_4(Vector4_t3319028937  value)
	{
		___k_DefaultLightColor_4 = value;
	}

	inline static int32_t get_offset_of_k_DefaultLightAttenuation_5() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___k_DefaultLightAttenuation_5)); }
	inline Vector4_t3319028937  get_k_DefaultLightAttenuation_5() const { return ___k_DefaultLightAttenuation_5; }
	inline Vector4_t3319028937 * get_address_of_k_DefaultLightAttenuation_5() { return &___k_DefaultLightAttenuation_5; }
	inline void set_k_DefaultLightAttenuation_5(Vector4_t3319028937  value)
	{
		___k_DefaultLightAttenuation_5 = value;
	}

	inline static int32_t get_offset_of_k_DefaultLightSpotDirection_6() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___k_DefaultLightSpotDirection_6)); }
	inline Vector4_t3319028937  get_k_DefaultLightSpotDirection_6() const { return ___k_DefaultLightSpotDirection_6; }
	inline Vector4_t3319028937 * get_address_of_k_DefaultLightSpotDirection_6() { return &___k_DefaultLightSpotDirection_6; }
	inline void set_k_DefaultLightSpotDirection_6(Vector4_t3319028937  value)
	{
		___k_DefaultLightSpotDirection_6 = value;
	}

	inline static int32_t get_offset_of_k_DefaultLightSpotAttenuation_7() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___k_DefaultLightSpotAttenuation_7)); }
	inline Vector4_t3319028937  get_k_DefaultLightSpotAttenuation_7() const { return ___k_DefaultLightSpotAttenuation_7; }
	inline Vector4_t3319028937 * get_address_of_k_DefaultLightSpotAttenuation_7() { return &___k_DefaultLightSpotAttenuation_7; }
	inline void set_k_DefaultLightSpotAttenuation_7(Vector4_t3319028937  value)
	{
		___k_DefaultLightSpotAttenuation_7 = value;
	}

	inline static int32_t get_offset_of_m_LightPositions_8() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___m_LightPositions_8)); }
	inline Vector4U5BU5D_t934056436* get_m_LightPositions_8() const { return ___m_LightPositions_8; }
	inline Vector4U5BU5D_t934056436** get_address_of_m_LightPositions_8() { return &___m_LightPositions_8; }
	inline void set_m_LightPositions_8(Vector4U5BU5D_t934056436* value)
	{
		___m_LightPositions_8 = value;
		Il2CppCodeGenWriteBarrier((&___m_LightPositions_8), value);
	}

	inline static int32_t get_offset_of_m_LightColors_9() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___m_LightColors_9)); }
	inline Vector4U5BU5D_t934056436* get_m_LightColors_9() const { return ___m_LightColors_9; }
	inline Vector4U5BU5D_t934056436** get_address_of_m_LightColors_9() { return &___m_LightColors_9; }
	inline void set_m_LightColors_9(Vector4U5BU5D_t934056436* value)
	{
		___m_LightColors_9 = value;
		Il2CppCodeGenWriteBarrier((&___m_LightColors_9), value);
	}

	inline static int32_t get_offset_of_m_LightDistanceAttenuations_10() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___m_LightDistanceAttenuations_10)); }
	inline Vector4U5BU5D_t934056436* get_m_LightDistanceAttenuations_10() const { return ___m_LightDistanceAttenuations_10; }
	inline Vector4U5BU5D_t934056436** get_address_of_m_LightDistanceAttenuations_10() { return &___m_LightDistanceAttenuations_10; }
	inline void set_m_LightDistanceAttenuations_10(Vector4U5BU5D_t934056436* value)
	{
		___m_LightDistanceAttenuations_10 = value;
		Il2CppCodeGenWriteBarrier((&___m_LightDistanceAttenuations_10), value);
	}

	inline static int32_t get_offset_of_m_LightSpotDirections_11() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___m_LightSpotDirections_11)); }
	inline Vector4U5BU5D_t934056436* get_m_LightSpotDirections_11() const { return ___m_LightSpotDirections_11; }
	inline Vector4U5BU5D_t934056436** get_address_of_m_LightSpotDirections_11() { return &___m_LightSpotDirections_11; }
	inline void set_m_LightSpotDirections_11(Vector4U5BU5D_t934056436* value)
	{
		___m_LightSpotDirections_11 = value;
		Il2CppCodeGenWriteBarrier((&___m_LightSpotDirections_11), value);
	}

	inline static int32_t get_offset_of_m_LightSpotAttenuations_12() { return static_cast<int32_t>(offsetof(SetupLightweightConstanstPass_t1972706453, ___m_LightSpotAttenuations_12)); }
	inline Vector4U5BU5D_t934056436* get_m_LightSpotAttenuations_12() const { return ___m_LightSpotAttenuations_12; }
	inline Vector4U5BU5D_t934056436** get_address_of_m_LightSpotAttenuations_12() { return &___m_LightSpotAttenuations_12; }
	inline void set_m_LightSpotAttenuations_12(Vector4U5BU5D_t934056436* value)
	{
		___m_LightSpotAttenuations_12 = value;
		Il2CppCodeGenWriteBarrier((&___m_LightSpotAttenuations_12), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SETUPLIGHTWEIGHTCONSTANSTPASS_T1972706453_H
#ifndef SHADOWDATA_T294369652_H
#define SHADOWDATA_T294369652_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData
struct  ShadowData_t294369652 
{
public:
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::renderDirectionalShadows
	bool ___renderDirectionalShadows_0;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::requiresScreenSpaceShadowResolve
	bool ___requiresScreenSpaceShadowResolve_1;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::directionalShadowAtlasWidth
	int32_t ___directionalShadowAtlasWidth_2;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::directionalShadowAtlasHeight
	int32_t ___directionalShadowAtlasHeight_3;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::directionalLightCascadeCount
	int32_t ___directionalLightCascadeCount_4;
	// UnityEngine.Vector3 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::directionalLightCascades
	Vector3_t3722313464  ___directionalLightCascades_5;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::renderLocalShadows
	bool ___renderLocalShadows_6;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::localShadowAtlasWidth
	int32_t ___localShadowAtlasWidth_7;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::localShadowAtlasHeight
	int32_t ___localShadowAtlasHeight_8;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::supportsSoftShadows
	bool ___supportsSoftShadows_9;
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::bufferBitCount
	int32_t ___bufferBitCount_10;
	// UnityEngine.LightShadows UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::renderedDirectionalShadowQuality
	int32_t ___renderedDirectionalShadowQuality_11;
	// UnityEngine.LightShadows UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData::renderedLocalShadowQuality
	int32_t ___renderedLocalShadowQuality_12;

public:
	inline static int32_t get_offset_of_renderDirectionalShadows_0() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___renderDirectionalShadows_0)); }
	inline bool get_renderDirectionalShadows_0() const { return ___renderDirectionalShadows_0; }
	inline bool* get_address_of_renderDirectionalShadows_0() { return &___renderDirectionalShadows_0; }
	inline void set_renderDirectionalShadows_0(bool value)
	{
		___renderDirectionalShadows_0 = value;
	}

	inline static int32_t get_offset_of_requiresScreenSpaceShadowResolve_1() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___requiresScreenSpaceShadowResolve_1)); }
	inline bool get_requiresScreenSpaceShadowResolve_1() const { return ___requiresScreenSpaceShadowResolve_1; }
	inline bool* get_address_of_requiresScreenSpaceShadowResolve_1() { return &___requiresScreenSpaceShadowResolve_1; }
	inline void set_requiresScreenSpaceShadowResolve_1(bool value)
	{
		___requiresScreenSpaceShadowResolve_1 = value;
	}

	inline static int32_t get_offset_of_directionalShadowAtlasWidth_2() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___directionalShadowAtlasWidth_2)); }
	inline int32_t get_directionalShadowAtlasWidth_2() const { return ___directionalShadowAtlasWidth_2; }
	inline int32_t* get_address_of_directionalShadowAtlasWidth_2() { return &___directionalShadowAtlasWidth_2; }
	inline void set_directionalShadowAtlasWidth_2(int32_t value)
	{
		___directionalShadowAtlasWidth_2 = value;
	}

	inline static int32_t get_offset_of_directionalShadowAtlasHeight_3() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___directionalShadowAtlasHeight_3)); }
	inline int32_t get_directionalShadowAtlasHeight_3() const { return ___directionalShadowAtlasHeight_3; }
	inline int32_t* get_address_of_directionalShadowAtlasHeight_3() { return &___directionalShadowAtlasHeight_3; }
	inline void set_directionalShadowAtlasHeight_3(int32_t value)
	{
		___directionalShadowAtlasHeight_3 = value;
	}

	inline static int32_t get_offset_of_directionalLightCascadeCount_4() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___directionalLightCascadeCount_4)); }
	inline int32_t get_directionalLightCascadeCount_4() const { return ___directionalLightCascadeCount_4; }
	inline int32_t* get_address_of_directionalLightCascadeCount_4() { return &___directionalLightCascadeCount_4; }
	inline void set_directionalLightCascadeCount_4(int32_t value)
	{
		___directionalLightCascadeCount_4 = value;
	}

	inline static int32_t get_offset_of_directionalLightCascades_5() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___directionalLightCascades_5)); }
	inline Vector3_t3722313464  get_directionalLightCascades_5() const { return ___directionalLightCascades_5; }
	inline Vector3_t3722313464 * get_address_of_directionalLightCascades_5() { return &___directionalLightCascades_5; }
	inline void set_directionalLightCascades_5(Vector3_t3722313464  value)
	{
		___directionalLightCascades_5 = value;
	}

	inline static int32_t get_offset_of_renderLocalShadows_6() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___renderLocalShadows_6)); }
	inline bool get_renderLocalShadows_6() const { return ___renderLocalShadows_6; }
	inline bool* get_address_of_renderLocalShadows_6() { return &___renderLocalShadows_6; }
	inline void set_renderLocalShadows_6(bool value)
	{
		___renderLocalShadows_6 = value;
	}

	inline static int32_t get_offset_of_localShadowAtlasWidth_7() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___localShadowAtlasWidth_7)); }
	inline int32_t get_localShadowAtlasWidth_7() const { return ___localShadowAtlasWidth_7; }
	inline int32_t* get_address_of_localShadowAtlasWidth_7() { return &___localShadowAtlasWidth_7; }
	inline void set_localShadowAtlasWidth_7(int32_t value)
	{
		___localShadowAtlasWidth_7 = value;
	}

	inline static int32_t get_offset_of_localShadowAtlasHeight_8() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___localShadowAtlasHeight_8)); }
	inline int32_t get_localShadowAtlasHeight_8() const { return ___localShadowAtlasHeight_8; }
	inline int32_t* get_address_of_localShadowAtlasHeight_8() { return &___localShadowAtlasHeight_8; }
	inline void set_localShadowAtlasHeight_8(int32_t value)
	{
		___localShadowAtlasHeight_8 = value;
	}

	inline static int32_t get_offset_of_supportsSoftShadows_9() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___supportsSoftShadows_9)); }
	inline bool get_supportsSoftShadows_9() const { return ___supportsSoftShadows_9; }
	inline bool* get_address_of_supportsSoftShadows_9() { return &___supportsSoftShadows_9; }
	inline void set_supportsSoftShadows_9(bool value)
	{
		___supportsSoftShadows_9 = value;
	}

	inline static int32_t get_offset_of_bufferBitCount_10() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___bufferBitCount_10)); }
	inline int32_t get_bufferBitCount_10() const { return ___bufferBitCount_10; }
	inline int32_t* get_address_of_bufferBitCount_10() { return &___bufferBitCount_10; }
	inline void set_bufferBitCount_10(int32_t value)
	{
		___bufferBitCount_10 = value;
	}

	inline static int32_t get_offset_of_renderedDirectionalShadowQuality_11() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___renderedDirectionalShadowQuality_11)); }
	inline int32_t get_renderedDirectionalShadowQuality_11() const { return ___renderedDirectionalShadowQuality_11; }
	inline int32_t* get_address_of_renderedDirectionalShadowQuality_11() { return &___renderedDirectionalShadowQuality_11; }
	inline void set_renderedDirectionalShadowQuality_11(int32_t value)
	{
		___renderedDirectionalShadowQuality_11 = value;
	}

	inline static int32_t get_offset_of_renderedLocalShadowQuality_12() { return static_cast<int32_t>(offsetof(ShadowData_t294369652, ___renderedLocalShadowQuality_12)); }
	inline int32_t get_renderedLocalShadowQuality_12() const { return ___renderedLocalShadowQuality_12; }
	inline int32_t* get_address_of_renderedLocalShadowQuality_12() { return &___renderedLocalShadowQuality_12; }
	inline void set_renderedLocalShadowQuality_12(int32_t value)
	{
		___renderedLocalShadowQuality_12 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData
struct ShadowData_t294369652_marshaled_pinvoke
{
	int32_t ___renderDirectionalShadows_0;
	int32_t ___requiresScreenSpaceShadowResolve_1;
	int32_t ___directionalShadowAtlasWidth_2;
	int32_t ___directionalShadowAtlasHeight_3;
	int32_t ___directionalLightCascadeCount_4;
	Vector3_t3722313464  ___directionalLightCascades_5;
	int32_t ___renderLocalShadows_6;
	int32_t ___localShadowAtlasWidth_7;
	int32_t ___localShadowAtlasHeight_8;
	int32_t ___supportsSoftShadows_9;
	int32_t ___bufferBitCount_10;
	int32_t ___renderedDirectionalShadowQuality_11;
	int32_t ___renderedLocalShadowQuality_12;
};
// Native definition for COM marshalling of UnityEngine.Experimental.Rendering.LightweightPipeline.ShadowData
struct ShadowData_t294369652_marshaled_com
{
	int32_t ___renderDirectionalShadows_0;
	int32_t ___requiresScreenSpaceShadowResolve_1;
	int32_t ___directionalShadowAtlasWidth_2;
	int32_t ___directionalShadowAtlasHeight_3;
	int32_t ___directionalLightCascadeCount_4;
	Vector3_t3722313464  ___directionalLightCascades_5;
	int32_t ___renderLocalShadows_6;
	int32_t ___localShadowAtlasWidth_7;
	int32_t ___localShadowAtlasHeight_8;
	int32_t ___supportsSoftShadows_9;
	int32_t ___bufferBitCount_10;
	int32_t ___renderedDirectionalShadowQuality_11;
	int32_t ___renderedLocalShadowQuality_12;
};
#endif // SHADOWDATA_T294369652_H
#ifndef RENDERTEXTUREDESCRIPTOR_T1974534975_H
#define RENDERTEXTUREDESCRIPTOR_T1974534975_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.RenderTextureDescriptor
struct  RenderTextureDescriptor_t1974534975 
{
public:
	// System.Int32 UnityEngine.RenderTextureDescriptor::<width>k__BackingField
	int32_t ___U3CwidthU3Ek__BackingField_0;
	// System.Int32 UnityEngine.RenderTextureDescriptor::<height>k__BackingField
	int32_t ___U3CheightU3Ek__BackingField_1;
	// System.Int32 UnityEngine.RenderTextureDescriptor::<msaaSamples>k__BackingField
	int32_t ___U3CmsaaSamplesU3Ek__BackingField_2;
	// System.Int32 UnityEngine.RenderTextureDescriptor::<volumeDepth>k__BackingField
	int32_t ___U3CvolumeDepthU3Ek__BackingField_3;
	// UnityEngine.RenderTextureFormat UnityEngine.RenderTextureDescriptor::<colorFormat>k__BackingField
	int32_t ___U3CcolorFormatU3Ek__BackingField_4;
	// System.Int32 UnityEngine.RenderTextureDescriptor::_depthBufferBits
	int32_t ____depthBufferBits_5;
	// UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::<dimension>k__BackingField
	int32_t ___U3CdimensionU3Ek__BackingField_7;
	// UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::<shadowSamplingMode>k__BackingField
	int32_t ___U3CshadowSamplingModeU3Ek__BackingField_8;
	// UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::<vrUsage>k__BackingField
	int32_t ___U3CvrUsageU3Ek__BackingField_9;
	// UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags
	int32_t ____flags_10;
	// UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::<memoryless>k__BackingField
	int32_t ___U3CmemorylessU3Ek__BackingField_11;

public:
	inline static int32_t get_offset_of_U3CwidthU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CwidthU3Ek__BackingField_0)); }
	inline int32_t get_U3CwidthU3Ek__BackingField_0() const { return ___U3CwidthU3Ek__BackingField_0; }
	inline int32_t* get_address_of_U3CwidthU3Ek__BackingField_0() { return &___U3CwidthU3Ek__BackingField_0; }
	inline void set_U3CwidthU3Ek__BackingField_0(int32_t value)
	{
		___U3CwidthU3Ek__BackingField_0 = value;
	}

	inline static int32_t get_offset_of_U3CheightU3Ek__BackingField_1() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CheightU3Ek__BackingField_1)); }
	inline int32_t get_U3CheightU3Ek__BackingField_1() const { return ___U3CheightU3Ek__BackingField_1; }
	inline int32_t* get_address_of_U3CheightU3Ek__BackingField_1() { return &___U3CheightU3Ek__BackingField_1; }
	inline void set_U3CheightU3Ek__BackingField_1(int32_t value)
	{
		___U3CheightU3Ek__BackingField_1 = value;
	}

	inline static int32_t get_offset_of_U3CmsaaSamplesU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CmsaaSamplesU3Ek__BackingField_2)); }
	inline int32_t get_U3CmsaaSamplesU3Ek__BackingField_2() const { return ___U3CmsaaSamplesU3Ek__BackingField_2; }
	inline int32_t* get_address_of_U3CmsaaSamplesU3Ek__BackingField_2() { return &___U3CmsaaSamplesU3Ek__BackingField_2; }
	inline void set_U3CmsaaSamplesU3Ek__BackingField_2(int32_t value)
	{
		___U3CmsaaSamplesU3Ek__BackingField_2 = value;
	}

	inline static int32_t get_offset_of_U3CvolumeDepthU3Ek__BackingField_3() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CvolumeDepthU3Ek__BackingField_3)); }
	inline int32_t get_U3CvolumeDepthU3Ek__BackingField_3() const { return ___U3CvolumeDepthU3Ek__BackingField_3; }
	inline int32_t* get_address_of_U3CvolumeDepthU3Ek__BackingField_3() { return &___U3CvolumeDepthU3Ek__BackingField_3; }
	inline void set_U3CvolumeDepthU3Ek__BackingField_3(int32_t value)
	{
		___U3CvolumeDepthU3Ek__BackingField_3 = value;
	}

	inline static int32_t get_offset_of_U3CcolorFormatU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CcolorFormatU3Ek__BackingField_4)); }
	inline int32_t get_U3CcolorFormatU3Ek__BackingField_4() const { return ___U3CcolorFormatU3Ek__BackingField_4; }
	inline int32_t* get_address_of_U3CcolorFormatU3Ek__BackingField_4() { return &___U3CcolorFormatU3Ek__BackingField_4; }
	inline void set_U3CcolorFormatU3Ek__BackingField_4(int32_t value)
	{
		___U3CcolorFormatU3Ek__BackingField_4 = value;
	}

	inline static int32_t get_offset_of__depthBufferBits_5() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ____depthBufferBits_5)); }
	inline int32_t get__depthBufferBits_5() const { return ____depthBufferBits_5; }
	inline int32_t* get_address_of__depthBufferBits_5() { return &____depthBufferBits_5; }
	inline void set__depthBufferBits_5(int32_t value)
	{
		____depthBufferBits_5 = value;
	}

	inline static int32_t get_offset_of_U3CdimensionU3Ek__BackingField_7() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CdimensionU3Ek__BackingField_7)); }
	inline int32_t get_U3CdimensionU3Ek__BackingField_7() const { return ___U3CdimensionU3Ek__BackingField_7; }
	inline int32_t* get_address_of_U3CdimensionU3Ek__BackingField_7() { return &___U3CdimensionU3Ek__BackingField_7; }
	inline void set_U3CdimensionU3Ek__BackingField_7(int32_t value)
	{
		___U3CdimensionU3Ek__BackingField_7 = value;
	}

	inline static int32_t get_offset_of_U3CshadowSamplingModeU3Ek__BackingField_8() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CshadowSamplingModeU3Ek__BackingField_8)); }
	inline int32_t get_U3CshadowSamplingModeU3Ek__BackingField_8() const { return ___U3CshadowSamplingModeU3Ek__BackingField_8; }
	inline int32_t* get_address_of_U3CshadowSamplingModeU3Ek__BackingField_8() { return &___U3CshadowSamplingModeU3Ek__BackingField_8; }
	inline void set_U3CshadowSamplingModeU3Ek__BackingField_8(int32_t value)
	{
		___U3CshadowSamplingModeU3Ek__BackingField_8 = value;
	}

	inline static int32_t get_offset_of_U3CvrUsageU3Ek__BackingField_9() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CvrUsageU3Ek__BackingField_9)); }
	inline int32_t get_U3CvrUsageU3Ek__BackingField_9() const { return ___U3CvrUsageU3Ek__BackingField_9; }
	inline int32_t* get_address_of_U3CvrUsageU3Ek__BackingField_9() { return &___U3CvrUsageU3Ek__BackingField_9; }
	inline void set_U3CvrUsageU3Ek__BackingField_9(int32_t value)
	{
		___U3CvrUsageU3Ek__BackingField_9 = value;
	}

	inline static int32_t get_offset_of__flags_10() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ____flags_10)); }
	inline int32_t get__flags_10() const { return ____flags_10; }
	inline int32_t* get_address_of__flags_10() { return &____flags_10; }
	inline void set__flags_10(int32_t value)
	{
		____flags_10 = value;
	}

	inline static int32_t get_offset_of_U3CmemorylessU3Ek__BackingField_11() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975, ___U3CmemorylessU3Ek__BackingField_11)); }
	inline int32_t get_U3CmemorylessU3Ek__BackingField_11() const { return ___U3CmemorylessU3Ek__BackingField_11; }
	inline int32_t* get_address_of_U3CmemorylessU3Ek__BackingField_11() { return &___U3CmemorylessU3Ek__BackingField_11; }
	inline void set_U3CmemorylessU3Ek__BackingField_11(int32_t value)
	{
		___U3CmemorylessU3Ek__BackingField_11 = value;
	}
};

struct RenderTextureDescriptor_t1974534975_StaticFields
{
public:
	// System.Int32[] UnityEngine.RenderTextureDescriptor::depthFormatBits
	Int32U5BU5D_t385246372* ___depthFormatBits_6;

public:
	inline static int32_t get_offset_of_depthFormatBits_6() { return static_cast<int32_t>(offsetof(RenderTextureDescriptor_t1974534975_StaticFields, ___depthFormatBits_6)); }
	inline Int32U5BU5D_t385246372* get_depthFormatBits_6() const { return ___depthFormatBits_6; }
	inline Int32U5BU5D_t385246372** get_address_of_depthFormatBits_6() { return &___depthFormatBits_6; }
	inline void set_depthFormatBits_6(Int32U5BU5D_t385246372* value)
	{
		___depthFormatBits_6 = value;
		Il2CppCodeGenWriteBarrier((&___depthFormatBits_6), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RENDERTEXTUREDESCRIPTOR_T1974534975_H
#ifndef NATIVELISTIMPL_2_T1099989673_H
#define NATIVELISTIMPL_2_T1099989673_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Collections.NativeListImpl`2<System.Int32,Unity.Collections.DefaultMemoryManager>
struct  NativeListImpl_2_t1099989673 
{
public:
	// TMemManager Unity.Collections.NativeListImpl`2::m_MemoryAllocator
	DefaultMemoryManager_t920496797  ___m_MemoryAllocator_0;
	// Unity.Collections.NativeListData* Unity.Collections.NativeListImpl`2::m_ListData
	NativeListData_t941272027 * ___m_ListData_1;

public:
	inline static int32_t get_offset_of_m_MemoryAllocator_0() { return static_cast<int32_t>(offsetof(NativeListImpl_2_t1099989673, ___m_MemoryAllocator_0)); }
	inline DefaultMemoryManager_t920496797  get_m_MemoryAllocator_0() const { return ___m_MemoryAllocator_0; }
	inline DefaultMemoryManager_t920496797 * get_address_of_m_MemoryAllocator_0() { return &___m_MemoryAllocator_0; }
	inline void set_m_MemoryAllocator_0(DefaultMemoryManager_t920496797  value)
	{
		___m_MemoryAllocator_0 = value;
	}

	inline static int32_t get_offset_of_m_ListData_1() { return static_cast<int32_t>(offsetof(NativeListImpl_2_t1099989673, ___m_ListData_1)); }
	inline NativeListData_t941272027 * get_m_ListData_1() const { return ___m_ListData_1; }
	inline NativeListData_t941272027 ** get_address_of_m_ListData_1() { return &___m_ListData_1; }
	inline void set_m_ListData_1(NativeListData_t941272027 * value)
	{
		___m_ListData_1 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // NATIVELISTIMPL_2_T1099989673_H
#ifndef BEHAVIOUR_T1437897464_H
#define BEHAVIOUR_T1437897464_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Behaviour
struct  Behaviour_t1437897464  : public Component_t1923634451
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // BEHAVIOUR_T1437897464_H
#ifndef CREATELIGHTWEIGHTRENDERTEXTURESPASS_T2359216577_H
#define CREATELIGHTWEIGHTRENDERTEXTURESPASS_T2359216577_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.CreateLightweightRenderTexturesPass
struct  CreateLightweightRenderTexturesPass_t2359216577  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.CreateLightweightRenderTexturesPass::<colorAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CcolorAttachmentHandleU3Ek__BackingField_3;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.CreateLightweightRenderTexturesPass::<depthAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CdepthAttachmentHandleU3Ek__BackingField_4;
	// UnityEngine.RenderTextureDescriptor UnityEngine.Experimental.Rendering.LightweightPipeline.CreateLightweightRenderTexturesPass::<descriptor>k__BackingField
	RenderTextureDescriptor_t1974534975  ___U3CdescriptorU3Ek__BackingField_5;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.SampleCount UnityEngine.Experimental.Rendering.LightweightPipeline.CreateLightweightRenderTexturesPass::<samples>k__BackingField
	int32_t ___U3CsamplesU3Ek__BackingField_6;

public:
	inline static int32_t get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_3() { return static_cast<int32_t>(offsetof(CreateLightweightRenderTexturesPass_t2359216577, ___U3CcolorAttachmentHandleU3Ek__BackingField_3)); }
	inline RenderTargetHandle_t3987358924  get_U3CcolorAttachmentHandleU3Ek__BackingField_3() const { return ___U3CcolorAttachmentHandleU3Ek__BackingField_3; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CcolorAttachmentHandleU3Ek__BackingField_3() { return &___U3CcolorAttachmentHandleU3Ek__BackingField_3; }
	inline void set_U3CcolorAttachmentHandleU3Ek__BackingField_3(RenderTargetHandle_t3987358924  value)
	{
		___U3CcolorAttachmentHandleU3Ek__BackingField_3 = value;
	}

	inline static int32_t get_offset_of_U3CdepthAttachmentHandleU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(CreateLightweightRenderTexturesPass_t2359216577, ___U3CdepthAttachmentHandleU3Ek__BackingField_4)); }
	inline RenderTargetHandle_t3987358924  get_U3CdepthAttachmentHandleU3Ek__BackingField_4() const { return ___U3CdepthAttachmentHandleU3Ek__BackingField_4; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CdepthAttachmentHandleU3Ek__BackingField_4() { return &___U3CdepthAttachmentHandleU3Ek__BackingField_4; }
	inline void set_U3CdepthAttachmentHandleU3Ek__BackingField_4(RenderTargetHandle_t3987358924  value)
	{
		___U3CdepthAttachmentHandleU3Ek__BackingField_4 = value;
	}

	inline static int32_t get_offset_of_U3CdescriptorU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(CreateLightweightRenderTexturesPass_t2359216577, ___U3CdescriptorU3Ek__BackingField_5)); }
	inline RenderTextureDescriptor_t1974534975  get_U3CdescriptorU3Ek__BackingField_5() const { return ___U3CdescriptorU3Ek__BackingField_5; }
	inline RenderTextureDescriptor_t1974534975 * get_address_of_U3CdescriptorU3Ek__BackingField_5() { return &___U3CdescriptorU3Ek__BackingField_5; }
	inline void set_U3CdescriptorU3Ek__BackingField_5(RenderTextureDescriptor_t1974534975  value)
	{
		___U3CdescriptorU3Ek__BackingField_5 = value;
	}

	inline static int32_t get_offset_of_U3CsamplesU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(CreateLightweightRenderTexturesPass_t2359216577, ___U3CsamplesU3Ek__BackingField_6)); }
	inline int32_t get_U3CsamplesU3Ek__BackingField_6() const { return ___U3CsamplesU3Ek__BackingField_6; }
	inline int32_t* get_address_of_U3CsamplesU3Ek__BackingField_6() { return &___U3CsamplesU3Ek__BackingField_6; }
	inline void set_U3CsamplesU3Ek__BackingField_6(int32_t value)
	{
		___U3CsamplesU3Ek__BackingField_6 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // CREATELIGHTWEIGHTRENDERTEXTURESPASS_T2359216577_H
#ifndef DEPTHONLYPASS_T4004473585_H
#define DEPTHONLYPASS_T4004473585_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.DepthOnlyPass
struct  DepthOnlyPass_t4004473585  : public ScriptableRenderPass_t3231910016
{
public:
	// System.Int32 UnityEngine.Experimental.Rendering.LightweightPipeline.DepthOnlyPass::kDepthBufferBits
	int32_t ___kDepthBufferBits_3;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.DepthOnlyPass::<depthAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CdepthAttachmentHandleU3Ek__BackingField_4;
	// UnityEngine.RenderTextureDescriptor UnityEngine.Experimental.Rendering.LightweightPipeline.DepthOnlyPass::<descriptor>k__BackingField
	RenderTextureDescriptor_t1974534975  ___U3CdescriptorU3Ek__BackingField_5;

public:
	inline static int32_t get_offset_of_kDepthBufferBits_3() { return static_cast<int32_t>(offsetof(DepthOnlyPass_t4004473585, ___kDepthBufferBits_3)); }
	inline int32_t get_kDepthBufferBits_3() const { return ___kDepthBufferBits_3; }
	inline int32_t* get_address_of_kDepthBufferBits_3() { return &___kDepthBufferBits_3; }
	inline void set_kDepthBufferBits_3(int32_t value)
	{
		___kDepthBufferBits_3 = value;
	}

	inline static int32_t get_offset_of_U3CdepthAttachmentHandleU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(DepthOnlyPass_t4004473585, ___U3CdepthAttachmentHandleU3Ek__BackingField_4)); }
	inline RenderTargetHandle_t3987358924  get_U3CdepthAttachmentHandleU3Ek__BackingField_4() const { return ___U3CdepthAttachmentHandleU3Ek__BackingField_4; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CdepthAttachmentHandleU3Ek__BackingField_4() { return &___U3CdepthAttachmentHandleU3Ek__BackingField_4; }
	inline void set_U3CdepthAttachmentHandleU3Ek__BackingField_4(RenderTargetHandle_t3987358924  value)
	{
		___U3CdepthAttachmentHandleU3Ek__BackingField_4 = value;
	}

	inline static int32_t get_offset_of_U3CdescriptorU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(DepthOnlyPass_t4004473585, ___U3CdescriptorU3Ek__BackingField_5)); }
	inline RenderTextureDescriptor_t1974534975  get_U3CdescriptorU3Ek__BackingField_5() const { return ___U3CdescriptorU3Ek__BackingField_5; }
	inline RenderTextureDescriptor_t1974534975 * get_address_of_U3CdescriptorU3Ek__BackingField_5() { return &___U3CdescriptorU3Ek__BackingField_5; }
	inline void set_U3CdescriptorU3Ek__BackingField_5(RenderTextureDescriptor_t1974534975  value)
	{
		___U3CdescriptorU3Ek__BackingField_5 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // DEPTHONLYPASS_T4004473585_H
#ifndef FINALBLITPASS_T30679461_H
#define FINALBLITPASS_T30679461_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.FinalBlitPass
struct  FinalBlitPass_t30679461  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Material UnityEngine.Experimental.Rendering.LightweightPipeline.FinalBlitPass::m_BlitMaterial
	Material_t340375123 * ___m_BlitMaterial_2;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.FinalBlitPass::<colorAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CcolorAttachmentHandleU3Ek__BackingField_3;
	// UnityEngine.RenderTextureDescriptor UnityEngine.Experimental.Rendering.LightweightPipeline.FinalBlitPass::<descriptor>k__BackingField
	RenderTextureDescriptor_t1974534975  ___U3CdescriptorU3Ek__BackingField_4;

public:
	inline static int32_t get_offset_of_m_BlitMaterial_2() { return static_cast<int32_t>(offsetof(FinalBlitPass_t30679461, ___m_BlitMaterial_2)); }
	inline Material_t340375123 * get_m_BlitMaterial_2() const { return ___m_BlitMaterial_2; }
	inline Material_t340375123 ** get_address_of_m_BlitMaterial_2() { return &___m_BlitMaterial_2; }
	inline void set_m_BlitMaterial_2(Material_t340375123 * value)
	{
		___m_BlitMaterial_2 = value;
		Il2CppCodeGenWriteBarrier((&___m_BlitMaterial_2), value);
	}

	inline static int32_t get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_3() { return static_cast<int32_t>(offsetof(FinalBlitPass_t30679461, ___U3CcolorAttachmentHandleU3Ek__BackingField_3)); }
	inline RenderTargetHandle_t3987358924  get_U3CcolorAttachmentHandleU3Ek__BackingField_3() const { return ___U3CcolorAttachmentHandleU3Ek__BackingField_3; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CcolorAttachmentHandleU3Ek__BackingField_3() { return &___U3CcolorAttachmentHandleU3Ek__BackingField_3; }
	inline void set_U3CcolorAttachmentHandleU3Ek__BackingField_3(RenderTargetHandle_t3987358924  value)
	{
		___U3CcolorAttachmentHandleU3Ek__BackingField_3 = value;
	}

	inline static int32_t get_offset_of_U3CdescriptorU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(FinalBlitPass_t30679461, ___U3CdescriptorU3Ek__BackingField_4)); }
	inline RenderTextureDescriptor_t1974534975  get_U3CdescriptorU3Ek__BackingField_4() const { return ___U3CdescriptorU3Ek__BackingField_4; }
	inline RenderTextureDescriptor_t1974534975 * get_address_of_U3CdescriptorU3Ek__BackingField_4() { return &___U3CdescriptorU3Ek__BackingField_4; }
	inline void set_U3CdescriptorU3Ek__BackingField_4(RenderTextureDescriptor_t1974534975  value)
	{
		___U3CdescriptorU3Ek__BackingField_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // FINALBLITPASS_T30679461_H
#ifndef LIGHTWEIGHTFORWARDPASS_T835756159_H
#define LIGHTWEIGHTFORWARDPASS_T835756159_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass
struct  LightweightForwardPass_t835756159  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::<colorAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CcolorAttachmentHandleU3Ek__BackingField_2;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::<depthAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CdepthAttachmentHandleU3Ek__BackingField_3;
	// UnityEngine.RenderTextureDescriptor UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::<descriptor>k__BackingField
	RenderTextureDescriptor_t1974534975  ___U3CdescriptorU3Ek__BackingField_4;
	// UnityEngine.Experimental.Rendering.ClearFlag UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::<clearFlag>k__BackingField
	int32_t ___U3CclearFlagU3Ek__BackingField_5;
	// UnityEngine.Color UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::<clearColor>k__BackingField
	Color_t2555686324  ___U3CclearColorU3Ek__BackingField_6;
	// UnityEngine.Material UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::m_ErrorMaterial
	Material_t340375123 * ___m_ErrorMaterial_8;
	// System.Collections.Generic.List`1<UnityEngine.Experimental.Rendering.ShaderPassName> UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::m_LegacyShaderPassNames
	List_1_t1566003363 * ___m_LegacyShaderPassNames_9;
	// UnityEngine.Experimental.Rendering.RendererConfiguration UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::rendererConfiguration
	int32_t ___rendererConfiguration_10;
	// System.Boolean UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightForwardPass::dynamicBatching
	bool ___dynamicBatching_11;

public:
	inline static int32_t get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___U3CcolorAttachmentHandleU3Ek__BackingField_2)); }
	inline RenderTargetHandle_t3987358924  get_U3CcolorAttachmentHandleU3Ek__BackingField_2() const { return ___U3CcolorAttachmentHandleU3Ek__BackingField_2; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CcolorAttachmentHandleU3Ek__BackingField_2() { return &___U3CcolorAttachmentHandleU3Ek__BackingField_2; }
	inline void set_U3CcolorAttachmentHandleU3Ek__BackingField_2(RenderTargetHandle_t3987358924  value)
	{
		___U3CcolorAttachmentHandleU3Ek__BackingField_2 = value;
	}

	inline static int32_t get_offset_of_U3CdepthAttachmentHandleU3Ek__BackingField_3() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___U3CdepthAttachmentHandleU3Ek__BackingField_3)); }
	inline RenderTargetHandle_t3987358924  get_U3CdepthAttachmentHandleU3Ek__BackingField_3() const { return ___U3CdepthAttachmentHandleU3Ek__BackingField_3; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CdepthAttachmentHandleU3Ek__BackingField_3() { return &___U3CdepthAttachmentHandleU3Ek__BackingField_3; }
	inline void set_U3CdepthAttachmentHandleU3Ek__BackingField_3(RenderTargetHandle_t3987358924  value)
	{
		___U3CdepthAttachmentHandleU3Ek__BackingField_3 = value;
	}

	inline static int32_t get_offset_of_U3CdescriptorU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___U3CdescriptorU3Ek__BackingField_4)); }
	inline RenderTextureDescriptor_t1974534975  get_U3CdescriptorU3Ek__BackingField_4() const { return ___U3CdescriptorU3Ek__BackingField_4; }
	inline RenderTextureDescriptor_t1974534975 * get_address_of_U3CdescriptorU3Ek__BackingField_4() { return &___U3CdescriptorU3Ek__BackingField_4; }
	inline void set_U3CdescriptorU3Ek__BackingField_4(RenderTextureDescriptor_t1974534975  value)
	{
		___U3CdescriptorU3Ek__BackingField_4 = value;
	}

	inline static int32_t get_offset_of_U3CclearFlagU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___U3CclearFlagU3Ek__BackingField_5)); }
	inline int32_t get_U3CclearFlagU3Ek__BackingField_5() const { return ___U3CclearFlagU3Ek__BackingField_5; }
	inline int32_t* get_address_of_U3CclearFlagU3Ek__BackingField_5() { return &___U3CclearFlagU3Ek__BackingField_5; }
	inline void set_U3CclearFlagU3Ek__BackingField_5(int32_t value)
	{
		___U3CclearFlagU3Ek__BackingField_5 = value;
	}

	inline static int32_t get_offset_of_U3CclearColorU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___U3CclearColorU3Ek__BackingField_6)); }
	inline Color_t2555686324  get_U3CclearColorU3Ek__BackingField_6() const { return ___U3CclearColorU3Ek__BackingField_6; }
	inline Color_t2555686324 * get_address_of_U3CclearColorU3Ek__BackingField_6() { return &___U3CclearColorU3Ek__BackingField_6; }
	inline void set_U3CclearColorU3Ek__BackingField_6(Color_t2555686324  value)
	{
		___U3CclearColorU3Ek__BackingField_6 = value;
	}

	inline static int32_t get_offset_of_m_ErrorMaterial_8() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___m_ErrorMaterial_8)); }
	inline Material_t340375123 * get_m_ErrorMaterial_8() const { return ___m_ErrorMaterial_8; }
	inline Material_t340375123 ** get_address_of_m_ErrorMaterial_8() { return &___m_ErrorMaterial_8; }
	inline void set_m_ErrorMaterial_8(Material_t340375123 * value)
	{
		___m_ErrorMaterial_8 = value;
		Il2CppCodeGenWriteBarrier((&___m_ErrorMaterial_8), value);
	}

	inline static int32_t get_offset_of_m_LegacyShaderPassNames_9() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___m_LegacyShaderPassNames_9)); }
	inline List_1_t1566003363 * get_m_LegacyShaderPassNames_9() const { return ___m_LegacyShaderPassNames_9; }
	inline List_1_t1566003363 ** get_address_of_m_LegacyShaderPassNames_9() { return &___m_LegacyShaderPassNames_9; }
	inline void set_m_LegacyShaderPassNames_9(List_1_t1566003363 * value)
	{
		___m_LegacyShaderPassNames_9 = value;
		Il2CppCodeGenWriteBarrier((&___m_LegacyShaderPassNames_9), value);
	}

	inline static int32_t get_offset_of_rendererConfiguration_10() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___rendererConfiguration_10)); }
	inline int32_t get_rendererConfiguration_10() const { return ___rendererConfiguration_10; }
	inline int32_t* get_address_of_rendererConfiguration_10() { return &___rendererConfiguration_10; }
	inline void set_rendererConfiguration_10(int32_t value)
	{
		___rendererConfiguration_10 = value;
	}

	inline static int32_t get_offset_of_dynamicBatching_11() { return static_cast<int32_t>(offsetof(LightweightForwardPass_t835756159, ___dynamicBatching_11)); }
	inline bool get_dynamicBatching_11() const { return ___dynamicBatching_11; }
	inline bool* get_address_of_dynamicBatching_11() { return &___dynamicBatching_11; }
	inline void set_dynamicBatching_11(bool value)
	{
		___dynamicBatching_11 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LIGHTWEIGHTFORWARDPASS_T835756159_H
#ifndef OPAQUEPOSTPROCESSPASS_T1918180670_H
#define OPAQUEPOSTPROCESSPASS_T1918180670_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.OpaquePostProcessPass
struct  OpaquePostProcessPass_t1918180670  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.OpaquePostProcessPass::<colorAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CcolorAttachmentHandleU3Ek__BackingField_2;
	// UnityEngine.RenderTextureDescriptor UnityEngine.Experimental.Rendering.LightweightPipeline.OpaquePostProcessPass::<descriptor>k__BackingField
	RenderTextureDescriptor_t1974534975  ___U3CdescriptorU3Ek__BackingField_3;

public:
	inline static int32_t get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(OpaquePostProcessPass_t1918180670, ___U3CcolorAttachmentHandleU3Ek__BackingField_2)); }
	inline RenderTargetHandle_t3987358924  get_U3CcolorAttachmentHandleU3Ek__BackingField_2() const { return ___U3CcolorAttachmentHandleU3Ek__BackingField_2; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CcolorAttachmentHandleU3Ek__BackingField_2() { return &___U3CcolorAttachmentHandleU3Ek__BackingField_2; }
	inline void set_U3CcolorAttachmentHandleU3Ek__BackingField_2(RenderTargetHandle_t3987358924  value)
	{
		___U3CcolorAttachmentHandleU3Ek__BackingField_2 = value;
	}

	inline static int32_t get_offset_of_U3CdescriptorU3Ek__BackingField_3() { return static_cast<int32_t>(offsetof(OpaquePostProcessPass_t1918180670, ___U3CdescriptorU3Ek__BackingField_3)); }
	inline RenderTextureDescriptor_t1974534975  get_U3CdescriptorU3Ek__BackingField_3() const { return ___U3CdescriptorU3Ek__BackingField_3; }
	inline RenderTextureDescriptor_t1974534975 * get_address_of_U3CdescriptorU3Ek__BackingField_3() { return &___U3CdescriptorU3Ek__BackingField_3; }
	inline void set_U3CdescriptorU3Ek__BackingField_3(RenderTextureDescriptor_t1974534975  value)
	{
		___U3CdescriptorU3Ek__BackingField_3 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // OPAQUEPOSTPROCESSPASS_T1918180670_H
#ifndef SCREENSPACESHADOWRESOLVEPASS_T442348744_H
#define SCREENSPACESHADOWRESOLVEPASS_T442348744_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.ScreenSpaceShadowResolvePass
struct  ScreenSpaceShadowResolvePass_t442348744  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.LightweightPipeline.ScreenSpaceShadowResolvePass::m_ColorFormat
	int32_t ___m_ColorFormat_2;
	// UnityEngine.Material UnityEngine.Experimental.Rendering.LightweightPipeline.ScreenSpaceShadowResolvePass::m_ScreenSpaceShadowsMaterial
	Material_t340375123 * ___m_ScreenSpaceShadowsMaterial_3;
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.ScreenSpaceShadowResolvePass::<colorAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CcolorAttachmentHandleU3Ek__BackingField_4;
	// UnityEngine.RenderTextureDescriptor UnityEngine.Experimental.Rendering.LightweightPipeline.ScreenSpaceShadowResolvePass::<descriptor>k__BackingField
	RenderTextureDescriptor_t1974534975  ___U3CdescriptorU3Ek__BackingField_5;

public:
	inline static int32_t get_offset_of_m_ColorFormat_2() { return static_cast<int32_t>(offsetof(ScreenSpaceShadowResolvePass_t442348744, ___m_ColorFormat_2)); }
	inline int32_t get_m_ColorFormat_2() const { return ___m_ColorFormat_2; }
	inline int32_t* get_address_of_m_ColorFormat_2() { return &___m_ColorFormat_2; }
	inline void set_m_ColorFormat_2(int32_t value)
	{
		___m_ColorFormat_2 = value;
	}

	inline static int32_t get_offset_of_m_ScreenSpaceShadowsMaterial_3() { return static_cast<int32_t>(offsetof(ScreenSpaceShadowResolvePass_t442348744, ___m_ScreenSpaceShadowsMaterial_3)); }
	inline Material_t340375123 * get_m_ScreenSpaceShadowsMaterial_3() const { return ___m_ScreenSpaceShadowsMaterial_3; }
	inline Material_t340375123 ** get_address_of_m_ScreenSpaceShadowsMaterial_3() { return &___m_ScreenSpaceShadowsMaterial_3; }
	inline void set_m_ScreenSpaceShadowsMaterial_3(Material_t340375123 * value)
	{
		___m_ScreenSpaceShadowsMaterial_3 = value;
		Il2CppCodeGenWriteBarrier((&___m_ScreenSpaceShadowsMaterial_3), value);
	}

	inline static int32_t get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(ScreenSpaceShadowResolvePass_t442348744, ___U3CcolorAttachmentHandleU3Ek__BackingField_4)); }
	inline RenderTargetHandle_t3987358924  get_U3CcolorAttachmentHandleU3Ek__BackingField_4() const { return ___U3CcolorAttachmentHandleU3Ek__BackingField_4; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CcolorAttachmentHandleU3Ek__BackingField_4() { return &___U3CcolorAttachmentHandleU3Ek__BackingField_4; }
	inline void set_U3CcolorAttachmentHandleU3Ek__BackingField_4(RenderTargetHandle_t3987358924  value)
	{
		___U3CcolorAttachmentHandleU3Ek__BackingField_4 = value;
	}

	inline static int32_t get_offset_of_U3CdescriptorU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(ScreenSpaceShadowResolvePass_t442348744, ___U3CdescriptorU3Ek__BackingField_5)); }
	inline RenderTextureDescriptor_t1974534975  get_U3CdescriptorU3Ek__BackingField_5() const { return ___U3CdescriptorU3Ek__BackingField_5; }
	inline RenderTextureDescriptor_t1974534975 * get_address_of_U3CdescriptorU3Ek__BackingField_5() { return &___U3CdescriptorU3Ek__BackingField_5; }
	inline void set_U3CdescriptorU3Ek__BackingField_5(RenderTextureDescriptor_t1974534975  value)
	{
		___U3CdescriptorU3Ek__BackingField_5 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SCREENSPACESHADOWRESOLVEPASS_T442348744_H
#ifndef TRANSPARENTPOSTPROCESSPASS_T4286252520_H
#define TRANSPARENTPOSTPROCESSPASS_T4286252520_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.TransparentPostProcessPass
struct  TransparentPostProcessPass_t4286252520  : public ScriptableRenderPass_t3231910016
{
public:
	// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle UnityEngine.Experimental.Rendering.LightweightPipeline.TransparentPostProcessPass::<colorAttachmentHandle>k__BackingField
	RenderTargetHandle_t3987358924  ___U3CcolorAttachmentHandleU3Ek__BackingField_2;
	// UnityEngine.RenderTextureDescriptor UnityEngine.Experimental.Rendering.LightweightPipeline.TransparentPostProcessPass::<descriptor>k__BackingField
	RenderTextureDescriptor_t1974534975  ___U3CdescriptorU3Ek__BackingField_3;

public:
	inline static int32_t get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(TransparentPostProcessPass_t4286252520, ___U3CcolorAttachmentHandleU3Ek__BackingField_2)); }
	inline RenderTargetHandle_t3987358924  get_U3CcolorAttachmentHandleU3Ek__BackingField_2() const { return ___U3CcolorAttachmentHandleU3Ek__BackingField_2; }
	inline RenderTargetHandle_t3987358924 * get_address_of_U3CcolorAttachmentHandleU3Ek__BackingField_2() { return &___U3CcolorAttachmentHandleU3Ek__BackingField_2; }
	inline void set_U3CcolorAttachmentHandleU3Ek__BackingField_2(RenderTargetHandle_t3987358924  value)
	{
		___U3CcolorAttachmentHandleU3Ek__BackingField_2 = value;
	}

	inline static int32_t get_offset_of_U3CdescriptorU3Ek__BackingField_3() { return static_cast<int32_t>(offsetof(TransparentPostProcessPass_t4286252520, ___U3CdescriptorU3Ek__BackingField_3)); }
	inline RenderTextureDescriptor_t1974534975  get_U3CdescriptorU3Ek__BackingField_3() const { return ___U3CdescriptorU3Ek__BackingField_3; }
	inline RenderTextureDescriptor_t1974534975 * get_address_of_U3CdescriptorU3Ek__BackingField_3() { return &___U3CdescriptorU3Ek__BackingField_3; }
	inline void set_U3CdescriptorU3Ek__BackingField_3(RenderTextureDescriptor_t1974534975  value)
	{
		___U3CdescriptorU3Ek__BackingField_3 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // TRANSPARENTPOSTPROCESSPASS_T4286252520_H
#ifndef NATIVELIST_1_T3339451176_H
#define NATIVELIST_1_T3339451176_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Collections.NativeList`1<System.Int32>
struct  NativeList_1_t3339451176 
{
public:
	// Unity.Collections.NativeListImpl`2<T,Unity.Collections.DefaultMemoryManager> Unity.Collections.NativeList`1::m_Impl
	NativeListImpl_2_t1099989673  ___m_Impl_0;

public:
	inline static int32_t get_offset_of_m_Impl_0() { return static_cast<int32_t>(offsetof(NativeList_1_t3339451176, ___m_Impl_0)); }
	inline NativeListImpl_2_t1099989673  get_m_Impl_0() const { return ___m_Impl_0; }
	inline NativeListImpl_2_t1099989673 * get_address_of_m_Impl_0() { return &___m_Impl_0; }
	inline void set_m_Impl_0(NativeListImpl_2_t1099989673  value)
	{
		___m_Impl_0 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // NATIVELIST_1_T3339451176_H
#ifndef RENDEROPAQUEFORWARDPASS_T31084166_H
#define RENDEROPAQUEFORWARDPASS_T31084166_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderOpaqueForwardPass
struct  RenderOpaqueForwardPass_t31084166  : public LightweightForwardPass_t835756159
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RENDEROPAQUEFORWARDPASS_T31084166_H
#ifndef RENDERTRANSPARENTFORWARDPASS_T1241286203_H
#define RENDERTRANSPARENTFORWARDPASS_T1241286203_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTransparentForwardPass
struct  RenderTransparentForwardPass_t1241286203  : public LightweightForwardPass_t835756159
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RENDERTRANSPARENTFORWARDPASS_T1241286203_H
#ifndef MONOBEHAVIOUR_T3962482529_H
#define MONOBEHAVIOUR_T3962482529_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.MonoBehaviour
struct  MonoBehaviour_t3962482529  : public Behaviour_t1437897464
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // MONOBEHAVIOUR_T3962482529_H
#ifndef AIZAWA_T348494182_H
#define AIZAWA_T348494182_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Aizawa
struct  Aizawa_t348494182  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.GameObject Aizawa::cameraObj
	GameObject_t1113636619 * ___cameraObj_5;
	// System.Double Aizawa::x
	double ___x_6;
	// System.Double Aizawa::y
	double ___y_7;
	// System.Double Aizawa::z
	double ___z_8;
	// System.Double Aizawa::a
	double ___a_9;
	// System.Double Aizawa::b
	double ___b_10;
	// System.Double Aizawa::c
	double ___c_11;
	// System.Double Aizawa::d
	double ___d_12;
	// System.Double Aizawa::e
	double ___e_13;
	// System.Double Aizawa::f
	double ___f_14;
	// UnityEngine.Vector3[] Aizawa::vs
	Vector3U5BU5D_t1718750761* ___vs_15;
	// UnityEngine.LineRenderer Aizawa::lr
	LineRenderer_t3154350270 * ___lr_16;
	// System.Int32 Aizawa::index
	int32_t ___index_17;

public:
	inline static int32_t get_offset_of_cameraObj_5() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___cameraObj_5)); }
	inline GameObject_t1113636619 * get_cameraObj_5() const { return ___cameraObj_5; }
	inline GameObject_t1113636619 ** get_address_of_cameraObj_5() { return &___cameraObj_5; }
	inline void set_cameraObj_5(GameObject_t1113636619 * value)
	{
		___cameraObj_5 = value;
		Il2CppCodeGenWriteBarrier((&___cameraObj_5), value);
	}

	inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___x_6)); }
	inline double get_x_6() const { return ___x_6; }
	inline double* get_address_of_x_6() { return &___x_6; }
	inline void set_x_6(double value)
	{
		___x_6 = value;
	}

	inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___y_7)); }
	inline double get_y_7() const { return ___y_7; }
	inline double* get_address_of_y_7() { return &___y_7; }
	inline void set_y_7(double value)
	{
		___y_7 = value;
	}

	inline static int32_t get_offset_of_z_8() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___z_8)); }
	inline double get_z_8() const { return ___z_8; }
	inline double* get_address_of_z_8() { return &___z_8; }
	inline void set_z_8(double value)
	{
		___z_8 = value;
	}

	inline static int32_t get_offset_of_a_9() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___a_9)); }
	inline double get_a_9() const { return ___a_9; }
	inline double* get_address_of_a_9() { return &___a_9; }
	inline void set_a_9(double value)
	{
		___a_9 = value;
	}

	inline static int32_t get_offset_of_b_10() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___b_10)); }
	inline double get_b_10() const { return ___b_10; }
	inline double* get_address_of_b_10() { return &___b_10; }
	inline void set_b_10(double value)
	{
		___b_10 = value;
	}

	inline static int32_t get_offset_of_c_11() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___c_11)); }
	inline double get_c_11() const { return ___c_11; }
	inline double* get_address_of_c_11() { return &___c_11; }
	inline void set_c_11(double value)
	{
		___c_11 = value;
	}

	inline static int32_t get_offset_of_d_12() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___d_12)); }
	inline double get_d_12() const { return ___d_12; }
	inline double* get_address_of_d_12() { return &___d_12; }
	inline void set_d_12(double value)
	{
		___d_12 = value;
	}

	inline static int32_t get_offset_of_e_13() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___e_13)); }
	inline double get_e_13() const { return ___e_13; }
	inline double* get_address_of_e_13() { return &___e_13; }
	inline void set_e_13(double value)
	{
		___e_13 = value;
	}

	inline static int32_t get_offset_of_f_14() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___f_14)); }
	inline double get_f_14() const { return ___f_14; }
	inline double* get_address_of_f_14() { return &___f_14; }
	inline void set_f_14(double value)
	{
		___f_14 = value;
	}

	inline static int32_t get_offset_of_vs_15() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___vs_15)); }
	inline Vector3U5BU5D_t1718750761* get_vs_15() const { return ___vs_15; }
	inline Vector3U5BU5D_t1718750761** get_address_of_vs_15() { return &___vs_15; }
	inline void set_vs_15(Vector3U5BU5D_t1718750761* value)
	{
		___vs_15 = value;
		Il2CppCodeGenWriteBarrier((&___vs_15), value);
	}

	inline static int32_t get_offset_of_lr_16() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___lr_16)); }
	inline LineRenderer_t3154350270 * get_lr_16() const { return ___lr_16; }
	inline LineRenderer_t3154350270 ** get_address_of_lr_16() { return &___lr_16; }
	inline void set_lr_16(LineRenderer_t3154350270 * value)
	{
		___lr_16 = value;
		Il2CppCodeGenWriteBarrier((&___lr_16), value);
	}

	inline static int32_t get_offset_of_index_17() { return static_cast<int32_t>(offsetof(Aizawa_t348494182, ___index_17)); }
	inline int32_t get_index_17() const { return ___index_17; }
	inline int32_t* get_address_of_index_17() { return &___index_17; }
	inline void set_index_17(int32_t value)
	{
		___index_17 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // AIZAWA_T348494182_H
#ifndef PARTICLEBOOTSTRAP_T3653114362_H
#define PARTICLEBOOTSTRAP_T3653114362_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Contents.ECS.ParticleBootstrap
struct  ParticleBootstrap_t3653114362  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.Sprite Contents.ECS.ParticleBootstrap::particleSprite
	Sprite_t280657092 * ___particleSprite_4;
	// UnityEngine.Material Contents.ECS.ParticleBootstrap::particleMaterial
	Material_t340375123 * ___particleMaterial_5;
	// UnityEngine.Vector3 Contents.ECS.ParticleBootstrap::bounds
	Vector3_t3722313464  ___bounds_6;
	// System.Int32 Contents.ECS.ParticleBootstrap::numParticle
	int32_t ___numParticle_7;
	// Unity.Rendering.MeshInstanceRenderer Contents.ECS.ParticleBootstrap::renderer
	MeshInstanceRenderer_t1374477304  ___renderer_8;

public:
	inline static int32_t get_offset_of_particleSprite_4() { return static_cast<int32_t>(offsetof(ParticleBootstrap_t3653114362, ___particleSprite_4)); }
	inline Sprite_t280657092 * get_particleSprite_4() const { return ___particleSprite_4; }
	inline Sprite_t280657092 ** get_address_of_particleSprite_4() { return &___particleSprite_4; }
	inline void set_particleSprite_4(Sprite_t280657092 * value)
	{
		___particleSprite_4 = value;
		Il2CppCodeGenWriteBarrier((&___particleSprite_4), value);
	}

	inline static int32_t get_offset_of_particleMaterial_5() { return static_cast<int32_t>(offsetof(ParticleBootstrap_t3653114362, ___particleMaterial_5)); }
	inline Material_t340375123 * get_particleMaterial_5() const { return ___particleMaterial_5; }
	inline Material_t340375123 ** get_address_of_particleMaterial_5() { return &___particleMaterial_5; }
	inline void set_particleMaterial_5(Material_t340375123 * value)
	{
		___particleMaterial_5 = value;
		Il2CppCodeGenWriteBarrier((&___particleMaterial_5), value);
	}

	inline static int32_t get_offset_of_bounds_6() { return static_cast<int32_t>(offsetof(ParticleBootstrap_t3653114362, ___bounds_6)); }
	inline Vector3_t3722313464  get_bounds_6() const { return ___bounds_6; }
	inline Vector3_t3722313464 * get_address_of_bounds_6() { return &___bounds_6; }
	inline void set_bounds_6(Vector3_t3722313464  value)
	{
		___bounds_6 = value;
	}

	inline static int32_t get_offset_of_numParticle_7() { return static_cast<int32_t>(offsetof(ParticleBootstrap_t3653114362, ___numParticle_7)); }
	inline int32_t get_numParticle_7() const { return ___numParticle_7; }
	inline int32_t* get_address_of_numParticle_7() { return &___numParticle_7; }
	inline void set_numParticle_7(int32_t value)
	{
		___numParticle_7 = value;
	}

	inline static int32_t get_offset_of_renderer_8() { return static_cast<int32_t>(offsetof(ParticleBootstrap_t3653114362, ___renderer_8)); }
	inline MeshInstanceRenderer_t1374477304  get_renderer_8() const { return ___renderer_8; }
	inline MeshInstanceRenderer_t1374477304 * get_address_of_renderer_8() { return &___renderer_8; }
	inline void set_renderer_8(MeshInstanceRenderer_t1374477304  value)
	{
		___renderer_8 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // PARTICLEBOOTSTRAP_T3653114362_H
#ifndef FADER_T1795977150_H
#define FADER_T1795977150_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Fader
struct  Fader_t1795977150  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.Material Fader::m_Material
	Material_t340375123 * ___m_Material_4;
	// System.Single Fader::blackness
	float ___blackness_5;

public:
	inline static int32_t get_offset_of_m_Material_4() { return static_cast<int32_t>(offsetof(Fader_t1795977150, ___m_Material_4)); }
	inline Material_t340375123 * get_m_Material_4() const { return ___m_Material_4; }
	inline Material_t340375123 ** get_address_of_m_Material_4() { return &___m_Material_4; }
	inline void set_m_Material_4(Material_t340375123 * value)
	{
		___m_Material_4 = value;
		Il2CppCodeGenWriteBarrier((&___m_Material_4), value);
	}

	inline static int32_t get_offset_of_blackness_5() { return static_cast<int32_t>(offsetof(Fader_t1795977150, ___blackness_5)); }
	inline float get_blackness_5() const { return ___blackness_5; }
	inline float* get_address_of_blackness_5() { return &___blackness_5; }
	inline void set_blackness_5(float value)
	{
		___blackness_5 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // FADER_T1795977150_H
#ifndef FORWARD_T1927361483_H
#define FORWARD_T1927361483_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Forward
struct  Forward_t1927361483  : public MonoBehaviour_t3962482529
{
public:
	// System.Single Forward::speed
	float ___speed_4;

public:
	inline static int32_t get_offset_of_speed_4() { return static_cast<int32_t>(offsetof(Forward_t1927361483, ___speed_4)); }
	inline float get_speed_4() const { return ___speed_4; }
	inline float* get_address_of_speed_4() { return &___speed_4; }
	inline void set_speed_4(float value)
	{
		___speed_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // FORWARD_T1927361483_H
#ifndef HALVORSEN_T1569767741_H
#define HALVORSEN_T1569767741_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Halvorsen
struct  Halvorsen_t1569767741  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.GameObject Halvorsen::cameraObj
	GameObject_t1113636619 * ___cameraObj_6;
	// System.Double Halvorsen::x
	double ___x_7;
	// System.Double Halvorsen::y
	double ___y_8;
	// System.Double Halvorsen::z
	double ___z_9;
	// System.Double Halvorsen::a
	double ___a_10;
	// UnityEngine.Vector3[] Halvorsen::vs
	Vector3U5BU5D_t1718750761* ___vs_11;
	// UnityEngine.LineRenderer Halvorsen::lr
	LineRenderer_t3154350270 * ___lr_12;
	// System.Int32 Halvorsen::index
	int32_t ___index_13;

public:
	inline static int32_t get_offset_of_cameraObj_6() { return static_cast<int32_t>(offsetof(Halvorsen_t1569767741, ___cameraObj_6)); }
	inline GameObject_t1113636619 * get_cameraObj_6() const { return ___cameraObj_6; }
	inline GameObject_t1113636619 ** get_address_of_cameraObj_6() { return &___cameraObj_6; }
	inline void set_cameraObj_6(GameObject_t1113636619 * value)
	{
		___cameraObj_6 = value;
		Il2CppCodeGenWriteBarrier((&___cameraObj_6), value);
	}

	inline static int32_t get_offset_of_x_7() { return static_cast<int32_t>(offsetof(Halvorsen_t1569767741, ___x_7)); }
	inline double get_x_7() const { return ___x_7; }
	inline double* get_address_of_x_7() { return &___x_7; }
	inline void set_x_7(double value)
	{
		___x_7 = value;
	}

	inline static int32_t get_offset_of_y_8() { return static_cast<int32_t>(offsetof(Halvorsen_t1569767741, ___y_8)); }
	inline double get_y_8() const { return ___y_8; }
	inline double* get_address_of_y_8() { return &___y_8; }
	inline void set_y_8(double value)
	{
		___y_8 = value;
	}

	inline static int32_t get_offset_of_z_9() { return static_cast<int32_t>(offsetof(Halvorsen_t1569767741, ___z_9)); }
	inline double get_z_9() const { return ___z_9; }
	inline double* get_address_of_z_9() { return &___z_9; }
	inline void set_z_9(double value)
	{
		___z_9 = value;
	}

	inline static int32_t get_offset_of_a_10() { return static_cast<int32_t>(offsetof(Halvorsen_t1569767741, ___a_10)); }
	inline double get_a_10() const { return ___a_10; }
	inline double* get_address_of_a_10() { return &___a_10; }
	inline void set_a_10(double value)
	{
		___a_10 = value;
	}

	inline static int32_t get_offset_of_vs_11() { return static_cast<int32_t>(offsetof(Halvorsen_t1569767741, ___vs_11)); }
	inline Vector3U5BU5D_t1718750761* get_vs_11() const { return ___vs_11; }
	inline Vector3U5BU5D_t1718750761** get_address_of_vs_11() { return &___vs_11; }
	inline void set_vs_11(Vector3U5BU5D_t1718750761* value)
	{
		___vs_11 = value;
		Il2CppCodeGenWriteBarrier((&___vs_11), value);
	}

	inline static int32_t get_offset_of_lr_12() { return static_cast<int32_t>(offsetof(Halvorsen_t1569767741, ___lr_12)); }
	inline LineRenderer_t3154350270 * get_lr_12() const { return ___lr_12; }
	inline LineRenderer_t3154350270 ** get_address_of_lr_12() { return &___lr_12; }
	inline void set_lr_12(LineRenderer_t3154350270 * value)
	{
		___lr_12 = value;
		Il2CppCodeGenWriteBarrier((&___lr_12), value);
	}

	inline static int32_t get_offset_of_index_13() { return static_cast<int32_t>(offsetof(Halvorsen_t1569767741, ___index_13)); }
	inline int32_t get_index_13() const { return ___index_13; }
	inline int32_t* get_address_of_index_13() { return &___index_13; }
	inline void set_index_13(int32_t value)
	{
		___index_13 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // HALVORSEN_T1569767741_H
#ifndef LOOKAT_T2949065298_H
#define LOOKAT_T2949065298_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Lookat
struct  Lookat_t2949065298  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.GameObject Lookat::lookathere
	GameObject_t1113636619 * ___lookathere_4;

public:
	inline static int32_t get_offset_of_lookathere_4() { return static_cast<int32_t>(offsetof(Lookat_t2949065298, ___lookathere_4)); }
	inline GameObject_t1113636619 * get_lookathere_4() const { return ___lookathere_4; }
	inline GameObject_t1113636619 ** get_address_of_lookathere_4() { return &___lookathere_4; }
	inline void set_lookathere_4(GameObject_t1113636619 * value)
	{
		___lookathere_4 = value;
		Il2CppCodeGenWriteBarrier((&___lookathere_4), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LOOKAT_T2949065298_H
#ifndef LORENZ_T4216209026_H
#define LORENZ_T4216209026_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Lorenz
struct  Lorenz_t4216209026  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.GameObject Lorenz::cameraObj
	GameObject_t1113636619 * ___cameraObj_4;
	// System.Double Lorenz::x
	double ___x_5;
	// System.Double Lorenz::y
	double ___y_6;
	// System.Double Lorenz::z
	double ___z_7;
	// System.Double Lorenz::a
	double ___a_8;
	// System.Double Lorenz::b
	double ___b_9;
	// System.Double Lorenz::c
	double ___c_10;
	// System.Double Lorenz::t
	double ___t_11;
	// UnityEngine.Vector3[] Lorenz::vs
	Vector3U5BU5D_t1718750761* ___vs_12;
	// UnityEngine.LineRenderer Lorenz::lr
	LineRenderer_t3154350270 * ___lr_13;
	// System.Int32 Lorenz::index
	int32_t ___index_14;

public:
	inline static int32_t get_offset_of_cameraObj_4() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___cameraObj_4)); }
	inline GameObject_t1113636619 * get_cameraObj_4() const { return ___cameraObj_4; }
	inline GameObject_t1113636619 ** get_address_of_cameraObj_4() { return &___cameraObj_4; }
	inline void set_cameraObj_4(GameObject_t1113636619 * value)
	{
		___cameraObj_4 = value;
		Il2CppCodeGenWriteBarrier((&___cameraObj_4), value);
	}

	inline static int32_t get_offset_of_x_5() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___x_5)); }
	inline double get_x_5() const { return ___x_5; }
	inline double* get_address_of_x_5() { return &___x_5; }
	inline void set_x_5(double value)
	{
		___x_5 = value;
	}

	inline static int32_t get_offset_of_y_6() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___y_6)); }
	inline double get_y_6() const { return ___y_6; }
	inline double* get_address_of_y_6() { return &___y_6; }
	inline void set_y_6(double value)
	{
		___y_6 = value;
	}

	inline static int32_t get_offset_of_z_7() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___z_7)); }
	inline double get_z_7() const { return ___z_7; }
	inline double* get_address_of_z_7() { return &___z_7; }
	inline void set_z_7(double value)
	{
		___z_7 = value;
	}

	inline static int32_t get_offset_of_a_8() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___a_8)); }
	inline double get_a_8() const { return ___a_8; }
	inline double* get_address_of_a_8() { return &___a_8; }
	inline void set_a_8(double value)
	{
		___a_8 = value;
	}

	inline static int32_t get_offset_of_b_9() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___b_9)); }
	inline double get_b_9() const { return ___b_9; }
	inline double* get_address_of_b_9() { return &___b_9; }
	inline void set_b_9(double value)
	{
		___b_9 = value;
	}

	inline static int32_t get_offset_of_c_10() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___c_10)); }
	inline double get_c_10() const { return ___c_10; }
	inline double* get_address_of_c_10() { return &___c_10; }
	inline void set_c_10(double value)
	{
		___c_10 = value;
	}

	inline static int32_t get_offset_of_t_11() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___t_11)); }
	inline double get_t_11() const { return ___t_11; }
	inline double* get_address_of_t_11() { return &___t_11; }
	inline void set_t_11(double value)
	{
		___t_11 = value;
	}

	inline static int32_t get_offset_of_vs_12() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___vs_12)); }
	inline Vector3U5BU5D_t1718750761* get_vs_12() const { return ___vs_12; }
	inline Vector3U5BU5D_t1718750761** get_address_of_vs_12() { return &___vs_12; }
	inline void set_vs_12(Vector3U5BU5D_t1718750761* value)
	{
		___vs_12 = value;
		Il2CppCodeGenWriteBarrier((&___vs_12), value);
	}

	inline static int32_t get_offset_of_lr_13() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___lr_13)); }
	inline LineRenderer_t3154350270 * get_lr_13() const { return ___lr_13; }
	inline LineRenderer_t3154350270 ** get_address_of_lr_13() { return &___lr_13; }
	inline void set_lr_13(LineRenderer_t3154350270 * value)
	{
		___lr_13 = value;
		Il2CppCodeGenWriteBarrier((&___lr_13), value);
	}

	inline static int32_t get_offset_of_index_14() { return static_cast<int32_t>(offsetof(Lorenz_t4216209026, ___index_14)); }
	inline int32_t get_index_14() const { return ___index_14; }
	inline int32_t* get_address_of_index_14() { return &___index_14; }
	inline void set_index_14(int32_t value)
	{
		___index_14 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LORENZ_T4216209026_H
#ifndef LORENZATTRACTOR_T1080478297_H
#define LORENZATTRACTOR_T1080478297_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// LorenzAttractor
struct  LorenzAttractor_t1080478297  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.GameObject LorenzAttractor::dot
	GameObject_t1113636619 * ___dot_4;
	// UnityEngine.GameObject LorenzAttractor::camera
	GameObject_t1113636619 * ___camera_5;
	// System.Double LorenzAttractor::x
	double ___x_6;
	// System.Double LorenzAttractor::y
	double ___y_7;
	// System.Double LorenzAttractor::z
	double ___z_8;
	// System.Double LorenzAttractor::a
	double ___a_9;
	// System.Double LorenzAttractor::b
	double ___b_10;
	// System.Double LorenzAttractor::c
	double ___c_11;
	// System.Double LorenzAttractor::t
	double ___t_12;

public:
	inline static int32_t get_offset_of_dot_4() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___dot_4)); }
	inline GameObject_t1113636619 * get_dot_4() const { return ___dot_4; }
	inline GameObject_t1113636619 ** get_address_of_dot_4() { return &___dot_4; }
	inline void set_dot_4(GameObject_t1113636619 * value)
	{
		___dot_4 = value;
		Il2CppCodeGenWriteBarrier((&___dot_4), value);
	}

	inline static int32_t get_offset_of_camera_5() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___camera_5)); }
	inline GameObject_t1113636619 * get_camera_5() const { return ___camera_5; }
	inline GameObject_t1113636619 ** get_address_of_camera_5() { return &___camera_5; }
	inline void set_camera_5(GameObject_t1113636619 * value)
	{
		___camera_5 = value;
		Il2CppCodeGenWriteBarrier((&___camera_5), value);
	}

	inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___x_6)); }
	inline double get_x_6() const { return ___x_6; }
	inline double* get_address_of_x_6() { return &___x_6; }
	inline void set_x_6(double value)
	{
		___x_6 = value;
	}

	inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___y_7)); }
	inline double get_y_7() const { return ___y_7; }
	inline double* get_address_of_y_7() { return &___y_7; }
	inline void set_y_7(double value)
	{
		___y_7 = value;
	}

	inline static int32_t get_offset_of_z_8() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___z_8)); }
	inline double get_z_8() const { return ___z_8; }
	inline double* get_address_of_z_8() { return &___z_8; }
	inline void set_z_8(double value)
	{
		___z_8 = value;
	}

	inline static int32_t get_offset_of_a_9() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___a_9)); }
	inline double get_a_9() const { return ___a_9; }
	inline double* get_address_of_a_9() { return &___a_9; }
	inline void set_a_9(double value)
	{
		___a_9 = value;
	}

	inline static int32_t get_offset_of_b_10() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___b_10)); }
	inline double get_b_10() const { return ___b_10; }
	inline double* get_address_of_b_10() { return &___b_10; }
	inline void set_b_10(double value)
	{
		___b_10 = value;
	}

	inline static int32_t get_offset_of_c_11() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___c_11)); }
	inline double get_c_11() const { return ___c_11; }
	inline double* get_address_of_c_11() { return &___c_11; }
	inline void set_c_11(double value)
	{
		___c_11 = value;
	}

	inline static int32_t get_offset_of_t_12() { return static_cast<int32_t>(offsetof(LorenzAttractor_t1080478297, ___t_12)); }
	inline double get_t_12() const { return ___t_12; }
	inline double* get_address_of_t_12() { return &___t_12; }
	inline void set_t_12(double value)
	{
		___t_12 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // LORENZATTRACTOR_T1080478297_H
#ifndef MATRIXPRINT_T1233142440_H
#define MATRIXPRINT_T1233142440_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// MatrixPrint
struct  MatrixPrint_t1233142440  : public MonoBehaviour_t3962482529
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // MATRIXPRINT_T1233142440_H
#ifndef MOVER_T2250641681_H
#define MOVER_T2250641681_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Mover
struct  Mover_t2250641681  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.Vector3 Mover::speed
	Vector3_t3722313464  ___speed_4;

public:
	inline static int32_t get_offset_of_speed_4() { return static_cast<int32_t>(offsetof(Mover_t2250641681, ___speed_4)); }
	inline Vector3_t3722313464  get_speed_4() const { return ___speed_4; }
	inline Vector3_t3722313464 * get_address_of_speed_4() { return &___speed_4; }
	inline void set_speed_4(Vector3_t3722313464  value)
	{
		___speed_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // MOVER_T2250641681_H
#ifndef ROTATE_T1850091912_H
#define ROTATE_T1850091912_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Rotate
struct  Rotate_t1850091912  : public MonoBehaviour_t3962482529
{
public:
	// System.Single Rotate::speed
	float ___speed_4;
	// System.Single Rotate::time
	float ___time_5;

public:
	inline static int32_t get_offset_of_speed_4() { return static_cast<int32_t>(offsetof(Rotate_t1850091912, ___speed_4)); }
	inline float get_speed_4() const { return ___speed_4; }
	inline float* get_address_of_speed_4() { return &___speed_4; }
	inline void set_speed_4(float value)
	{
		___speed_4 = value;
	}

	inline static int32_t get_offset_of_time_5() { return static_cast<int32_t>(offsetof(Rotate_t1850091912, ___time_5)); }
	inline float get_time_5() const { return ___time_5; }
	inline float* get_address_of_time_5() { return &___time_5; }
	inline void set_time_5(float value)
	{
		___time_5 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // ROTATE_T1850091912_H
#ifndef RUCKLIDGE_T4281339408_H
#define RUCKLIDGE_T4281339408_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Rucklidge
struct  Rucklidge_t4281339408  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.GameObject Rucklidge::cameraObj
	GameObject_t1113636619 * ___cameraObj_6;
	// System.Double Rucklidge::x
	double ___x_7;
	// System.Double Rucklidge::y
	double ___y_8;
	// System.Double Rucklidge::z
	double ___z_9;
	// System.Double Rucklidge::a
	double ___a_10;
	// System.Double Rucklidge::k
	double ___k_11;
	// UnityEngine.Vector3[] Rucklidge::vs
	Vector3U5BU5D_t1718750761* ___vs_12;
	// UnityEngine.LineRenderer Rucklidge::lr
	LineRenderer_t3154350270 * ___lr_13;
	// System.Int32 Rucklidge::index
	int32_t ___index_14;

public:
	inline static int32_t get_offset_of_cameraObj_6() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___cameraObj_6)); }
	inline GameObject_t1113636619 * get_cameraObj_6() const { return ___cameraObj_6; }
	inline GameObject_t1113636619 ** get_address_of_cameraObj_6() { return &___cameraObj_6; }
	inline void set_cameraObj_6(GameObject_t1113636619 * value)
	{
		___cameraObj_6 = value;
		Il2CppCodeGenWriteBarrier((&___cameraObj_6), value);
	}

	inline static int32_t get_offset_of_x_7() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___x_7)); }
	inline double get_x_7() const { return ___x_7; }
	inline double* get_address_of_x_7() { return &___x_7; }
	inline void set_x_7(double value)
	{
		___x_7 = value;
	}

	inline static int32_t get_offset_of_y_8() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___y_8)); }
	inline double get_y_8() const { return ___y_8; }
	inline double* get_address_of_y_8() { return &___y_8; }
	inline void set_y_8(double value)
	{
		___y_8 = value;
	}

	inline static int32_t get_offset_of_z_9() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___z_9)); }
	inline double get_z_9() const { return ___z_9; }
	inline double* get_address_of_z_9() { return &___z_9; }
	inline void set_z_9(double value)
	{
		___z_9 = value;
	}

	inline static int32_t get_offset_of_a_10() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___a_10)); }
	inline double get_a_10() const { return ___a_10; }
	inline double* get_address_of_a_10() { return &___a_10; }
	inline void set_a_10(double value)
	{
		___a_10 = value;
	}

	inline static int32_t get_offset_of_k_11() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___k_11)); }
	inline double get_k_11() const { return ___k_11; }
	inline double* get_address_of_k_11() { return &___k_11; }
	inline void set_k_11(double value)
	{
		___k_11 = value;
	}

	inline static int32_t get_offset_of_vs_12() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___vs_12)); }
	inline Vector3U5BU5D_t1718750761* get_vs_12() const { return ___vs_12; }
	inline Vector3U5BU5D_t1718750761** get_address_of_vs_12() { return &___vs_12; }
	inline void set_vs_12(Vector3U5BU5D_t1718750761* value)
	{
		___vs_12 = value;
		Il2CppCodeGenWriteBarrier((&___vs_12), value);
	}

	inline static int32_t get_offset_of_lr_13() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___lr_13)); }
	inline LineRenderer_t3154350270 * get_lr_13() const { return ___lr_13; }
	inline LineRenderer_t3154350270 ** get_address_of_lr_13() { return &___lr_13; }
	inline void set_lr_13(LineRenderer_t3154350270 * value)
	{
		___lr_13 = value;
		Il2CppCodeGenWriteBarrier((&___lr_13), value);
	}

	inline static int32_t get_offset_of_index_14() { return static_cast<int32_t>(offsetof(Rucklidge_t4281339408, ___index_14)); }
	inline int32_t get_index_14() const { return ___index_14; }
	inline int32_t* get_address_of_index_14() { return &___index_14; }
	inline void set_index_14(int32_t value)
	{
		___index_14 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RUCKLIDGE_T4281339408_H
#ifndef SCENECONTROLL_T2585568227_H
#define SCENECONTROLL_T2585568227_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// SceneControll
struct  SceneControll_t2585568227  : public MonoBehaviour_t3962482529
{
public:
	// System.String[] SceneControll::scene
	StringU5BU5D_t1281789340* ___scene_4;
	// System.Single[] SceneControll::sceneTime
	SingleU5BU5D_t1444911251* ___sceneTime_5;
	// System.Single SceneControll::time
	float ___time_6;
	// System.Int32 SceneControll::i
	int32_t ___i_7;

public:
	inline static int32_t get_offset_of_scene_4() { return static_cast<int32_t>(offsetof(SceneControll_t2585568227, ___scene_4)); }
	inline StringU5BU5D_t1281789340* get_scene_4() const { return ___scene_4; }
	inline StringU5BU5D_t1281789340** get_address_of_scene_4() { return &___scene_4; }
	inline void set_scene_4(StringU5BU5D_t1281789340* value)
	{
		___scene_4 = value;
		Il2CppCodeGenWriteBarrier((&___scene_4), value);
	}

	inline static int32_t get_offset_of_sceneTime_5() { return static_cast<int32_t>(offsetof(SceneControll_t2585568227, ___sceneTime_5)); }
	inline SingleU5BU5D_t1444911251* get_sceneTime_5() const { return ___sceneTime_5; }
	inline SingleU5BU5D_t1444911251** get_address_of_sceneTime_5() { return &___sceneTime_5; }
	inline void set_sceneTime_5(SingleU5BU5D_t1444911251* value)
	{
		___sceneTime_5 = value;
		Il2CppCodeGenWriteBarrier((&___sceneTime_5), value);
	}

	inline static int32_t get_offset_of_time_6() { return static_cast<int32_t>(offsetof(SceneControll_t2585568227, ___time_6)); }
	inline float get_time_6() const { return ___time_6; }
	inline float* get_address_of_time_6() { return &___time_6; }
	inline void set_time_6(float value)
	{
		___time_6 = value;
	}

	inline static int32_t get_offset_of_i_7() { return static_cast<int32_t>(offsetof(SceneControll_t2585568227, ___i_7)); }
	inline int32_t get_i_7() const { return ___i_7; }
	inline int32_t* get_address_of_i_7() { return &___i_7; }
	inline void set_i_7(int32_t value)
	{
		___i_7 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // SCENECONTROLL_T2585568227_H
#ifndef THREESCROLLUNIFIEDCHAOTICSYSTEMATTRACTOR_T2654606389_H
#define THREESCROLLUNIFIEDCHAOTICSYSTEMATTRACTOR_T2654606389_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// ThreeScrollUnifiedChaoticSystemAttractor
struct  ThreeScrollUnifiedChaoticSystemAttractor_t2654606389  : public MonoBehaviour_t3962482529
{
public:
	// UnityEngine.GameObject ThreeScrollUnifiedChaoticSystemAttractor::cameraObj
	GameObject_t1113636619 * ___cameraObj_6;
	// System.Double ThreeScrollUnifiedChaoticSystemAttractor::x
	double ___x_7;
	// System.Double ThreeScrollUnifiedChaoticSystemAttractor::y
	double ___y_8;
	// System.Double ThreeScrollUnifiedChaoticSystemAttractor::z
	double ___z_9;
	// System.Double ThreeScrollUnifiedChaoticSystemAttractor::a
	double ___a_10;
	// System.Double ThreeScrollUnifiedChaoticSystemAttractor::b
	double ___b_11;
	// System.Double ThreeScrollUnifiedChaoticSystemAttractor::d
	double ___d_12;
	// System.Double ThreeScrollUnifiedChaoticSystemAttractor::e
	double ___e_13;
	// System.Double ThreeScrollUnifiedChaoticSystemAttractor::zeta
	double ___zeta_14;
	// UnityEngine.Vector3[] ThreeScrollUnifiedChaoticSystemAttractor::vs
	Vector3U5BU5D_t1718750761* ___vs_15;
	// UnityEngine.LineRenderer ThreeScrollUnifiedChaoticSystemAttractor::lr
	LineRenderer_t3154350270 * ___lr_16;
	// System.Int32 ThreeScrollUnifiedChaoticSystemAttractor::index
	int32_t ___index_17;

public:
	inline static int32_t get_offset_of_cameraObj_6() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___cameraObj_6)); }
	inline GameObject_t1113636619 * get_cameraObj_6() const { return ___cameraObj_6; }
	inline GameObject_t1113636619 ** get_address_of_cameraObj_6() { return &___cameraObj_6; }
	inline void set_cameraObj_6(GameObject_t1113636619 * value)
	{
		___cameraObj_6 = value;
		Il2CppCodeGenWriteBarrier((&___cameraObj_6), value);
	}

	inline static int32_t get_offset_of_x_7() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___x_7)); }
	inline double get_x_7() const { return ___x_7; }
	inline double* get_address_of_x_7() { return &___x_7; }
	inline void set_x_7(double value)
	{
		___x_7 = value;
	}

	inline static int32_t get_offset_of_y_8() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___y_8)); }
	inline double get_y_8() const { return ___y_8; }
	inline double* get_address_of_y_8() { return &___y_8; }
	inline void set_y_8(double value)
	{
		___y_8 = value;
	}

	inline static int32_t get_offset_of_z_9() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___z_9)); }
	inline double get_z_9() const { return ___z_9; }
	inline double* get_address_of_z_9() { return &___z_9; }
	inline void set_z_9(double value)
	{
		___z_9 = value;
	}

	inline static int32_t get_offset_of_a_10() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___a_10)); }
	inline double get_a_10() const { return ___a_10; }
	inline double* get_address_of_a_10() { return &___a_10; }
	inline void set_a_10(double value)
	{
		___a_10 = value;
	}

	inline static int32_t get_offset_of_b_11() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___b_11)); }
	inline double get_b_11() const { return ___b_11; }
	inline double* get_address_of_b_11() { return &___b_11; }
	inline void set_b_11(double value)
	{
		___b_11 = value;
	}

	inline static int32_t get_offset_of_d_12() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___d_12)); }
	inline double get_d_12() const { return ___d_12; }
	inline double* get_address_of_d_12() { return &___d_12; }
	inline void set_d_12(double value)
	{
		___d_12 = value;
	}

	inline static int32_t get_offset_of_e_13() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___e_13)); }
	inline double get_e_13() const { return ___e_13; }
	inline double* get_address_of_e_13() { return &___e_13; }
	inline void set_e_13(double value)
	{
		___e_13 = value;
	}

	inline static int32_t get_offset_of_zeta_14() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___zeta_14)); }
	inline double get_zeta_14() const { return ___zeta_14; }
	inline double* get_address_of_zeta_14() { return &___zeta_14; }
	inline void set_zeta_14(double value)
	{
		___zeta_14 = value;
	}

	inline static int32_t get_offset_of_vs_15() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___vs_15)); }
	inline Vector3U5BU5D_t1718750761* get_vs_15() const { return ___vs_15; }
	inline Vector3U5BU5D_t1718750761** get_address_of_vs_15() { return &___vs_15; }
	inline void set_vs_15(Vector3U5BU5D_t1718750761* value)
	{
		___vs_15 = value;
		Il2CppCodeGenWriteBarrier((&___vs_15), value);
	}

	inline static int32_t get_offset_of_lr_16() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___lr_16)); }
	inline LineRenderer_t3154350270 * get_lr_16() const { return ___lr_16; }
	inline LineRenderer_t3154350270 ** get_address_of_lr_16() { return &___lr_16; }
	inline void set_lr_16(LineRenderer_t3154350270 * value)
	{
		___lr_16 = value;
		Il2CppCodeGenWriteBarrier((&___lr_16), value);
	}

	inline static int32_t get_offset_of_index_17() { return static_cast<int32_t>(offsetof(ThreeScrollUnifiedChaoticSystemAttractor_t2654606389, ___index_17)); }
	inline int32_t get_index_17() const { return ___index_17; }
	inline int32_t* get_address_of_index_17() { return &___index_17; }
	inline void set_index_17(int32_t value)
	{
		___index_17 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // THREESCROLLUNIFIEDCHAOTICSYSTEMATTRACTOR_T2654606389_H
#ifndef COMPONENTSYSTEMBASE_T1071614740_H
#define COMPONENTSYSTEMBASE_T1071614740_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Entities.ComponentSystemBase
struct  ComponentSystemBase_t1071614740  : public ScriptBehaviourManager_t1544859973
{
public:
	// Unity.Entities.InjectComponentGroupData[] Unity.Entities.ComponentSystemBase::m_InjectedComponentGroups
	InjectComponentGroupDataU5BU5D_t2296022571* ___m_InjectedComponentGroups_0;
	// Unity.Entities.InjectFromEntityData Unity.Entities.ComponentSystemBase::m_InjectFromEntityData
	InjectFromEntityData_t191496190  ___m_InjectFromEntityData_1;
	// Unity.Entities.ComponentGroupArrayStaticCache[] Unity.Entities.ComponentSystemBase::m_CachedComponentGroupArrays
	ComponentGroupArrayStaticCacheU5BU5D_t94897080* ___m_CachedComponentGroupArrays_2;
	// Unity.Entities.ComponentGroup[] Unity.Entities.ComponentSystemBase::m_ComponentGroups
	ComponentGroupU5BU5D_t879053961* ___m_ComponentGroups_3;
	// Unity.Collections.NativeList`1<System.Int32> Unity.Entities.ComponentSystemBase::m_JobDependencyForReadingManagers
	NativeList_1_t3339451176  ___m_JobDependencyForReadingManagers_4;
	// Unity.Collections.NativeList`1<System.Int32> Unity.Entities.ComponentSystemBase::m_JobDependencyForWritingManagers
	NativeList_1_t3339451176  ___m_JobDependencyForWritingManagers_5;
	// System.Int32* Unity.Entities.ComponentSystemBase::m_JobDependencyForReadingManagersPtr
	int32_t* ___m_JobDependencyForReadingManagersPtr_6;
	// System.Int32 Unity.Entities.ComponentSystemBase::m_JobDependencyForReadingManagersLength
	int32_t ___m_JobDependencyForReadingManagersLength_7;
	// System.Int32* Unity.Entities.ComponentSystemBase::m_JobDependencyForWritingManagersPtr
	int32_t* ___m_JobDependencyForWritingManagersPtr_8;
	// System.Int32 Unity.Entities.ComponentSystemBase::m_JobDependencyForWritingManagersLength
	int32_t ___m_JobDependencyForWritingManagersLength_9;
	// System.UInt32 Unity.Entities.ComponentSystemBase::m_LastSystemVersion
	uint32_t ___m_LastSystemVersion_10;
	// Unity.Entities.ComponentJobSafetyManager Unity.Entities.ComponentSystemBase::m_SafetyManager
	ComponentJobSafetyManager_t1920275903 * ___m_SafetyManager_11;
	// Unity.Entities.EntityManager Unity.Entities.ComponentSystemBase::m_EntityManager
	EntityManager_t3845218210 * ___m_EntityManager_12;
	// Unity.Entities.World Unity.Entities.ComponentSystemBase::m_World
	World_t2142598979 * ___m_World_13;
	// System.Boolean Unity.Entities.ComponentSystemBase::m_AlwaysUpdateSystem
	bool ___m_AlwaysUpdateSystem_14;
	// System.Boolean Unity.Entities.ComponentSystemBase::m_PreviouslyEnabled
	bool ___m_PreviouslyEnabled_15;
	// System.Boolean Unity.Entities.ComponentSystemBase::<Enabled>k__BackingField
	bool ___U3CEnabledU3Ek__BackingField_16;

public:
	inline static int32_t get_offset_of_m_InjectedComponentGroups_0() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_InjectedComponentGroups_0)); }
	inline InjectComponentGroupDataU5BU5D_t2296022571* get_m_InjectedComponentGroups_0() const { return ___m_InjectedComponentGroups_0; }
	inline InjectComponentGroupDataU5BU5D_t2296022571** get_address_of_m_InjectedComponentGroups_0() { return &___m_InjectedComponentGroups_0; }
	inline void set_m_InjectedComponentGroups_0(InjectComponentGroupDataU5BU5D_t2296022571* value)
	{
		___m_InjectedComponentGroups_0 = value;
		Il2CppCodeGenWriteBarrier((&___m_InjectedComponentGroups_0), value);
	}

	inline static int32_t get_offset_of_m_InjectFromEntityData_1() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_InjectFromEntityData_1)); }
	inline InjectFromEntityData_t191496190  get_m_InjectFromEntityData_1() const { return ___m_InjectFromEntityData_1; }
	inline InjectFromEntityData_t191496190 * get_address_of_m_InjectFromEntityData_1() { return &___m_InjectFromEntityData_1; }
	inline void set_m_InjectFromEntityData_1(InjectFromEntityData_t191496190  value)
	{
		___m_InjectFromEntityData_1 = value;
	}

	inline static int32_t get_offset_of_m_CachedComponentGroupArrays_2() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_CachedComponentGroupArrays_2)); }
	inline ComponentGroupArrayStaticCacheU5BU5D_t94897080* get_m_CachedComponentGroupArrays_2() const { return ___m_CachedComponentGroupArrays_2; }
	inline ComponentGroupArrayStaticCacheU5BU5D_t94897080** get_address_of_m_CachedComponentGroupArrays_2() { return &___m_CachedComponentGroupArrays_2; }
	inline void set_m_CachedComponentGroupArrays_2(ComponentGroupArrayStaticCacheU5BU5D_t94897080* value)
	{
		___m_CachedComponentGroupArrays_2 = value;
		Il2CppCodeGenWriteBarrier((&___m_CachedComponentGroupArrays_2), value);
	}

	inline static int32_t get_offset_of_m_ComponentGroups_3() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_ComponentGroups_3)); }
	inline ComponentGroupU5BU5D_t879053961* get_m_ComponentGroups_3() const { return ___m_ComponentGroups_3; }
	inline ComponentGroupU5BU5D_t879053961** get_address_of_m_ComponentGroups_3() { return &___m_ComponentGroups_3; }
	inline void set_m_ComponentGroups_3(ComponentGroupU5BU5D_t879053961* value)
	{
		___m_ComponentGroups_3 = value;
		Il2CppCodeGenWriteBarrier((&___m_ComponentGroups_3), value);
	}

	inline static int32_t get_offset_of_m_JobDependencyForReadingManagers_4() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_JobDependencyForReadingManagers_4)); }
	inline NativeList_1_t3339451176  get_m_JobDependencyForReadingManagers_4() const { return ___m_JobDependencyForReadingManagers_4; }
	inline NativeList_1_t3339451176 * get_address_of_m_JobDependencyForReadingManagers_4() { return &___m_JobDependencyForReadingManagers_4; }
	inline void set_m_JobDependencyForReadingManagers_4(NativeList_1_t3339451176  value)
	{
		___m_JobDependencyForReadingManagers_4 = value;
	}

	inline static int32_t get_offset_of_m_JobDependencyForWritingManagers_5() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_JobDependencyForWritingManagers_5)); }
	inline NativeList_1_t3339451176  get_m_JobDependencyForWritingManagers_5() const { return ___m_JobDependencyForWritingManagers_5; }
	inline NativeList_1_t3339451176 * get_address_of_m_JobDependencyForWritingManagers_5() { return &___m_JobDependencyForWritingManagers_5; }
	inline void set_m_JobDependencyForWritingManagers_5(NativeList_1_t3339451176  value)
	{
		___m_JobDependencyForWritingManagers_5 = value;
	}

	inline static int32_t get_offset_of_m_JobDependencyForReadingManagersPtr_6() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_JobDependencyForReadingManagersPtr_6)); }
	inline int32_t* get_m_JobDependencyForReadingManagersPtr_6() const { return ___m_JobDependencyForReadingManagersPtr_6; }
	inline int32_t** get_address_of_m_JobDependencyForReadingManagersPtr_6() { return &___m_JobDependencyForReadingManagersPtr_6; }
	inline void set_m_JobDependencyForReadingManagersPtr_6(int32_t* value)
	{
		___m_JobDependencyForReadingManagersPtr_6 = value;
	}

	inline static int32_t get_offset_of_m_JobDependencyForReadingManagersLength_7() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_JobDependencyForReadingManagersLength_7)); }
	inline int32_t get_m_JobDependencyForReadingManagersLength_7() const { return ___m_JobDependencyForReadingManagersLength_7; }
	inline int32_t* get_address_of_m_JobDependencyForReadingManagersLength_7() { return &___m_JobDependencyForReadingManagersLength_7; }
	inline void set_m_JobDependencyForReadingManagersLength_7(int32_t value)
	{
		___m_JobDependencyForReadingManagersLength_7 = value;
	}

	inline static int32_t get_offset_of_m_JobDependencyForWritingManagersPtr_8() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_JobDependencyForWritingManagersPtr_8)); }
	inline int32_t* get_m_JobDependencyForWritingManagersPtr_8() const { return ___m_JobDependencyForWritingManagersPtr_8; }
	inline int32_t** get_address_of_m_JobDependencyForWritingManagersPtr_8() { return &___m_JobDependencyForWritingManagersPtr_8; }
	inline void set_m_JobDependencyForWritingManagersPtr_8(int32_t* value)
	{
		___m_JobDependencyForWritingManagersPtr_8 = value;
	}

	inline static int32_t get_offset_of_m_JobDependencyForWritingManagersLength_9() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_JobDependencyForWritingManagersLength_9)); }
	inline int32_t get_m_JobDependencyForWritingManagersLength_9() const { return ___m_JobDependencyForWritingManagersLength_9; }
	inline int32_t* get_address_of_m_JobDependencyForWritingManagersLength_9() { return &___m_JobDependencyForWritingManagersLength_9; }
	inline void set_m_JobDependencyForWritingManagersLength_9(int32_t value)
	{
		___m_JobDependencyForWritingManagersLength_9 = value;
	}

	inline static int32_t get_offset_of_m_LastSystemVersion_10() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_LastSystemVersion_10)); }
	inline uint32_t get_m_LastSystemVersion_10() const { return ___m_LastSystemVersion_10; }
	inline uint32_t* get_address_of_m_LastSystemVersion_10() { return &___m_LastSystemVersion_10; }
	inline void set_m_LastSystemVersion_10(uint32_t value)
	{
		___m_LastSystemVersion_10 = value;
	}

	inline static int32_t get_offset_of_m_SafetyManager_11() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_SafetyManager_11)); }
	inline ComponentJobSafetyManager_t1920275903 * get_m_SafetyManager_11() const { return ___m_SafetyManager_11; }
	inline ComponentJobSafetyManager_t1920275903 ** get_address_of_m_SafetyManager_11() { return &___m_SafetyManager_11; }
	inline void set_m_SafetyManager_11(ComponentJobSafetyManager_t1920275903 * value)
	{
		___m_SafetyManager_11 = value;
		Il2CppCodeGenWriteBarrier((&___m_SafetyManager_11), value);
	}

	inline static int32_t get_offset_of_m_EntityManager_12() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_EntityManager_12)); }
	inline EntityManager_t3845218210 * get_m_EntityManager_12() const { return ___m_EntityManager_12; }
	inline EntityManager_t3845218210 ** get_address_of_m_EntityManager_12() { return &___m_EntityManager_12; }
	inline void set_m_EntityManager_12(EntityManager_t3845218210 * value)
	{
		___m_EntityManager_12 = value;
		Il2CppCodeGenWriteBarrier((&___m_EntityManager_12), value);
	}

	inline static int32_t get_offset_of_m_World_13() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_World_13)); }
	inline World_t2142598979 * get_m_World_13() const { return ___m_World_13; }
	inline World_t2142598979 ** get_address_of_m_World_13() { return &___m_World_13; }
	inline void set_m_World_13(World_t2142598979 * value)
	{
		___m_World_13 = value;
		Il2CppCodeGenWriteBarrier((&___m_World_13), value);
	}

	inline static int32_t get_offset_of_m_AlwaysUpdateSystem_14() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_AlwaysUpdateSystem_14)); }
	inline bool get_m_AlwaysUpdateSystem_14() const { return ___m_AlwaysUpdateSystem_14; }
	inline bool* get_address_of_m_AlwaysUpdateSystem_14() { return &___m_AlwaysUpdateSystem_14; }
	inline void set_m_AlwaysUpdateSystem_14(bool value)
	{
		___m_AlwaysUpdateSystem_14 = value;
	}

	inline static int32_t get_offset_of_m_PreviouslyEnabled_15() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___m_PreviouslyEnabled_15)); }
	inline bool get_m_PreviouslyEnabled_15() const { return ___m_PreviouslyEnabled_15; }
	inline bool* get_address_of_m_PreviouslyEnabled_15() { return &___m_PreviouslyEnabled_15; }
	inline void set_m_PreviouslyEnabled_15(bool value)
	{
		___m_PreviouslyEnabled_15 = value;
	}

	inline static int32_t get_offset_of_U3CEnabledU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(ComponentSystemBase_t1071614740, ___U3CEnabledU3Ek__BackingField_16)); }
	inline bool get_U3CEnabledU3Ek__BackingField_16() const { return ___U3CEnabledU3Ek__BackingField_16; }
	inline bool* get_address_of_U3CEnabledU3Ek__BackingField_16() { return &___U3CEnabledU3Ek__BackingField_16; }
	inline void set_U3CEnabledU3Ek__BackingField_16(bool value)
	{
		___U3CEnabledU3Ek__BackingField_16 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // COMPONENTSYSTEMBASE_T1071614740_H
#ifndef UPWARD_T1479313076_H
#define UPWARD_T1479313076_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Upward
struct  Upward_t1479313076  : public MonoBehaviour_t3962482529
{
public:
	// System.Single Upward::speed
	float ___speed_4;

public:
	inline static int32_t get_offset_of_speed_4() { return static_cast<int32_t>(offsetof(Upward_t1479313076, ___speed_4)); }
	inline float get_speed_4() const { return ___speed_4; }
	inline float* get_address_of_speed_4() { return &___speed_4; }
	inline void set_speed_4(float value)
	{
		___speed_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // UPWARD_T1479313076_H
#ifndef JOBCOMPONENTSYSTEM_T3880272355_H
#define JOBCOMPONENTSYSTEM_T3880272355_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Unity.Entities.JobComponentSystem
struct  JobComponentSystem_t3880272355  : public ComponentSystemBase_t1071614740
{
public:
	// Unity.Jobs.JobHandle Unity.Entities.JobComponentSystem::m_PreviousFrameDependency
	JobHandle_t3812578709  ___m_PreviousFrameDependency_17;
	// Unity.Entities.BarrierSystem[] Unity.Entities.JobComponentSystem::m_BarrierList
	BarrierSystemU5BU5D_t505516261* ___m_BarrierList_18;

public:
	inline static int32_t get_offset_of_m_PreviousFrameDependency_17() { return static_cast<int32_t>(offsetof(JobComponentSystem_t3880272355, ___m_PreviousFrameDependency_17)); }
	inline JobHandle_t3812578709  get_m_PreviousFrameDependency_17() const { return ___m_PreviousFrameDependency_17; }
	inline JobHandle_t3812578709 * get_address_of_m_PreviousFrameDependency_17() { return &___m_PreviousFrameDependency_17; }
	inline void set_m_PreviousFrameDependency_17(JobHandle_t3812578709  value)
	{
		___m_PreviousFrameDependency_17 = value;
	}

	inline static int32_t get_offset_of_m_BarrierList_18() { return static_cast<int32_t>(offsetof(JobComponentSystem_t3880272355, ___m_BarrierList_18)); }
	inline BarrierSystemU5BU5D_t505516261* get_m_BarrierList_18() const { return ___m_BarrierList_18; }
	inline BarrierSystemU5BU5D_t505516261** get_address_of_m_BarrierList_18() { return &___m_BarrierList_18; }
	inline void set_m_BarrierList_18(BarrierSystemU5BU5D_t505516261* value)
	{
		___m_BarrierList_18 = value;
		Il2CppCodeGenWriteBarrier((&___m_BarrierList_18), value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // JOBCOMPONENTSYSTEM_T3880272355_H
#ifndef PARTICLECOMPONENTJOBSYSTEM_T3116078451_H
#define PARTICLECOMPONENTJOBSYSTEM_T3116078451_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// Contents.ECS.ParticleComponentJobSystem
struct  ParticleComponentJobSystem_t3116078451  : public JobComponentSystem_t3880272355
{
public:
	// Contents.ECS.ParticleComponentJobSystem/DerivativeJob Contents.ECS.ParticleComponentJobSystem::job
	DerivativeJob_t439473129  ___job_19;

public:
	inline static int32_t get_offset_of_job_19() { return static_cast<int32_t>(offsetof(ParticleComponentJobSystem_t3116078451, ___job_19)); }
	inline DerivativeJob_t439473129  get_job_19() const { return ___job_19; }
	inline DerivativeJob_t439473129 * get_address_of_job_19() { return &___job_19; }
	inline void set_job_19(DerivativeJob_t439473129  value)
	{
		___job_19 = value;
	}
};

struct ParticleComponentJobSystem_t3116078451_StaticFields
{
public:
	// Unity.Mathematics.quaternion Contents.ECS.ParticleComponentJobSystem::rotateQ
	quaternion_t2487769139  ___rotateQ_20;

public:
	inline static int32_t get_offset_of_rotateQ_20() { return static_cast<int32_t>(offsetof(ParticleComponentJobSystem_t3116078451_StaticFields, ___rotateQ_20)); }
	inline quaternion_t2487769139  get_rotateQ_20() const { return ___rotateQ_20; }
	inline quaternion_t2487769139 * get_address_of_rotateQ_20() { return &___rotateQ_20; }
	inline void set_rotateQ_20(quaternion_t2487769139  value)
	{
		___rotateQ_20 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // PARTICLECOMPONENTJOBSYSTEM_T3116078451_H





#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4600 = { sizeof (LightData_t718835846)+ sizeof (RuntimeObject), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4600[5] = 
{
	LightData_t718835846::get_offset_of_pixelAdditionalLightsCount_0() + static_cast<int32_t>(sizeof(RuntimeObject)),
	LightData_t718835846::get_offset_of_totalAdditionalLightsCount_1() + static_cast<int32_t>(sizeof(RuntimeObject)),
	LightData_t718835846::get_offset_of_mainLightIndex_2() + static_cast<int32_t>(sizeof(RuntimeObject)),
	LightData_t718835846::get_offset_of_visibleLights_3() + static_cast<int32_t>(sizeof(RuntimeObject)),
	LightData_t718835846::get_offset_of_visibleLocalLightIndices_4() + static_cast<int32_t>(sizeof(RuntimeObject)),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4601 = { sizeof (CameraData_t2373231130)+ sizeof (RuntimeObject), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4601[15] = 
{
	CameraData_t2373231130::get_offset_of_camera_0() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_renderScale_1() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_msaaSamples_2() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_isSceneViewCamera_3() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_isDefaultViewport_4() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_isOffscreenRender_5() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_isHdrEnabled_6() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_requiresDepthTexture_7() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_requiresSoftParticles_8() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_requiresOpaqueTexture_9() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_opaqueTextureDownsampling_10() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_isStereoEnabled_11() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_maxShadowDistance_12() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_postProcessEnabled_13() + static_cast<int32_t>(sizeof(RuntimeObject)),
	CameraData_t2373231130::get_offset_of_postProcessLayer_14() + static_cast<int32_t>(sizeof(RuntimeObject)),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4602 = { sizeof (ShadowData_t294369652)+ sizeof (RuntimeObject), sizeof(ShadowData_t294369652_marshaled_pinvoke), 0, 0 };
extern const int32_t g_FieldOffsetTable4602[13] = 
{
	ShadowData_t294369652::get_offset_of_renderDirectionalShadows_0() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_requiresScreenSpaceShadowResolve_1() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_directionalShadowAtlasWidth_2() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_directionalShadowAtlasHeight_3() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_directionalLightCascadeCount_4() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_directionalLightCascades_5() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_renderLocalShadows_6() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_localShadowAtlasWidth_7() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_localShadowAtlasHeight_8() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_supportsSoftShadows_9() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_bufferBitCount_10() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_renderedDirectionalShadowQuality_11() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowData_t294369652::get_offset_of_renderedLocalShadowQuality_12() + static_cast<int32_t>(sizeof(RuntimeObject)),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4603 = { sizeof (CameraComparer_t3166570673), -1, 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4604 = { sizeof (LightweightKeywordStrings_t3199804416), -1, sizeof(LightweightKeywordStrings_t3199804416_StaticFields), 0 };
extern const int32_t g_FieldOffsetTable4604[11] = 
{
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_AdditionalLights_0(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_VertexLights_1(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_MixedLightingSubtractive_2(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_MainLightCookie_3(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_DirectionalShadows_4(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_LocalShadows_5(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_SoftShadows_6(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_CascadeShadows_7(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_DepthNoMsaa_8(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_DepthMsaa2_9(),
	LightweightKeywordStrings_t3199804416_StaticFields::get_offset_of_DepthMsaa4_10(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4605 = { sizeof (ShaderPathID_t2494934061)+ sizeof (RuntimeObject), sizeof(int32_t), 0, 0 };
extern const int32_t g_FieldOffsetTable4605[10] = 
{
	ShaderPathID_t2494934061::get_offset_of_value___2() + static_cast<int32_t>(sizeof(RuntimeObject)),
	0,
	0,
	0,
	0,
	0,
	0,
	0,
	0,
	0,
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4606 = { sizeof (LightweightShaderUtils_t2293681725), -1, sizeof(LightweightShaderUtils_t2293681725_StaticFields), 0 };
extern const int32_t g_FieldOffsetTable4606[1] = 
{
	LightweightShaderUtils_t2293681725_StaticFields::get_offset_of_m_ShaderPaths_0(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4607 = { sizeof (ShadowSliceData_t800660445)+ sizeof (RuntimeObject), sizeof(ShadowSliceData_t800660445 ), 0, 0 };
extern const int32_t g_FieldOffsetTable4607[4] = 
{
	ShadowSliceData_t800660445::get_offset_of_shadowTransform_0() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowSliceData_t800660445::get_offset_of_offsetX_1() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowSliceData_t800660445::get_offset_of_offsetY_2() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ShadowSliceData_t800660445::get_offset_of_resolution_3() + static_cast<int32_t>(sizeof(RuntimeObject)),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4608 = { sizeof (LightweightShadowUtils_t1883746463), -1, 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4609 = { sizeof (MaterialHandles_t3674233906)+ sizeof (RuntimeObject), sizeof(int32_t), 0, 0 };
extern const int32_t g_FieldOffsetTable4609[7] = 
{
	MaterialHandles_t3674233906::get_offset_of_value___2() + static_cast<int32_t>(sizeof(RuntimeObject)),
	0,
	0,
	0,
	0,
	0,
	0,
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4610 = { sizeof (BeginXRRenderingPass_t4122675669), -1, 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4611 = { sizeof (CopyColorPass_t3734904897), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4611[5] = 
{
	CopyColorPass_t3734904897::get_offset_of_m_SamplingMaterial_2(),
	CopyColorPass_t3734904897::get_offset_of_m_OpaqueScalerValues_3(),
	CopyColorPass_t3734904897::get_offset_of_m_SampleOffsetShaderHandle_4(),
	CopyColorPass_t3734904897::get_offset_of_U3CsourceU3Ek__BackingField_5(),
	CopyColorPass_t3734904897::get_offset_of_U3CdestinationU3Ek__BackingField_6(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4612 = { sizeof (CopyDepthPass_t304079192), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4612[3] = 
{
	CopyDepthPass_t304079192::get_offset_of_m_DepthCopyMaterial_2(),
	CopyDepthPass_t304079192::get_offset_of_U3CsourceU3Ek__BackingField_3(),
	CopyDepthPass_t304079192::get_offset_of_U3CdestinationU3Ek__BackingField_4(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4613 = { sizeof (CreateLightweightRenderTexturesPass_t2359216577), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4613[5] = 
{
	0,
	CreateLightweightRenderTexturesPass_t2359216577::get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_3(),
	CreateLightweightRenderTexturesPass_t2359216577::get_offset_of_U3CdepthAttachmentHandleU3Ek__BackingField_4(),
	CreateLightweightRenderTexturesPass_t2359216577::get_offset_of_U3CdescriptorU3Ek__BackingField_5(),
	CreateLightweightRenderTexturesPass_t2359216577::get_offset_of_U3CsamplesU3Ek__BackingField_6(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4614 = { sizeof (DepthOnlyPass_t4004473585), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4614[4] = 
{
	0,
	DepthOnlyPass_t4004473585::get_offset_of_kDepthBufferBits_3(),
	DepthOnlyPass_t4004473585::get_offset_of_U3CdepthAttachmentHandleU3Ek__BackingField_4(),
	DepthOnlyPass_t4004473585::get_offset_of_U3CdescriptorU3Ek__BackingField_5(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4615 = { sizeof (DirectionalShadowsPass_t4026755168), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4615[10] = 
{
	0,
	0,
	DirectionalShadowsPass_t4026755168::get_offset_of_m_ShadowCasterCascadesCount_4(),
	DirectionalShadowsPass_t4026755168::get_offset_of_m_DirectionalShadowmapTexture_5(),
	DirectionalShadowsPass_t4026755168::get_offset_of_m_ShadowmapFormat_6(),
	DirectionalShadowsPass_t4026755168::get_offset_of_m_DirectionalShadowMatrices_7(),
	DirectionalShadowsPass_t4026755168::get_offset_of_m_CascadeSlices_8(),
	DirectionalShadowsPass_t4026755168::get_offset_of_m_CascadeSplitDistances_9(),
	0,
	DirectionalShadowsPass_t4026755168::get_offset_of_U3CdestinationU3Ek__BackingField_11(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4616 = { sizeof (DirectionalShadowConstantBuffer_t4115518952), -1, sizeof(DirectionalShadowConstantBuffer_t4115518952_StaticFields), 0 };
extern const int32_t g_FieldOffsetTable4616[12] = 
{
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__WorldToShadow_0(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__ShadowData_1(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__DirShadowSplitSpheres0_2(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__DirShadowSplitSpheres1_3(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__DirShadowSplitSpheres2_4(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__DirShadowSplitSpheres3_5(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__DirShadowSplitSphereRadii_6(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__ShadowOffset0_7(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__ShadowOffset1_8(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__ShadowOffset2_9(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__ShadowOffset3_10(),
	DirectionalShadowConstantBuffer_t4115518952_StaticFields::get_offset_of__ShadowmapSize_11(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4617 = { sizeof (DrawSkyboxPass_t705056231), -1, 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4618 = { sizeof (EndXRRenderingPass_t1600478297), -1, 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4619 = { sizeof (FinalBlitPass_t30679461), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4619[3] = 
{
	FinalBlitPass_t30679461::get_offset_of_m_BlitMaterial_2(),
	FinalBlitPass_t30679461::get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_3(),
	FinalBlitPass_t30679461::get_offset_of_U3CdescriptorU3Ek__BackingField_4(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4620 = { sizeof (LightweightForwardPass_t835756159), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4620[10] = 
{
	LightweightForwardPass_t835756159::get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_2(),
	LightweightForwardPass_t835756159::get_offset_of_U3CdepthAttachmentHandleU3Ek__BackingField_3(),
	LightweightForwardPass_t835756159::get_offset_of_U3CdescriptorU3Ek__BackingField_4(),
	LightweightForwardPass_t835756159::get_offset_of_U3CclearFlagU3Ek__BackingField_5(),
	LightweightForwardPass_t835756159::get_offset_of_U3CclearColorU3Ek__BackingField_6(),
	0,
	LightweightForwardPass_t835756159::get_offset_of_m_ErrorMaterial_8(),
	LightweightForwardPass_t835756159::get_offset_of_m_LegacyShaderPassNames_9(),
	LightweightForwardPass_t835756159::get_offset_of_rendererConfiguration_10(),
	LightweightForwardPass_t835756159::get_offset_of_dynamicBatching_11(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4621 = { sizeof (LocalShadowsPass_t2703335903), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4621[8] = 
{
	0,
	LocalShadowsPass_t2703335903::get_offset_of_m_LocalShadowmapTexture_3(),
	LocalShadowsPass_t2703335903::get_offset_of_m_LocalShadowmapFormat_4(),
	LocalShadowsPass_t2703335903::get_offset_of_m_LocalShadowMatrices_5(),
	LocalShadowsPass_t2703335903::get_offset_of_m_LocalLightSlices_6(),
	LocalShadowsPass_t2703335903::get_offset_of_m_LocalShadowStrength_7(),
	0,
	LocalShadowsPass_t2703335903::get_offset_of_U3CdestinationU3Ek__BackingField_9(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4622 = { sizeof (LocalShadowConstantBuffer_t1372550715), -1, sizeof(LocalShadowConstantBuffer_t1372550715_StaticFields), 0 };
extern const int32_t g_FieldOffsetTable4622[7] = 
{
	LocalShadowConstantBuffer_t1372550715_StaticFields::get_offset_of__LocalWorldToShadowAtlas_0(),
	LocalShadowConstantBuffer_t1372550715_StaticFields::get_offset_of__LocalShadowStrength_1(),
	LocalShadowConstantBuffer_t1372550715_StaticFields::get_offset_of__LocalShadowOffset0_2(),
	LocalShadowConstantBuffer_t1372550715_StaticFields::get_offset_of__LocalShadowOffset1_3(),
	LocalShadowConstantBuffer_t1372550715_StaticFields::get_offset_of__LocalShadowOffset2_4(),
	LocalShadowConstantBuffer_t1372550715_StaticFields::get_offset_of__LocalShadowOffset3_5(),
	LocalShadowConstantBuffer_t1372550715_StaticFields::get_offset_of__LocalShadowmapSize_6(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4623 = { sizeof (OpaquePostProcessPass_t1918180670), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4623[2] = 
{
	OpaquePostProcessPass_t1918180670::get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_2(),
	OpaquePostProcessPass_t1918180670::get_offset_of_U3CdescriptorU3Ek__BackingField_3(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4624 = { sizeof (RenderOpaqueForwardPass_t31084166), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4624[1] = 
{
	0,
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4625 = { sizeof (RenderTransparentForwardPass_t1241286203), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4625[1] = 
{
	0,
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4626 = { sizeof (SceneViewDepthCopyPass_t1517279723), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4626[1] = 
{
	SceneViewDepthCopyPass_t1517279723::get_offset_of_U3CsourceU3Ek__BackingField_2(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4627 = { sizeof (ScreenSpaceShadowResolvePass_t442348744), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4627[4] = 
{
	ScreenSpaceShadowResolvePass_t442348744::get_offset_of_m_ColorFormat_2(),
	ScreenSpaceShadowResolvePass_t442348744::get_offset_of_m_ScreenSpaceShadowsMaterial_3(),
	ScreenSpaceShadowResolvePass_t442348744::get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_4(),
	ScreenSpaceShadowResolvePass_t442348744::get_offset_of_U3CdescriptorU3Ek__BackingField_5(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4628 = { sizeof (ScriptableRenderPass_t3231910016), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4628[2] = 
{
	ScriptableRenderPass_t3231910016::get_offset_of_U3CrendererU3Ek__BackingField_0(),
	ScriptableRenderPass_t3231910016::get_offset_of_m_ShaderPassNames_1(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4629 = { sizeof (SetupForwardRenderingPass_t3177828444), -1, 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4630 = { sizeof (SetupLightweightConstanstPass_t1972706453), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4630[11] = 
{
	SetupLightweightConstanstPass_t1972706453::get_offset_of_m_MixedLightingSetup_2(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_k_DefaultLightPosition_3(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_k_DefaultLightColor_4(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_k_DefaultLightAttenuation_5(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_k_DefaultLightSpotDirection_6(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_k_DefaultLightSpotAttenuation_7(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_m_LightPositions_8(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_m_LightColors_9(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_m_LightDistanceAttenuations_10(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_m_LightSpotDirections_11(),
	SetupLightweightConstanstPass_t1972706453::get_offset_of_m_LightSpotAttenuations_12(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4631 = { sizeof (PerCameraBuffer_t439951145), -1, sizeof(PerCameraBuffer_t439951145_StaticFields), 0 };
extern const int32_t g_FieldOffsetTable4631[12] = 
{
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__MainLightPosition_0(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__MainLightColor_1(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__MainLightCookie_2(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__WorldToLight_3(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__AdditionalLightCount_4(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__AdditionalLightPosition_5(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__AdditionalLightColor_6(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__AdditionalLightDistanceAttenuation_7(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__AdditionalLightSpotDir_8(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__AdditionalLightSpotAttenuation_9(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__LightIndexBuffer_10(),
	PerCameraBuffer_t439951145_StaticFields::get_offset_of__ScaledScreenParams_11(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4632 = { sizeof (TransparentPostProcessPass_t4286252520), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4632[2] = 
{
	TransparentPostProcessPass_t4286252520::get_offset_of_U3CcolorAttachmentHandleU3Ek__BackingField_2(),
	TransparentPostProcessPass_t4286252520::get_offset_of_U3CdescriptorU3Ek__BackingField_3(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4633 = { sizeof (RenderTargetHandle_t3987358924)+ sizeof (RuntimeObject), sizeof(RenderTargetHandle_t3987358924 ), sizeof(RenderTargetHandle_t3987358924_StaticFields), 0 };
extern const int32_t g_FieldOffsetTable4633[2] = 
{
	RenderTargetHandle_t3987358924::get_offset_of_U3CidU3Ek__BackingField_0() + static_cast<int32_t>(sizeof(RuntimeObject)),
	RenderTargetHandle_t3987358924_StaticFields::get_offset_of_CameraTarget_1(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4634 = { sizeof (SampleCount_t923198274)+ sizeof (RuntimeObject), sizeof(int32_t), 0, 0 };
extern const int32_t g_FieldOffsetTable4634[4] = 
{
	SampleCount_t923198274::get_offset_of_value___2() + static_cast<int32_t>(sizeof(RuntimeObject)),
	0,
	0,
	0,
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4635 = { sizeof (U3CPrivateImplementationDetailsU3E_t3057255370), -1, sizeof(U3CPrivateImplementationDetailsU3E_t3057255370_StaticFields), 0 };
extern const int32_t g_FieldOffsetTable4635[2] = 
{
	U3CPrivateImplementationDetailsU3E_t3057255370_StaticFields::get_offset_of_U24fieldU2D898C2022A0C02FCE602BF05E1C09BD48301606E5_0(),
	U3CPrivateImplementationDetailsU3E_t3057255370_StaticFields::get_offset_of_U24fieldU2D295DE5F80AAB8DD796EAD8330F4E26A70AC95009_1(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4636 = { sizeof (U24ArrayTypeU3D24_t2467506693)+ sizeof (RuntimeObject), sizeof(U24ArrayTypeU3D24_t2467506693 ), 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4637 = { sizeof (U24ArrayTypeU3D16_t3253128245)+ sizeof (RuntimeObject), sizeof(U24ArrayTypeU3D16_t3253128245 ), 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4638 = { sizeof (U3CModuleU3E_t692745566), -1, 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4639 = { sizeof (Aizawa_t348494182), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4639[14] = 
{
	0,
	Aizawa_t348494182::get_offset_of_cameraObj_5(),
	Aizawa_t348494182::get_offset_of_x_6(),
	Aizawa_t348494182::get_offset_of_y_7(),
	Aizawa_t348494182::get_offset_of_z_8(),
	Aizawa_t348494182::get_offset_of_a_9(),
	Aizawa_t348494182::get_offset_of_b_10(),
	Aizawa_t348494182::get_offset_of_c_11(),
	Aizawa_t348494182::get_offset_of_d_12(),
	Aizawa_t348494182::get_offset_of_e_13(),
	Aizawa_t348494182::get_offset_of_f_14(),
	Aizawa_t348494182::get_offset_of_vs_15(),
	Aizawa_t348494182::get_offset_of_lr_16(),
	Aizawa_t348494182::get_offset_of_index_17(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4640 = { sizeof (ParticleBootstrap_t3653114362), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4640[5] = 
{
	ParticleBootstrap_t3653114362::get_offset_of_particleSprite_4(),
	ParticleBootstrap_t3653114362::get_offset_of_particleMaterial_5(),
	ParticleBootstrap_t3653114362::get_offset_of_bounds_6(),
	ParticleBootstrap_t3653114362::get_offset_of_numParticle_7(),
	ParticleBootstrap_t3653114362::get_offset_of_renderer_8(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4641 = { sizeof (ParticleComponentData_t1558431805)+ sizeof (RuntimeObject), sizeof(ParticleComponentData_t1558431805 ), 0, 0 };
extern const int32_t g_FieldOffsetTable4641[3] = 
{
	ParticleComponentData_t1558431805::get_offset_of_x_0() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ParticleComponentData_t1558431805::get_offset_of_y_1() + static_cast<int32_t>(sizeof(RuntimeObject)),
	ParticleComponentData_t1558431805::get_offset_of_z_2() + static_cast<int32_t>(sizeof(RuntimeObject)),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4642 = { sizeof (ParticleComponentJobSystem_t3116078451), -1, sizeof(ParticleComponentJobSystem_t3116078451_StaticFields), 0 };
extern const int32_t g_FieldOffsetTable4642[2] = 
{
	ParticleComponentJobSystem_t3116078451::get_offset_of_job_19(),
	ParticleComponentJobSystem_t3116078451_StaticFields::get_offset_of_rotateQ_20(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4643 = { sizeof (DerivativeJob_t439473129)+ sizeof (RuntimeObject), sizeof(DerivativeJob_t439473129 ), 0, 0 };
extern const int32_t g_FieldOffsetTable4643[3] = 
{
	0,
	0,
	0,
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4644 = { sizeof (Fader_t1795977150), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4644[2] = 
{
	Fader_t1795977150::get_offset_of_m_Material_4(),
	Fader_t1795977150::get_offset_of_blackness_5(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4645 = { sizeof (Forward_t1927361483), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4645[1] = 
{
	Forward_t1927361483::get_offset_of_speed_4(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4646 = { sizeof (Halvorsen_t1569767741), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4646[10] = 
{
	0,
	0,
	Halvorsen_t1569767741::get_offset_of_cameraObj_6(),
	Halvorsen_t1569767741::get_offset_of_x_7(),
	Halvorsen_t1569767741::get_offset_of_y_8(),
	Halvorsen_t1569767741::get_offset_of_z_9(),
	Halvorsen_t1569767741::get_offset_of_a_10(),
	Halvorsen_t1569767741::get_offset_of_vs_11(),
	Halvorsen_t1569767741::get_offset_of_lr_12(),
	Halvorsen_t1569767741::get_offset_of_index_13(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4647 = { sizeof (Lookat_t2949065298), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4647[1] = 
{
	Lookat_t2949065298::get_offset_of_lookathere_4(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4648 = { sizeof (Lorenz_t4216209026), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4648[11] = 
{
	Lorenz_t4216209026::get_offset_of_cameraObj_4(),
	Lorenz_t4216209026::get_offset_of_x_5(),
	Lorenz_t4216209026::get_offset_of_y_6(),
	Lorenz_t4216209026::get_offset_of_z_7(),
	Lorenz_t4216209026::get_offset_of_a_8(),
	Lorenz_t4216209026::get_offset_of_b_9(),
	Lorenz_t4216209026::get_offset_of_c_10(),
	Lorenz_t4216209026::get_offset_of_t_11(),
	Lorenz_t4216209026::get_offset_of_vs_12(),
	Lorenz_t4216209026::get_offset_of_lr_13(),
	Lorenz_t4216209026::get_offset_of_index_14(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4649 = { sizeof (LorenzAttractor_t1080478297), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4649[9] = 
{
	LorenzAttractor_t1080478297::get_offset_of_dot_4(),
	LorenzAttractor_t1080478297::get_offset_of_camera_5(),
	LorenzAttractor_t1080478297::get_offset_of_x_6(),
	LorenzAttractor_t1080478297::get_offset_of_y_7(),
	LorenzAttractor_t1080478297::get_offset_of_z_8(),
	LorenzAttractor_t1080478297::get_offset_of_a_9(),
	LorenzAttractor_t1080478297::get_offset_of_b_10(),
	LorenzAttractor_t1080478297::get_offset_of_c_11(),
	LorenzAttractor_t1080478297::get_offset_of_t_12(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4650 = { sizeof (MatrixPrint_t1233142440), -1, 0, 0 };
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4651 = { sizeof (Mover_t2250641681), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4651[1] = 
{
	Mover_t2250641681::get_offset_of_speed_4(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4652 = { sizeof (Rotate_t1850091912), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4652[2] = 
{
	Rotate_t1850091912::get_offset_of_speed_4(),
	Rotate_t1850091912::get_offset_of_time_5(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4653 = { sizeof (Rucklidge_t4281339408), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4653[11] = 
{
	0,
	0,
	Rucklidge_t4281339408::get_offset_of_cameraObj_6(),
	Rucklidge_t4281339408::get_offset_of_x_7(),
	Rucklidge_t4281339408::get_offset_of_y_8(),
	Rucklidge_t4281339408::get_offset_of_z_9(),
	Rucklidge_t4281339408::get_offset_of_a_10(),
	Rucklidge_t4281339408::get_offset_of_k_11(),
	Rucklidge_t4281339408::get_offset_of_vs_12(),
	Rucklidge_t4281339408::get_offset_of_lr_13(),
	Rucklidge_t4281339408::get_offset_of_index_14(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4654 = { sizeof (SceneControll_t2585568227), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4654[4] = 
{
	SceneControll_t2585568227::get_offset_of_scene_4(),
	SceneControll_t2585568227::get_offset_of_sceneTime_5(),
	SceneControll_t2585568227::get_offset_of_time_6(),
	SceneControll_t2585568227::get_offset_of_i_7(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4655 = { sizeof (ThreeScrollUnifiedChaoticSystemAttractor_t2654606389), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4655[14] = 
{
	0,
	0,
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_cameraObj_6(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_x_7(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_y_8(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_z_9(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_a_10(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_b_11(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_d_12(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_e_13(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_zeta_14(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_vs_15(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_lr_16(),
	ThreeScrollUnifiedChaoticSystemAttractor_t2654606389::get_offset_of_index_17(),
};
extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize4656 = { sizeof (Upward_t1479313076), -1, 0, 0 };
extern const int32_t g_FieldOffsetTable4656[1] = 
{
	Upward_t1479313076::get_offset_of_speed_4(),
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
